diff --git a/doc/developer/trees.md b/doc/developer/trees.md
index 6176c9a073..8dacdea4ae 100644
--- a/doc/developer/trees.md
+++ b/doc/developer/trees.md
@@ -1268,7 +1268,7 @@ TreeType policy API:
- [`KDTree`](../user/core/trees/kdtree.md)
- `MeanSplitKDTree`
- `BallTree`
- - `MeanSplitBallTree`
+ - [`MeanSplitBallTree`](../user/core/trees/mean_split_ball_tree.md)
- `RTree`
- `RStarTree`
- `StandardCoverTree`
diff --git a/doc/sidebar.html b/doc/sidebar.html
index 698204183b..dc43173b39 100644
--- a/doc/sidebar.html
+++ b/doc/sidebar.html
@@ -81,6 +81,11 @@ when the sidebar is built for each page.
KDTree
+
+
+ MeanSplitBallTree
+
+
BinarySpaceTree
diff --git a/doc/user/core/trees.md b/doc/user/core/trees.md
index d4dcb57154..6379fd798d 100644
--- a/doc/user/core/trees.md
+++ b/doc/user/core/trees.md
@@ -6,6 +6,7 @@ the [same API](../../developer/trees.md), allowing easy plug-and-play usage of
different trees. The following tree types are available in mlpack:
* [`KDTree`](trees/kdtree.md)
+ * [`MeanSplitBallTree`](trees/mean_split_ball_tree.md)
* [`BinarySpaceTree`](trees/binary_space_tree.md)
*Note:* this documentation is a work in progress. Not all trees are documented
diff --git a/doc/user/core/trees/mean_split_ball_tree.md b/doc/user/core/trees/mean_split_ball_tree.md
new file mode 100644
index 0000000000..4472bf2525
--- /dev/null
+++ b/doc/user/core/trees/mean_split_ball_tree.md
@@ -0,0 +1,627 @@
+# `MeanSplitBallTree`
+
+
+
+The `MeanSplitBallTree` class represents a `k`-dimensional binary space
+partitioning tree where each node contains points within a ball. This is a
+well-known data structure for efficient distance operations (such as nearest
+neighbor search) in low to moderate dimensions.
+
+mlpack's `MeanSplitBallTree` implementation supports three template parameters
+for configurable behavior, and implements all the functionality required by the
+[TreeType API](../../../developer/trees.md#the-treetype-api), plus some
+additional functionality specific to ball trees.
+
+
+The `BallTree` is very similar to mlpack's [`KDTree`](kdtree.md), but the
+`BallTree` may perform better in higher dimensions, as distances calculations
+are slightly simplified; but, nodes may overlap, causing bounding operations to
+be less effective. `BallTree` also supports distance metrics that are not
+[`LMetric`](../distances.md#lmetric), making it more flexible than `KDTree`.
+
+***Note:*** many online sources claim that ball trees are better/faster than
+kd-trees as the dimensionality increases, or that ball trees are better/faster
+in general than kd-trees. This is not what has been observed with mlpack's
+implementations, so before deciding on `BallTree`, be sure that you have tested
+with [`KDTree`](kdtree.md) first.
+
+ * [Template parameters](#template-parameters)
+ * [Constructors](#constructors)
+ * [Basic tree properties](#basic-tree-properties)
+ * [Bounding distances with the tree](#bounding-distances-with-the-tree)
+ * [Tree traversals](#tree-traversals)
+ * [Example usage](#example-usage)
+
+## See also
+
+
+
+ * [`BallTree`](ball_tree.md)
+ * [Ball tree on Wikipedia](https://en.wikipedia.org/wiki/Ball_tree)
+ * [`BinarySpaceTree`](binary_space_tree.md)
+ * [`MeanSplit`](binary_space_tree.md#meansplit)
+ * [Binary space partitioning on Wikipedia](https://dl.acm.org/doi/pdf/10.1145/361002.361007)
+ * [Tree-Independent Dual-Tree Algorithms (pdf)](https://www.ratml.org/pub/pdf/2013tree.pdf)
+
+## Template parameters
+
+In accordance with the [TreeType
+API](../../../developer/trees.md#template-parameters-required-by-the-treetype-policy)
+(see also [this more detailed section](../../../developer/trees.md#template-parameters)),
+the `MeanSplitBallTree` class takes three template parameters:
+
+```
+MeanSplitBallTree
+```
+
+ * `DistanceType`: the [distance metric](../distances.md) to use for distance
+ computations. By default, this is
+ [`EuclideanDistance`](../distances.md#lmetric).
+ * [`StatisticType`](binary_space_tree.md#statistictype): this holds auxiliary
+ information in each tree node. By default,
+ [`EmptyStatistic`](binary_space_tree.md#emptystatistic) is used, which holds
+ no information.
+ * `MatType`: the type of matrix used to represent points. Must be a type
+ matching the [Armadillo API](../../matrices.md). By default, `arma::mat` is
+ used, but other types such as `arma::fmat` or similar will work just fine.
+
+The `MeanSplitBallTree` class itself is a convenience typedef of the generic
+[`BinarySpaceTree`](binary_space_tree.md) class, using the
+[`BallBound`](binary_space_tree.md#ballbound) class as the bounding structure,
+and using the [`MeanSplit`](binary_space_tree.md#meansplit) splitting strategy
+for construction, which splits a node in the dimension of maximum variance on
+the midpoint of the bound's range in that dimension.
+
+## Constructors
+
+`MeanSplitBallTree`s are efficiently constructed by permuting points in a
+dataset in a quicksort-like algorithm. However, this means that the ordering of
+points in the tree's dataset (accessed with `node.Dataset()`) after construction
+may be different.
+
+---
+
+ * `node = MeanSplitBallTree(data, maxLeafSize=20)`
+ * `node = MeanSplitBallTree(data, oldFromNew, maxLeafSize=20)`
+ * `node = MeanSplitBallTree(data, oldFromNew, newFromOld, maxLeafSize=20)`
+ - Construct a `MeanSplitBallTree` on the given `data`, using `maxLeafSize` as
+ the maximum number of points held in a leaf.
+ - By default, `data` is copied. Avoid a copy by using `std::move()` (e.g.
+ `std::move(data)`); when doing this, `data` will be set to an empty matrix.
+ - Optionally, construct mappings from old points to new points. `oldFromNew`
+ and `newFromOld` will have length `data.n_cols`, and:
+ * `oldFromNew[i]` indicates that point `i` in the tree's dataset was
+ originally point `oldFromNew[i]` in `data`; that is,
+ `node.Dataset().col(i)` is the point `data.col(oldFromNew[i])`.
+ * `newFromOld[i]` indicates that point `i` in `data` is now point
+ `newFromOld[i]` in the tree's dataset; that is,
+ `node.Dataset().col(newFromOld[i])` is the point `data.col(i)`.
+
+---
+
+ * `node = MeanSplitBallTree(data, maxLeafSize=20)`
+ * `node = MeanSplitBallTree(data, oldFromNew, maxLeafSize=20)`
+ * `node = MeanSplitBallTree(data, oldFromNew, newFromOld, maxLeafSize=20)`
+ - Construct a `MeanSplitBallTree` on the given `data`, using custom template
+ parameters to control the behavior of the tree, using `maxLeafSize` as the
+ maximum number of points held in a leaf.
+ - By default, `data` is copied. Avoid a copy by using `std::move()` (e.g.
+ `std::move(data)`); when doing this, `data` will be set to an empty matrix.
+ - Optionally, construct mappings from old points to new points. `oldFromNew`
+ and `newFromOld` will have length `data.n_cols`, and:
+ * `oldFromNew[i]` indicates that point `i` in the tree's dataset was
+ originally point `oldFromNew[i]` in `data`; that is,
+ `node.Dataset().col(i)` is the point `data.col(oldFromNew[i])`.
+ * `newFromOld[i]` indicates that point `i` in `data` is now point
+ `newFromOld[i]` in the tree's dataset; that is,
+ `node.Dataset().col(newFromOld[i])` is the point `data.col(i)`.
+
+---
+
+ * `node = MeanSplitBallTree()`
+ - Construct an empty ball tree with no children and no points.
+
+---
+
+***Notes:***
+
+ - The name `node` is used here for `MeanSplitBallTree` objects instead of
+ `tree`, because each `MeanSplitBallTree` object is a single node in the tree.
+ The constructor returns the node that is the root of the tree.
+
+ - In a `MeanSplitBallTree`, it is not guaranteed that the ball bounds for nodes
+ are disjoint; they may be overlapping. This is because for many datasets, it
+ is geometrically impossible to construct two disjoint balls that cover the
+ entire set of points.
+
+ - Inserting individual points or removing individual points from a
+ `MeanSplitBallTree` is not supported, because this generally results in a
+ ball tree with very loose bounding balls. It is better to simply build a new
+ `MeanSplitBallTree` on the modified dataset. For trees that support
+ individual insertion and deletions, see the `RectangleTree` class and all its
+ variants (e.g. `RTree`, `RStarTree`, etc.).
+
+ - See also the
+ [developer documentation on tree constructors](../../../developer/trees.md#constructors-and-destructors).
+
+
+
+---
+
+### Constructor parameters:
+
+| **name** | **type** | **description** | **default** |
+|----------|----------|-----------------|-------------|
+| `data` | [`arma::mat`](../../matrices.md) | [Column-major](../../matrices.md#representing-data-in-mlpack) matrix to build the tree on. Pass with `std::move(data)` to avoid copying the matrix. | _(N/A)_ |
+| `maxLeafSize` | `size_t` | Maximum number of points to store in each leaf. | `20` |
+| `oldFromNew` | `std::vector` | Mappings from points in `node.Dataset()` to points in `data`. | _(N/A)_ |
+| `newFromOld` | `std::vector` | Mappings from points in `data` to points in `node.Dataset()`. | _(N/A)_ |
+
+## Basic tree properties
+
+Once a `MeanSplitBallTree` object is constructed, various properties of the tree
+can be accessed or inspected. Many of these functions are required by the
+[TreeType API](../../../developer/trees.md#the-treetype-api).
+
+### Navigating the tree
+
+ * `node.NumChildren()` returns the number of children in `node`. This is
+ either `2` if `node` has children, or `0` if `node` is a leaf.
+
+ * `node.IsLeaf()` returns a `bool` indicating whether or not `node` is a leaf.
+
+ * `node.Child(i)` returns a `MeanSplitBallTree&` that is the `i`th child.
+ - `i` must be `0` or `1`.
+ - This function should only be called if `node.NumChildren()` is not `0`
+ (e.g. if `node` is not a leaf). Note that this returns a valid
+ `MeanSplitBallTree&` that can itself be used just like the root node of the
+ tree!
+ - `node.Left()` and `node.Right()` are convenience functions specific to
+ `MeanSplitBallTree` that will return `MeanSplitBallTree*` (pointers) to the
+ left and right children, respectively, or `NULL` if `node` has no children.
+
+ * `node.Parent()` will return a `MeanSplitBallTree*` that points to the parent
+ of `node`, or `NULL` if `node` is the root of the `MeanSplitBallTree`.
+
+---
+
+### Accessing members of a tree
+
+ * `node.Bound()` will return an
+ [`BallBound&`](binary_space_tree.md#ballbound) object that represents the
+ bounding ball of `node`. This may not be the smallest possible bounding ball
+ that encloses all the descendant points of `node`, but it is a reasonably
+ close approximation.
+
+ * `node.Stat()` will return an `EmptyStatistic&` (or a `StatisticType&` if a
+ [custom `StatisticType`](#template-parameters) was specified as a template
+ parameter) holding the statistics of the node that were computed during tree
+ construction.
+
+ * `node.Distance()` will return a
+ [`EuclideanDistance&`](../distances.md#lmetric) (or a `DistanceType&` if a
+ [custom `DistanceType`](#template-parameters) was specified as a template
+ parameter).
+
+See also the
+[developer documentation](../../../developer/trees.md#basic-tree-functionality)
+for basic tree functionality in mlpack.
+
+---
+
+### Accessing data held in a tree
+
+ * `node.Dataset()` will return a `const arma::mat&` that is the dataset the
+ tree was built on. Note that this is a permuted version of the `data` matrix
+ passed to the constructor.
+ - If a [custom `MatType`](#template-parameters) is being used, the return
+ type will be `const MatType&` instead of `const arma::mat&`.
+
+ * `node.NumPoints()` returns a `size_t` indicating the number of points held
+ directly in `node`.
+ - If `node` is not a leaf, this will return `0`, as `MeanSplitBallTree` only
+ holds points directly in its leaves.
+ - If `node` is a leaf, then the number of points will be less than or equal
+ to the `maxLeafSize` that was specified when the tree was constructed.
+
+ * `node.Point(i)` returns a `size_t` indicating the index of the `i`'th point
+ in `node.Dataset()`.
+ - `i` must be in the range `[0, node.NumPoints() - 1]` (inclusive).
+ - `node` must be a leaf (as non-leaves do not hold any points).
+ - The `i`'th point in `node` can then be accessed as
+ `node.Dataset().col(node.Point(i))`.
+ - In a `MeanSplitBallTree`, because of the permutation of points done [during
+ construction](#constructors), point indices are contiguous:
+ `node.Point(i + j)` is the same as `node.Point(i) + j` for valid `i` and
+ `j`.
+ - Accessing the actual `i`'th point itself can be done with, e.g.,
+ `node.Dataset().col(node.Point(i))`.
+
+ * `node.NumDescendants()` returns a `size_t` indicating the number of points
+ held in all descendant leaves of `node`.
+ - If `node` is the root of the tree, then `node.NumDescendants()` will be
+ equal to `node.Dataset().n_cols`.
+
+ * `node.Descendant(i)` returns a `size_t` indicating the index of the `i`'th
+ descendant point in `node.Dataset()`.
+ - `i` must be in the range `[0, node.NumDescendants() - 1]` (inclusive).
+ - `node` does not need to be a leaf.
+ - The `i`'th descendant point in `node` can then be accessed as
+ `node.Dataset().col(node.Descendant(i))`.
+ - In a `MeanSplitBallTree`, because of the permutation of points done [during
+ construction](#constructors), point indices are contiguous:
+ `node.Descendant(i + j)` is the same as `node.Descendant(i) + j` for valid
+ `i` and `j`.
+ - Accessing the actual `i`'th descendant itself can be done with, e.g.,
+ `node.Dataset().col(node.Descendant(i))`.
+
+ * `node.Begin()` returns a `size_t` indicating the index of the first
+ descendant point of `node`.
+ - This is equivalent to `node.Descendant(0)`.
+
+ * `node.Count()` returns a `size_t` indicating the number of descendant points of `node`.
+ - This is equivalent to `node.NumDescendants()`.
+
+---
+
+### Accessing computed bound quantities of a tree
+
+The following quantities are cached for each node in a `MeanSplitBallTree`, and
+so accessing them does not require any computation.
+
+ * `node.FurthestPointDistance()` returns a `double` representing the distance
+ between the center of the bounding ball of `node` and the furthest point held
+ by `node`.
+ - If `node` is not a leaf, this returns 0 (because `node` does not hold any
+ points).
+ - If `node` is a leaf, this is equivalent to `node.Bound().Radius()`.
+
+ * `node.FurthestDescendantDistance()` returns a `double` representing the
+ distance between the center of the bounding ball of `node` and the furthest
+ descendant point held by `node`.
+ - This will be less than or equal to `node.Radius()`.
+
+ * `node.MinimumBoundDistance()` returns a `double` representing minimum
+ possible distance from the center of the node to any edge of the
+ hyperrectangle bound.
+ - This is equivalent to `node.Bound().Radius()`.
+
+ * `node.ParentDistance()` returns a `double` representing the distance between
+ the center of the bounding hyperrectangle of `node` and the center of the
+ bounding hyperrectangle of its parent.
+ - If `node` is the root of the tree, `0` is returned.
+
+***Notes:***
+
+ - If a [custom `MatType`](#template-parameters) was specified when constructing
+ the `MeanSplitBallTree`, then the return type of each method is the element
+ type of the given `MatType` instead of `double`. (e.g., if `MatType` is
+ `arma::fmat`, then the return type is `float`.)
+
+ - For more details on each bound quantity, see the
+ [developer documentation](../../../developer/trees.md#complex-tree-functionality-and-bounds)
+ on bound quantities for trees.
+
+---
+
+### Other functionality
+
+ * `node.Center(center)` stores the center of the bounding ball of `node` in
+ `center`.
+ - `center` should be of type `arma::vec&`. (If a [custom
+ `MatType`](#template-parameters) was specified when constructing the
+ `MeanSplitBallTree`, the type is instead the column vector type for the
+ given `MatType`; e.g., `arma::fvec&` when `MatType` is `arma::fmat`.)
+ - `center` will be set to have size equivalent to the dimensionality of the
+ dataset held by `node`.
+ - This is equivalent to calling `node.Bound().Center(center)`.
+
+ * A `MeanSplitBallTree` can be serialized with
+ [`data::Save()` and `data::Load()`](../../load_save.md#mlpack-objects).
+
+## Bounding distances with the tree
+
+The primary use of trees in mlpack is bounding distances to points or other tree
+nodes. The following functions can be used for these tasks.
+
+ * `node.GetNearestChild(point)`
+ * `node.GetFurthestChild(point)`
+ - Return a `size_t` indicating the index of the child (`0` for left, `1` for
+ right) that is closest to (or furthest from) `point`, with respect
+ to the `MinDistance()` (or `MaxDistance()`) function.
+ - If there is a tie, `0` (the left child) is returned.
+ - If `node` is a leaf, `0` is returned.
+ - `point` should be of type `arma::vec`. (If a [custom
+ `MatType`](#template-parameters) was specified when constructing the
+ `MeanSplitBallTree`, the type is instead the column vector type for the
+ given `MatType`; e.g., `arma::fvec` when `MatType` is `arma::fmat`.)
+
+ * `node.GetNearestChild(other)`
+ * `node.GetFurthestChild(other)`
+ - Return a `size_t` indicating the index of the child (`0` for left, `1` for
+ right) that is closest to (or furthest from) the `MeanSplitBallTree` node
+ `other`, with respect to the `MinDistance()` (or `MaxDistance()`) function.
+ - If there is a tie, `2` (an invalid index) is returned. ***Note that this
+ behavior differs from the version above that takes a point.***
+ - If `node` is a leaf, `0` is returned.
+
+---
+
+ * `node.MinDistance(point)`
+ * `node.MinDistance(other)`
+ - Return a `double` indicating the minimum possible distance between `node`
+ and `point`, or the `MeanSplitBallTree` node `other`.
+ - This is equivalent to the minimum possible distance between any point
+ contained in the bounding hyperrectangle of `node` and `point`, or between
+ any point contained in the bounding hyperrectangle of `node` and any point
+ contained in the bounding hyperrectangle of `other`.
+ - `point` should be of type `arma::vec`. (If a [custom
+ `MatType`](#template-parameters) was specified when constructing the
+ `MeanSplitBallTree`, the type is instead the column vector type for the
+ given `MatType`, and the return type is the element type of `MatType`;
+ e.g., `point` should be `arma::fvec` when `MatType` is `arma::fmat`, and
+ the returned distance is `float`).
+
+ * `node.MaxDistance(point)`
+ * `node.MaxDistance(other)`
+ - Return a `double` indicating the maximum possible distance between `node`
+ and `point`, or the `MeanSplitBallTree` node `other`.
+ - This is equivalent to the maximum possible distance between any point
+ contained in the bounding hyperrectangle of `node` and `point`, or between
+ any point contained in the bounding hyperrectangle of `node` and any point
+ contained in the bounding hyperrectangle of `other`.
+ - `point` should be of type `arma::vec`. (If a [custom
+ `MatType`](#template-parameters) was specified when constructing the
+ `MeanSplitBallTree`, the type is instead the column vector type for the
+ given `MatType`, and the return type is the element type of `MatType`;
+ e.g., `point` should be `arma::fvec` when `MatType` is `arma::fmat`, and
+ the returned distance is `float`).
+
+ * `node.RangeDistance(point)`
+ * `node.RangeDistance(other)`
+ - Return a [`Range`](../math.md#range) whose lower bound is
+ `node.MinDistance(point)` or `node.MinDistance(other)`, and whose upper
+ bound is `node.MaxDistance(point)` or `node.MaxDistance(other)`.
+ - `point` should be of type `arma::vec`. (If a
+ [custom `MatType`](#template-parameters) was specified when constructing
+ the `MeanSplitBallTree`, the type is instead the column vector type for the
+ given `MatType`, and the return type is a `RangeType` with element type the
+ same as `MatType`; e.g., `point` should be `arma::fvec` when `MatType` is
+ `arma::fmat`, and the returned type is
+ [`RangeType`](../math.md#range)).
+
+### Tree traversals
+
+Like every mlpack tree, the `MeanSplitBallTree` class provides a [single-tree
+and dual-tree traversal](../../../developer/trees.md#traversals) that can be
+paired with a [`RuleType` class](../../../developer/trees.md#rules) to implement
+a single-tree or dual-tree algorithm.
+
+ * `MeanSplitBallTree::SingleTreeTraverser`
+ - Implements a depth-first single-tree traverser.
+
+ * `MeanSplitBallTree::DualTreeTraverser`
+ - Implements a dual-depth-first dual-tree traverser.
+
+In addition to those two classes, which are required by the
+[`TreeType` policy](../../../developer/trees.md), an additional traverser is
+available:
+
+ * `MeanSplitBallTree::BreadthFirstDualTreeTraverser`
+ - Implements a dual-breadth-first dual-tree traverser.
+ - ***Note:*** this traverser is not useful for all tasks; because the
+ `BallTree` only holds points in the leaves, this means that no base cases
+ (e.g. comparisons between points) will be called until *all* pairs of
+ intermediate nodes have been scored!
+
+## Example usage
+
+Build a `MeanSplitBallTree` on the `cloud` dataset and print basic statistics
+about the tree.
+
+```c++
+// See https://datasets.mlpack.org/cloud.csv.
+arma::mat dataset;
+mlpack::data::Load("cloud.csv", dataset, true);
+
+// Build the ball tree with a leaf size of 10. (This means that nodes are split
+// until they contain 10 or fewer points.)
+//
+// The std::move() means that `dataset` will be empty after this call, and no
+// data will be copied during tree building.
+//
+// Note that the '<>' isn't necessary if C++20 is being used (e.g.
+// `mlpack::MeanSplitBallTree tree(...)` will work fine in C++20 or newer).
+mlpack::MeanSplitBallTree<> tree(std::move(dataset));
+
+// Print the bounding box of the root node.
+std::cout << "Bounding ball of root node:" << std::endl;
+std::cout << " - Center: " << tree.Bound().Center();
+std::cout << " - Radius: " << tree.Bound().Radius();
+std::cout << std::endl;
+
+// Print the number of descendant points of the root, and of each of its
+// children.
+std::cout << "Descendant points of root: "
+ << tree.NumDescendants() << "." << std::endl;
+std::cout << "Descendant points of left child: "
+ << tree.Left()->NumDescendants() << "." << std::endl;
+std::cout << "Descendant points of right child: "
+ << tree.Right()->NumDescendants() << "." << std::endl;
+std::cout << std::endl;
+```
+
+---
+
+Build two `MeanSplitBallTree`s on subsets of the corel dataset and compute
+minimum and maximum distances between nodes in the trees.
+
+```c++
+// See https://datasets.mlpack.org/corel-histogram.csv.
+arma::mat dataset;
+mlpack::data::Load("corel-histogram.csv", dataset, true);
+
+// Build ball trees on the first half and the second half of points.
+mlpack::MeanSplitBallTree<> tree1(dataset.cols(0, dataset.n_cols / 2));
+mlpack::MeanSplitBallTree<> tree2(dataset.cols(dataset.n_cols / 2 + 1,
+ dataset.n_cols - 1));
+
+// Compute the maximum distance between the trees.
+std::cout << "Maximum distance between tree root nodes: "
+ << tree1.MaxDistance(tree2) << "." << std::endl;
+
+// Get the leftmost grandchild of the first tree's root---if it exists.
+if (!tree1.IsLeaf() && !tree1.Child(0).IsLeaf())
+{
+ mlpack::MeanSplitBallTree<>& node1 = tree1.Child(0).Child(0);
+
+ // Get the rightmost grandchild of the second tree's root---if it exists.
+ if (!tree2.IsLeaf() && !tree2.Child(1).IsLeaf())
+ {
+ mlpack::MeanSplitBallTree<>& node2 = tree2.Child(1).Child(1);
+
+ // Print the minimum and maximum distance between the nodes.
+ mlpack::Range dists = node1.RangeDistance(node2);
+ std::cout << "Possible distances between two grandchild nodes: ["
+ << dists.Lo() << ", " << dists.Hi() << "]." << std::endl;
+
+ // Print the minimum distance between the first node and the first
+ // descendant point of the second node.
+ const size_t descendantIndex = node2.Descendant(0);
+ const double descendantMinDist =
+ node1.MinDistance(node2.Dataset().col(descendantIndex));
+ std::cout << "Minimum distance between grandchild node and descendant "
+ << "point: " << descendantMinDist << "." << std::endl;
+
+ // Which child of node2 is closer to node1?
+ const size_t closerIndex = node2.GetNearestChild(node1);
+ if (closerIndex == 0)
+ std::cout << "The left child of node2 is closer to node1." << std::endl;
+ else if (closerIndex == 1)
+ std::cout << "The right child of node2 is closer to node1." << std::endl;
+ else // closerIndex == 2 in this case.
+ std::cout << "Both children of node2 are equally close to node1."
+ << std::endl;
+
+ // And which child of node1 is further from node2?
+ const size_t furtherIndex = node1.GetFurthestChild(node2);
+ if (furtherIndex == 0)
+ std::cout << "The left child of node1 is further from node2."
+ << std::endl;
+ else if (furtherIndex == 1)
+ std::cout << "The right child of node1 is further from node2."
+ << std::endl;
+ else // furtherIndex == 2 in this case.
+ std::cout << "Both children of node1 are equally far from node2."
+ << std::endl;
+ }
+}
+```
+
+---
+
+Build a `MeanSplitBallTree` on 32-bit floating point data and save it to disk.
+
+```c++
+// See https://datasets.mlpack.org/corel-histogram.csv.
+arma::fmat dataset;
+mlpack::data::Load("corel-histogram.csv", dataset);
+
+// Build the MeanSplitBallTree using 32-bit floating point data as the matrix
+// type. We will still use the default EmptyStatistic and EuclideanDistance
+// parameters. A leaf size of 100 is used here.
+mlpack::MeanSplitBallTree tree(std::move(dataset), 100);
+
+// Save the MeanSplitBallTree to disk with the name 'tree'.
+mlpack::data::Save("tree.bin", "tree", tree);
+
+std::cout << "Saved tree with " << tree.Dataset().n_cols << " points to "
+ << "'tree.bin'." << std::endl;
+```
+
+---
+
+Load a 32-bit floating point `BallTree` from disk, then traverse it manually and
+find the number of leaf nodes with fewer than 10 children.
+
+```c++
+// This assumes the tree has already been saved to 'tree.bin' (as in the example
+// above).
+
+// This convenient typedef saves us a long type name!
+typedef mlpack::MeanSplitBallTree TreeType;
+
+TreeType tree;
+mlpack::data::Load("tree.bin", "tree", tree);
+std::cout << "Tree loaded with " << tree.NumDescendants() << " points."
+ << std::endl;
+
+// Recurse in a depth-first manner. Count both the total number of leaves, and
+// the number of leaves with fewer than 10 points.
+size_t leafCount = 0;
+size_t totalLeafCount = 0;
+std::stack stack;
+stack.push(&tree);
+while (!stack.empty())
+{
+ TreeType* node = stack.top();
+ stack.pop();
+
+ if (node->NumPoints() < 10)
+ ++leafCount;
+ ++totalLeafCount;
+
+ if (!node->IsLeaf())
+ {
+ stack.push(node->Left());
+ stack.push(node->Right());
+ }
+}
+
+// Note that it would be possible to use TreeType::SingleTreeTraverser to
+// perform the recursion above, but that is more well-suited for more complex
+// tasks that require pruning and other non-trivial behavior; so using a simple
+// stack is the better option here.
+
+// Print the results.
+std::cout << leafCount << " out of " << totalLeafCount << " leaves have fewer "
+ << "than 10 points." << std::endl;
+```
+
+---
+
+Build a `MeanSplitBallTree` and map between original points and new points.
+
+```c++
+// See https://datasets.mlpack.org/cloud.csv.
+arma::mat dataset;
+mlpack::data::Load("cloud.csv", dataset, true);
+
+// Build the tree.
+std::vector oldFromNew, newFromOld;
+mlpack::MeanSplitBallTree<> tree(dataset, oldFromNew, newFromOld);
+
+// oldFromNew and newFromOld will be set to the same size as the dataset.
+std::cout << "Number of points in dataset: " << dataset.n_cols << "."
+ << std::endl;
+std::cout << "Size of oldFromNew: " << oldFromNew.size() << "." << std::endl;
+std::cout << "Size of newFromOld: " << newFromOld.size() << "." << std::endl;
+std::cout << std::endl;
+
+// See where point 42 in the tree's dataset came from.
+std::cout << "Point 42 in the permuted tree's dataset:" << std::endl;
+std::cout << " " << tree.Dataset().col(42).t();
+std::cout << "Was originally point " << oldFromNew[42] << ":" << std::endl;
+std::cout << " " << dataset.col(oldFromNew[42]).t();
+std::cout << std::endl;
+
+// See where point 7 in the original dataset was mapped.
+std::cout << "Point 7 in original dataset:" << std::endl;
+std::cout << " " << dataset.col(7).t();
+std::cout << "Mapped to point " << newFromOld[7] << ":" << std::endl;
+std::cout << " " << tree.Dataset().col(newFromOld[7]).t();
+```