# `RectangleTree` The `RectangleTree` class represents a generic multidimensional space partitioning tree. It is heavily templatized to control splitting behavior and other behaviors, and is the actual class underlying trees such as the [`RTree`](r_tree.md). In general, the `RectangleTree` class is not meant to be used directly, and instead one of the numerous variants should be used instead: * [`RTree`](r_tree.md) * [`RStarTree`](r_star_tree.md) * [`XTree`](x_tree.md) * [`RPlusTree`](r_plus_tree.md) * [`RPlusPlusTree`](r_plus_plus_tree.md) * [`HilbertRTree`](hilbert_r_tree.md) The `RectangleTree` and its variants are capable of inserting points and deleting them. This is different from [`BinarySpaceTree`](binary_space_tree.md) and other mlpack tree types, where the tree is built entirely in batch at construction time. However, this capability comes with a runtime cost, and so in general the use of `RectangleTree` with mlpack algorithms will be slower than the batch-construction trees---but, if insert/delete functionality is required, `RectangleTree` is the only choice. --- For users who want to use `RectangleTree` directly or with custom behavior, the full class is still detailed in the subsections below. `RectangleTree` supports the [TreeType API](../../../developer/trees.md#the-treetype-api) and can be used with mlpack's tree-based algorithms, although using custom behavior may require a template typedef. * [Template parameters](#template-parameters) * [Constructors](#constructors) * [Basic tree properties](#basic-tree-properties) * [Bounding distances with the tree](#bounding-distances-with-the-tree) * [`StatisticType`](#statistictype) template parameter * [`SplitType`](#splittype) template parameter * [`DescentType`](#descenttype) template parameter * [`AuxiliaryInformationType`](#auxiliaryinformationtype) template parameter * [Tree traversals](#tree-traversals) * [Example usage](#example-usage) ## See also * [`RTree`](r_tree.md) * [R-Tree on Wikipedia](https://en.wikipedia.org/wiki/R-tree) * [R-Trees: A Dynamic Index Structure for Spatial Searching (pdf)](http://www-db.deis.unibo.it/courses/SI-LS/papers/Gut84.pdf) * [Tree-Independent Dual-Tree Algorithms (pdf)](https://www.ratml.org/pub/pdf/2013tree.pdf) ## Template parameters The `RectangleTree` class takes six template parameters. The first three of these are required by the [TreeType API](../../../developer/trees.md#template-parameters-required-by-the-treetype-policy) (see also [this more detailed section](../../../developer/trees.md#template-parameters)). The full signature of the class is: ``` template class AuxiliaryInformationType> class RectangleTree; ``` * `DistanceType`: the [distance metric](../distances.md) to use for distance computations. `RectangleTree` requires that this is [`EuclideanDistance`](../distances.md#lmetric), and a compilation error will be thrown if any other `DistanceType` is specified. * `StatisticType`: this holds auxiliary information in each tree node. By default, [`EmptyStatistic`](#emptystatistic) is used, which holds no information. - See the [`StatisticType`](#statistictype) section for more details. * `MatType`: the type of matrix used to represent points. Must be a type matching the [Armadillo API](../../matrices.md). By default, `arma::mat` is used, but other types such as `arma::fmat` or similar will work just fine. * `SplitType`: the class defining how an individual `RectangleTree` node should be split. By default, [`RTreeSplit`](#rtreesplit) is used. - See the [`SplitType`](#splittype) section for more details. * `DescentType`: the class defining how a child node is chosen for point insertion. By default, [`RTreeDescentHeuristic`](#rtreedescentheuristic) is used. - See the [`DescentType`](#descenttype) section for more details. * `AuxiliaryInformationType`: holds information specific to the variant of the `RectangleTree`. By default, `NoAuxiliaryInformation` is used. Note that the TreeType API requires trees to have only three template parameters. In order to use a `RectangleTree` with its six template parameters with an mlpack algorithm that needs a TreeType, it is easiest to define a template typedef: ``` template using CustomTree = Rectangle ``` Here, `CustomSplitType`, `CustomDescentType`, and `CustomAuxiliaryInformationType` are the desired splitting and descent strategies and auxiliary information type. This is the way that all `RectangleTree` variants (such as [`RTree`](r_tree.md)) are defined. ## Constructors `RectangleTree`s are constructed by inserting points in a dataset sequentially. The dataset is not permuted during the construction process. --- * `node = RectangleTree(data)` * `node = RectangleTree(data, maxLeafSize=20, minLeafSize=8)` * `node = RectangleTree(data, maxLeafSize=20, minLeafSize=8, maxNumChildren=5, minNumChildren=2)` - Construct a `RectangleTree` on the given `data` with the given construction parameters. - Default template parameters are used, meaning that this tree will be a [`RTree`](r_tree.md). - By default, `data` is copied. Avoid a copy by using `std::move()` (e.g. `std::move(data)`); when doing this, `data` will be set to an empty matrix. --- * `node = RectangleTree(data)` * `node = RectangleTree(data, maxLeafSize=20, minLeafSize=8)` * `node = RectangleTree(data, maxLeafSize=20, minLeafSize=8, maxNumChildren=5, minNumChildren=2)` - Construct a `RectangleTree` on the given `data`, using custom template parameters to control the behavior of the tree and the given construction parameters. - By default, `data` is copied. Avoid a copy by using `std::move()` (e.g. `std::move(data)`); when doing this, `data` will be set to an empty matrix. --- * `node = RectangleTree(dimensionality)` - Construct an empty `RectangleTree` with no children, no points, and default template parameters. - Use `node.Insert()` to insert points into the tree. All points must have dimensionality `dimensionality`. --- * `node.Insert(x)` - Insert the point `x` into the tree. - `x` should have vector type compatible with the chosen `MatType`; so, for default `MatType`, `arma::vec` is the expected type. - If a custom `MatType` is specified (e.g. `arma::fmat`), then `x` should have type equivalent to the corresponding column vector type (e.g. `arma::fvec`). - Due to tree rebalancing, this may change the internal structure of the tree; so references and pointers to children of `node` may become invalid. - ***Warning:*** This will throw an exception if `node` is not the root of the tree! * `node.Delete(i) - Delete the point with index `i` from the tree. - The point to be deleted from the tree will be `node.Dataset().col(i)`; after deleting, the column will be removed from `node.Dataset()` and all indexes held in all tree nodes will be updated. (Thus, this operation can be expensive!) - Due to tree rebalancing, this may change the internal structure of the tree; so references and pointers to children of `node` may become invalid. - ***Warning:*** This will throw an exception if `node` is not the root of the tree! --- ***Notes:*** - The name `node` is used here for `RectangleTree` objects instead of `tree`, because each `RectangleTree` object is a single node in the tree. The constructor returns the node that is the root of the tree. - See also the [developer documentation on tree constructors](../../../developer/trees.md#constructors-and-destructors). --- ### Constructor parameters: | **name** | **type** | **description** | **default** | |----------|----------|-----------------|-------------| | `data` | [`MatType`](../../matrices.md) | [Column-major](../../matrices.md#representing-data-in-mlpack) matrix to build the tree on. Pass with `std::move(data)` to avoid copying the matrix. | _(N/A)_ | | `maxLeafSize` | `size_t` | Maximum number of points to store in each leaf. | `20` | | `minLeafSize` | `size_t` | Minimum number of points to store in each leaf. | `8` | | `maxNumChildren` | `size_t` | Maximum number of children allowed in each non-leaf node. | `5` | | `minNumChildren` | `size_t` | Minimum number of children in each non-leaf node. | `2` | | `dimensionality` | `size_t` | Dimensionality of points to be held in the tree. | _(N/A)_ | | | | | | `x` | [`arma::vec`](../../matrices.md) | Column vector: point to insert into tree. Should have type matching the column vector type associated with `MatType`, and must have `node.Dataset().n_rows` elements. | _(N/A)_ | | `i` | `size_t` | Index of point in `node.Dataset()` to delete from `node`. | _(N/A)_ | ## Basic tree properties Once a `RectangleTree` object is constructed, various properties of the tree can be accessed or inspected. Many of these functions are required by the [TreeType API](../../../developer/trees.md#the-treetype-api). ### Navigating the tree * `node.NumChildren()` returns the number of children in `node`. This is `0` if `node` is a leaf, and between the values of `node.MinNumChildren()` and `node.MaxNumChildren()` (inclusive) otherwise. * `node.IsLeaf()` returns a `bool` indicating whether or not `node` is a leaf. * `node.Child(i)` returns a `RectangleTree&` that is the `i`th child. - `i` must be less than `node.NumChildren()`. - This function should only be called if `node.NumChildren()` is not `0` (e.g. if `node` is not a leaf). Note that this returns a valid `RectangleTree&` that can itself be used just like the root node of the tree! * `node.Parent()` will return a `RectangleTree*` that points to the parent of `node`, or `NULL` if `node` is the root of the `RectangleTree`. --- ### Accessing members of a tree * `node.Bound()` will return an [`HRectBound&`](binary_space_tree.md#hrectbound) object that represents the hyperrectangle bounding box of `node`. - `ElemType` is the element type of `MatType`; so, if default template parameters are used, `ElemType` is `double`. - `bound` is a hyperrectangle that encloses all the descendant points of `node`. It may be somewhat loose (e.g. points may not be very near the edges). * `node.Stat()` will return a `StatisticType&` holding the statistics of the node that were computed during tree construction. * `node.Distance()` will return a `EuclideanDistance&`. Since `EuclideanDistance` has no members, this function is not likely to be useful, but it is required by the TreeType API. * `node.AuxiliaryInfo()` returns an `AuxiliaryInformationType&` that holds any auxiliary information required by the node. * `node.MinNumChildren()` returns the minimum number of children that the node is required to have as a `size_t`. If points are deleted such that the number of children falls below this limit, then `node` will become a leaf and the tree will be rebalanced. * `node.MaxNumChildren()` returns the maximum number of children that the node is required to have as a `size_t`. If points are inserted such that the number of children goes above this limit, new nodes will be added and the tree will be rebalanced. * `node.MaxLeafSize()` returns the maximum number of points that the node is allowed to hold as a `size_t`. If the number of points held by `node` exceeds this limit during insertion, then `node` will be split and the tree will be rebalanced. * `node.MinLeafSize()` returns the minimum number of points that the node is allowed to hold as a `size_t`. If the number of points held by `node` goes under this limit during deletion, then `node` will be deleted (if possible) and the tree will be rebalanced. See also the [developer documentation](../../../developer/trees.md#basic-tree-functionality) for basic tree functionality in mlpack. --- ### Accessing data held in a tree * `node.Dataset()` will return a `const MatType&` that is an internally-held representation of the dataset the tree was built on. * `node.NumPoints()` returns a `size_t` indicating the number of points held directly in `node`. - If `node` is not a leaf, this will return `0`, as `RectangleTree` only holds points directly in its leaves. - If `node` is a leaf, then this will return values between `node.MinLeafSize()` and `node.MaxLeafSize()` (inclusive). - If the tree has fewer than `node.MinLeafSize()` points total, then `node.NumPoints()` will return a value less than `node.MinLeafSize()`. * `node.Point(i)` returns a `size_t` indicating the index of the `i`'th point in `node.Dataset()`. - `i` must be in the range `[0, node.NumPoints() - 1]` (inclusive). - `node` must be a leaf (as non-leaves do not hold any points). - The `i`'th point in `node` can then be accessed as `node.Dataset().col(node.Point(i))`. - Accessing the actual `i`'th point itself can be done with, e.g., `node.Dataset().col(node.Point(i))`. - Point indices are not necessarily contiguous for `RectangleTree`s; that is, `node.Point(i) + 1` is not necessarily `node.Point(i + 1)`. * `node.NumDescendants()` returns a `size_t` indicating the number of points held in all descendant leaves of `node`. - If `node` is the root of the tree, then `node.NumDescendants()` will be equal to `node.Dataset().n_cols`. * `node.Descendant(i)` returns a `size_t` indicating the index of the `i`'th descendant point in `node.Dataset()`. - `i` must be in the range `[0, node.NumDescendants() - 1]` (inclusive). - `node` does not need to be a leaf. - The `i`'th descendant point in `node` can then be accessed as `node.Dataset().col(node.Descendant(i))`. - Accessing the actual `i`'th descendant itself can be done with, e.g., `node.Dataset().col(node.Descendant(i))`. - Descendant point indices are not necessarily contiguous for `RectangleTree`s; that is, `node.Descendant(i) + 1` is not necessarily `node.Descendant(i + 1)`. --- ### Accessing computed bound quantities of a tree The following quantities are cached for each node in a `RectangleTree`, and so accessing them does not require any computation. In the documentation below, `ElemType` is the element type of the given `MatType`; e.g., if `MatType` is `arma::mat`, then `ElemType` is `double`. * `node.FurthestPointDistance()` returns an `ElemType` representing the distance between the center of the bound of `node` and the furthest point held by `node`. - If `node` is not a leaf, this returns 0 (because `node` does not hold any points). * `node.FurthestDescendantDistance()` returns an `ElemType` representing the distance between the center of the bound of `node` and the furthest descendant point held by `node`. * `node.MinimumBoundDistance()` returns an `ElemType` representing the minimum possible distance from the center of the node to any edge of its bound. * `node.ParentDistance()` returns an `ElemType` representing the distance between the center of the bound of `node` and the center of the bound of its parent. - If `node` is the root of the tree, `0` is returned. ***Note:*** for more details on each bound quantity, see the [developer documentation](../../../developer/trees.md#complex-tree-functionality-and-bounds) on bound quantities for trees. --- ### Other functionality * `node.Center(center)` computes the center of the hyperrectangle bounding box of `node` and stores it in `center`. - `center` should be of type `arma::Col&`, where `ElemType` is the element type of the specified `MatType`. - `center` will be set to have size equivalent to the dimensionality of the dataset held by `node`. - This is equivalent to calling `node.Bound().Center(center)`. * A `RectangleTree` can be serialized with [`data::Save()` and `data::Load()`](../../load_save.md#mlpack-objects). ## Bounding distances with the tree The primary use of trees in mlpack is bounding distances to points or other tree nodes. The following functions can be used for these tasks. * `node.GetNearestChild(point)` * `node.GetFurthestChild(point)` - Return a `size_t` indicating the index of the child that is closest to (or furthest from) `point`, with respect to the `MinDistance()` (or `MaxDistance()`) function. - If there is a tie, the node with the lowest index is returned. - If `node` is a leaf, `0` is returned. - `point` should be a column vector type of the same type as `MatType`. (e.g., if `MatType` is `arma::mat`, then `point` should be an `arma::vec`.) * `node.GetNearestChild(other)` * `node.GetFurthestChild(other)` - Return a `size_t` indicating the index of the child that is closest to (or furthest from) the `RectangleTree` node `other`, with respect to the `MinDistance()` (or `MaxDistance()`) function. - If there is a tie, the node with the lowest index is returned. - If `node` is a leaf, `0` is returned. --- * `node.MinDistance(point)` * `node.MinDistance(other)` - Return a `double` indicating the minimum possible distance between `node` and `point`, or the `RectangleTree` node `other`. - This is equivalent to the minimum possible distance between any point contained in the bounding hyperrectangle of `node` and `point`, or between any point contained in the bounding hyperrectangle of `node` and any point contained in the bounding hyperrectangle of `other`. - `point` should be a column vector type of the same type as `MatType`. (e.g., if `MatType` is `arma::mat`, then `point` should be an `arma::vec`.) * `node.MaxDistance(point)` * `node.MaxDistance(other)` - Return a `double` indicating the maximum possible distance between `node` and `point`, or the `RectangleTree` node `other`. - This is equivalent to the maximum possible distance between any point contained in the bounding hyperrectangle of `node` and `point`, or between any point contained in the bounding hyperrectangle of `node` and any point contained in the bounding hyperrectangle of `other`. - `point` should be a column vector type of the same type as `MatType`. (e.g., if `MatType` is `arma::mat`, then `point` should be an `arma::vec`.) * `node.RangeDistance(point)` * `node.RangeDistance(other)` - Return a [`RangeType`](../math.md#range) whose lower bound is `node.MinDistance(point)` or `node.MinDistance(other)`, and whose upper bound is `node.MaxDistance(point)` or `node.MaxDistance(other)`. - `ElemType` is the element type of `MatType`. - `point` should be a column vector type of the same type as `MatType`. (e.g., if `MatType` is `arma::mat`, then `point` should be an `arma::vec`.) ## Tree traversals Like every mlpack tree, the `RectangleTree` class provides a [single-tree and dual-tree traversal](../../../developer/trees.md#traversals) that can be paired with a [`RuleType` class](../../../developer/trees.md#rules) to implement a single-tree or dual-tree algorithm. * `RectangleTree::SingleTreeTraverser` - Implements a depth-first single-tree traverser. * `RectangleTree::DualTreeTraverser` - Implements a dual-depth-first dual-tree traverser. ## `StatisticType` Each node in a `RectangleTree` holds an instance of the `StatisticType` class. This class can be used to store additional bounding information or other cached quantities that a `RectangleTree` does not already compute. mlpack provides a few existing `StatisticType` classes, and a custom `StatisticType` can also be easily implemented: * [`EmptyStatistic`](#emptystatistic): an empty statistic class that does not hold any information * [Custom `StatisticType`s](#custom-statistictypes): implement a fully custom `StatisticType` *Note:* this section is still under construction---not all statistic types are documented yet. ### `EmptyStatistic` The `EmptyStatistic` class is an empty placeholder class that is used as the default `StatisticType` template parameter for mlpack trees. The class ***does not hold any members and provides no functionality***. [See the implementation.](/src/mlpack/core/tree/statistic.hpp) ### Custom `StatisticType`s A custom `StatisticType` is trivial to implement. Only a default constructor and a constructor taking a `RectangleTree` is necessary. ``` class CustomStatistic { public: // Default constructor required by the StatisticType policy. CustomStatistic(); // Construct a CustomStatistic for the given fully-constructed // `RectangleTree` node. Here we have templatized the tree type to make it // easy to handle any type of `RectangleTree`. template StatisticType(TreeType& node); // // Adding any additional precomputed bound quantities can be done; these // quantities should be computed in the constructor. They can then be // accessed from the tree with `node.Stat()`. // }; ``` *Example*: suppose we wanted to know, for each node, the exact time at which it was created. A `StatisticType` could be created that has a [`std::time_t`](https://en.cppreference.com/w/cpp/chrono/c/time_t) member, whose value is computed in the constructor. ## `SplitType` The `SplitType` template parameter controls the algorithm used to split each node of a `RectangleTree` while building. The splitting strategy used can be entirely arbitrary---the `SplitType` simply needs to split a leaf node and a non-leaf node into children. mlpack provides several drop-in choices for `SplitType`, and it is also possible to write a fully custom split: * [`RTreeSplit`](#rtreesplit): splits according to a simple binary heuristic * [`RStarTreeSplit`](#rstartreesplit): finds the best possible binary split that minimizes the volume of the two children and maximizes the margin between them * [`XTreeSplit`](#xtreesplit): an improved splitting strategy that minimizes overlap of sibling nodes * [`RPlusTreeSplit`](#rplustreesplit): split by partitioning two nodes along the dimension that minimizes overall node volume * [`RPlusPlusTreeSplit`](#rplusplustreesplit): split using maximum bounding rectangles to ensure zero overlap between sibling nodes * [`HilbertRTreeSplit<>`](#hilbertrtreesplit): use deferred splitting and Z-ordering values of points to decide the split * [Custom `SplitType`s](#custom-splittypes): implement a fully custom `SplitType` class *Note:* this section is still under construction---not all split types are documented yet. ### `RTreeSplit` The `RTreeSplit` class implements the original R-tree splitting strategy and can be used with the [`RectangleTree`](#rectangletree) class. This is the splitting strategy used for the [`RTree`](r_tree.md) class, and is the same strategy proposed in the [original paper (pdf)](http://www-db.deis.unibo.it/courses/SI-LS/papers/Gut84.pdf). The strategy works as follows: * Find the two furthest-apart points (or children if the node is not a leaf). * Create two children with each point (or child) as the only point (or child). * Iteratively add each remaining point (or child) to the new child whose hyperrectangle bound volume increases the least. For implementation details, see [the source code](/src/mlpack/core/tree/rectangle_tree/r_tree_split_impl.hpp). ### `RStarTreeSplit` The `RStarTreeSplit` class implements the improved R\*-tree splitting strategy and can be used with the [`RectangleTree`](#rectangletree) class. This is the splitting strategy used for the [`RStarTree`](r_star_tree.md) class, and is the strategy proposed in the [R\*-tree paper (pdf)](https://dl.acm.org/doi/pdf/10.1145/93597.98741). The strategy computes, for each possible binary split in each dimension, * The combined volume of the two child nodes, * The size of the margin between the two child nodes, and * The size of the overlap between the two child nodes. The split that minimizes the combined volume and maximizes the overlap is chosen. In addition, the `RStarTreeSplit` will sometimes perform *forced reinsertion*, where points are removed from a node during the splitting process and reinserted into the tree. This can help decrease the overlap between adjacent nodes in the tree, which in turn improves the quality of the tree for search and other tasks. For implementation details, see [the source code](/src/mlpack/core/tree/rectangle_tree/r_star_tree_split_impl.hpp). ### `XTreeSplit` The `XTreeSplit` class implements the improved splitting strategy for the [`XTree`](x_tree.md) as described in the [X-tree paper (pdf)](https://www.vldb.org/conf/1996/P028.PDF). This strategy is an improved version of the standard [`RTreeSplit`](#rtreesplit), where the overlap of sibling nodes is minimized. When overlap cannot be prevented, `XTreeSplit` will instead create "super-nodes" with more children than typically allowed. The split is then deferred until a later time when overlap can be more effectively avoided. For implementation details, see [the source code](/src/mlpack/core/tree/rectangle_tree/x_tree_split_impl.hpp). ### `RPlusTreeSplit` The `RPlusTreeSplit` class implements the splitting policy of the [R+-tree](r_plus_tree.md). The strategy splits nodes (leaves and non-leaves) by partitioning along the dimension that results in the two children with minimum volume, similar to the [kd-tree](kdtree.md). For implementation details, see [the source code](/src/mlpack/core/tree/rectangle_tree/r_plus_tree_split_impl.hpp). Note that `RPlusTreeSplit` is a template typedef of the general `RPlusTreeSplitType<>` class. ### `RPlusPlusTreeSplit` The `RPlusPlusTreeSplit` class implements the splitting policy of the [R++-tree](r_plus_plus_tree.md). This class can only be used in a tree that uses [`RPlusPlusTreeAuxiliaryInformation`](#rplusplustreeauxiliaryinformation) as the [`AuxiliaryInformationType`](#auxiliaryinformationtype). The splitting strategy splits leaf nodes along an arbitrarily-chosen dimension, and splits non-leaf nodes along the dimension that minimizes the number of descendant nodes that also must be split along that dimension. For implementation details, see [the source code](/src/mlpack/core/tree/rectangle_tree/r_plus_tree_split_impl.hpp). Note that `RPlusPlusTreeSplit` is a template typedef of the general `RPlusTreeSplitType<>` class. ### `HilbertRTreeSplit<>` The `HilbertRTreeSplit<>` class is an implementation of the [`HilbertRTree`](hilbert_r_tree.md) splitting strategy. This strategy, proposed in [the original paper (pdf)](https://www.vldb.org/conf/1994/P500.PDF), has two main differences from the standard [`RTreeSplit`](#rtreesplit) strategy: * The idea of space-filling curves is used to order points for insertion. * Instead of one node splitting into two, the `HilbertRTreeSplit<>` class defers splitting, and re-splits a group of two nodes into three nodes. - *Note*: this behavior is configurable, see below. When inserting a point, one cooperating sibling node is found. If both the node and its cooperating sibling are full, then all points in the two nodes as well as the point being inserted are ordered by Z-ordering value (also known as Morton ordering), and split evenly into three nodes. ***Notes:*** - `HilbertRTreeSplit<>` has one template parameter, which controls the number of sibling nodes to split. This is why the class must be specified as `HilbertRTreeSplit<>` and not `HilbertRTreeSplit`. - By default, `HilbertRTreeSplit<>` splits two sibling nodes into three new nodes; but this is configurable: `HilbertRTreeSplit` will split `N` sibling nodes into `N + 1` new nodes. - The concept of splitting based on Z-ordering is also used in the [`UBTreeSplit`](binary_space_tree.md#ubtreesplit) strategy for the [`UBTree`](ub_tree.md), a variant of the [`BinarySpaceTree`](binary_space_tree.md) class. ### Custom `SplitType`s Custom split strategies for a `RectangleTree` can be implemented via the `SplitType` template parameter. By default, the [`RTreeSplit`](#rtreesplit) splitting strategy is used, but it is also possible to implement and use a custom `SplitType`. Any custom `SplitType` class must implement the following signature: ```c++ class SplitType { public: // Given the leaf node `tree`, split into multiple nodes. `TreeType` will be // the relevant `RectangleTree` type. `tree` should be modified directly. // // `relevels` is an auxiliary array used by some splitting strategies, such as // the `RStarTreeSplit`, to indicate whether a node needs to be reinserted // into the tree. template static void SplitLeafNode(TreeType* tree, std::vector& relevels); // Given the non-leaf node `tree`, split into multiple nodes. `TreeType` will // be the relevant `RectangleTree` type. `tree` should be modified directly. // // `relevels` is an auxiliary array used by some splitting strategies, such as // the `RStarTreeSplit`, to indicate whether a node needs to be reinserted // into the tree. template static void SplitNonLeafNode(TreeType* tree, std::vector& relevels); }; ``` ## `DescentType` The `DescentType` template parameter controls the algorithm used to assign child points and child nodes to nodes in a `RectangleTree`. The strategy used can be arbitrary: the `DescentType` simply needs to return an index of a child to insert a point or node into. mlpack provides several drop-in choices for `DescentType`, and it is also possible to write a fully custom split: * [`RTreeDescentHeuristic`](#rtreedescentheuristic): selects the closest child, which is the child whose volume will increase the least. * [`RStarTreeDescentHeuristic`](#rstartreedescentheuristic): selects a child such that overlap is minimized and volume increase is minimized * [`RPlusTreeDescentHeuristic`](#rplustreedescentheuristic): selects a child that does not cause overlap; if not possible, creates a new child * [`RPlusPlusTreeDescentHeuristic`](#rplusplustreedescentheuristic): selects the child whose maximum bounding box contains the point such that overlap is minimized and volume increase is minimized. * [`HilbertRTreeDescentHeuristic`](#hilbertrtreedescentheuristic): select the first child with minimum Z-order value greater than the point or node to be inserted. * [Custom `SplitType`s](#custom-splittypes): implement a fully custom `SplitType` class *Note:* this section is still under construction---not all split types are documented yet. ### `RTreeDescentHeuristic` The `RTreeDescentHeuristic` is the default descent strategy for the `RectangleTree` and is used by the [`RTree`](r_tree.md). The strategy is simple: the child node whose volume will increase the least is chosen as the child to insert a point or other node into. For implementation details, see [the source code](/src/mlpack/core/tree/rectangle_tree/r_tree_descent_heuristic.hpp). ### `RStarTreeDescentHeuristic` The `RStarTreeDescentHeuristic` is a descent strategy for the [`RectangleTree`](#rectangletree) and is used by the [`RStarTree`](r_star_tree.md). The heuristic will always prefer to insert a point or node into a child node whose hyperrectangle bound already contains the point or node to be inserted. When inserting a point or node into a node whose children are leaves, the strategy will choose to insert into the child where the overall overlap of children's volumes after insertion is minimized. When inserting a point or node into a node whose children are not leaves, the strategy will choose to insert into the child whose volume is the smallest after insertion. For implementation details, see [the source code](/src/mlpack/core/tree/rectangle_tree/r_star_tree_descent_heuristic.hpp). ### `RPlusTreeDescentHeuristic` The `RPlusTreeDescentHeuristic` is the descent strategy used by the [`RPlusTree`](r_plus_tree.md). When determining which node to insert a point into, the following heuristic is used: * If the point to be inserted already falls within the bounding hyperrectangle of a child, select that child. * If the point to be inserted does not fall within the bounding hyperrectangle of any child, but a child's volume can be expanded to encompass the point *without* causing any children to overlap, select that child. * If neither of the conditions above are true, insert the point into a new child node. This child node will likely be rebalanced or modified later by [`RPlusTreeSplit`](#rplustreesplit). ### `RPlusPlusTreeDescentHeuristic` The `RPlusPlusTreeDescentHeuristic` is the descent strategy used by the [`RPlusPlusTree`](r_plus_plus_tree.md). The strategy chooses the child whose outer bound (held by [`RPlusPlusTreeAuxiliaryInformation`](#rplusplustreeauxiliaryinformation)) contains the point to be inserted. For implementation details, see [the source code](/src/mlpack/core/tree/rectangle_tree/r_plus_plus_tree_descent_heuristic.hpp). ### `HilbertRTreeDescentHeuristic` The `HilbertRTreeDescentHeuristic` is the descent strategy used by the [`HilbertRTree`](hilbert_r_tree.md). The strategy depends on the concept of Z-ordering (or Morton ordering): the child node whose minimum Z-ordering value is closest to but greater than the Z-ordering value of the point to be inserted is chosen. For implementation details, see [the source code](/src/mlpack/core/tree/rectangle_tree/hilbert_r_tree_descent_heuristic_impl.hpp). ### Custom `DescentType`s Custom descent strategies for a `RectangleTree` can be implemented via the `DescentType` template parameter. By default, the [`RTreeDescentHeuristic`](#rtreedescentheuristic) descent strategy is used, but it is also possible to implement and use a custom `DescentType`. Any custom `DescentType` class must implement the following signature: ```c++ class DescentType { public: // Return a `size_t` indicating which child of `node` should be chosen to // insert `point` in. // // `TreeType` will be the relevant `RectangleTree` type. template static size_t ChooseDescentNode(const TreeType* node, const size_t point); // Return a `size_t` indicating which child of `node` should be chosen to // insert `insertedNode` in. // // `TreeType` will be the relevant `RectangleTree` type. template static size_t ChooseDescentNode(const TreeType* node, const TreeType* insertedNode); }; ``` ## `AuxiliaryInformationType` The `AuxiliaryInformationType` template parameter holds any auxiliary information required by the `SplitType` or `DescentType` strategies. By default, the `NoAuxiliaryInformation` class is used, which holds nothing. Different variants of `RectangleTree`s may use other predefined types for their `AuxiliaryInformationType`s: * [`XTreeAuxiliaryInformation`](#xtreeauxiliaryinformation): used for the [`XTree`](x_tree.md). * [`RPlusPlusTreeAuxiliaryInformation`](#rplusplustreeauxiliaryinformation): used for the [`RPlusPlusTree`](r_plus_plus_tree.md). * [`DiscreteHilbertRTreeAuxiliaryInformation`](#discretehilbertrtreeauxiliaryinformation): used for the [`HilbertRTree`](hilbert_r_tree.md). ### `XTreeAuxiliaryInformation` The `XTreeAuxiliaryInformation` class is the auxiliary information type used by the [`XTree`](x_tree.md) class, and is meant to be used with the [`XTreeSplit`](#xtreesplit) splitting strategy. It holds information required to construct super-nodes (a concept specific to X-trees), where splitting is being deferred. For implementation details, see [the source code](/src/mlpack/core/tree/rectangle_tree/x_tree_auxiliary_information.hpp). ### `RPlusPlusTreeAuxiliaryInformation` The `RPlusPlusTreeAuxiliaryInformation` class is used by the [`RPlusPlusTree`](r_plus_plus_tree.md) to store information required for tree building. In addition to the regular [`HRectBound`](binary_space_tree.md#hrectbound) that is used to maintain the minimum bounding rectangle of each node, each R++-tree node also maintains an 'outer bound' that represents the *maximum* bounding rectangle. This maximum bounding rectangle is used for splitting, instead of the minimum bounding rectangle; this helps prevent overlap in nodes. For an object `auxInfo`, the function `auxInfo.OuterBound()` will return an [`HRectBound&`](binary_space_tree.md#hrectbound). If the tree was built with a [non-standard `MatType`](#template-parameters), then the type returned will be `HRectBound`, where `ElemType` is the element type of the given `MatType`. For implementation details, see [the source code](/src/mlpack/core/tree/rectangle_tree/r_plus_plus_tree_auxiliary_information.hpp). ### `DiscreteHilbertRTreeAuxiliaryInformation` The `DiscreteHilbertRTreeAuxiliaryInformation` class is used by the [`HilbertRTree`](hilbert_r_tree.md). It stores the largest Z-ordering value of any descendant point of a node. (This can be accessed with the `HilbertValue()` method.) For more details, see [the source code](/src/mlpack/core/tree/rectangle_tree/hilbert_r_tree_auxiliary_information_impl.hpp). ### Custom `AuxiliaryInformationType`s Custom `AuxiliaryInformationType`s can be implemented and used with the `AuxiliaryInformationType` template parameter. Any custom `AuxiliaryInformationType` class must implement the following signature: ```c++ // TreeType will be the type of RectangleTree that the auxiliary information // type is being used in. template class CustomAuxiliaryInformationType { public: // Default constructor is required. CustomAuxiliaryInformationType(); // Construct the object with a tree node that may not yet be constructed. CustomAuxiliaryInformationType(TreeType* node); // Construct the object with another object and another tree node, optionally // making a 'deep copy' instead of just copying pointers where relevant. CustomAuxiliaryInformationType(const CustomAuxiliaryInformationType& other, TreeType* node, const bool deepCopy = true); // Just before a point is inserted into a node, this is called. // `node` is the node that will have `node.Dataset().col(point)` inserted into // it. // // Optionally, this method can manipulate `node`. If so, `true` should be // returned to indicate that `node` was changed. Otherwise, return `false` // and the RectangleTree will perform its default behavior. bool HandlePointInsertion(TreeType* node, const size_t point); // Just before a child node is inserted into a node, this is called. // `node` is the node that will have `nodeToInsert` inserted into it as a // child. // // Optionally, this method can manipulate `node`. If so, `true` should be // returned to indicate that `node` was changed. Otherwise, return `false` // and the RectangleTree will perform its default behavior. bool HandleNodeInsertion(TreeType* node, TreeType* nodeToInsert, const bool atMaxDepth); // Just before a point is deleted from a node, this is called. // `node` is the node that will have `node.Dataset().col(point)` deleted from // it. // // Optionally, this method can manipulate `node`. If so, `true` should be // returned to indicate that `node` was changed. Otherwise, return `false` // and the RectangleTree will perform its default behavior. bool HandlePointDeletion(TreeType* node, const size_t point); // Just before a child node is deleted from a node, this is called. // `node` is the node that will have `node.Child(nodeIndex)` deleted from it. // // Optionally, this method can manipulate `node`. If so, `true` should be // returned to indicate that `node` was changed. Otherwise, return `false` // and the RectangleTree will perform its default behavior. bool HandleNodeRemoval(TreeType* node, const size_t nodeIndex); // When `node` is changed, this is called so that the auxiliary information // can be updated. If information needs to be propagated upward, return // `true` and then `UpdateAuxiliaryInfo(node->Parent())` will be called. bool UpdateAuxiliaryInfo(TreeType* node); }; ``` ## Example usage The `RectangleTree` class is only really necessary when a custom split type or custom descent strategy is intended to be used. For simpler use cases, one of the typedefs of `RectangleTree` (such as [`RTree`](r_tree.md)) will suffice. For this reason, all of the examples below explicitly specify all six template parameters of `RectangleTree`. [Writing a custom splitting strategy](#custom-splittypes), [writing a custom descent strategy](#custom-descenttypes), and [writing a custom auxiliary information type](#custom-auxiliaryinformationtypes) are discussed in the previous sections. Each of the parameters in the examples below can be trivially changed for different behavior. --- Build a `RectangleTree` on the `cloud` dataset and print basic statistics about the tree. ```c++ // See https://datasets.mlpack.org/cloud.csv. arma::mat dataset; mlpack::data::Load("cloud.csv", dataset, true); // Build the rectangle tree with a leaf size of 10. (This means that leaf nodes // cannot contain more than 10 points.) // // The std::move() means that `dataset` will be empty after this call, and no // data will be copied during tree building. mlpack::RectangleTree tree(std::move(dataset)); // Print the bounding box of the root node. std::cout << "Bounding box of root node:" << std::endl; for (size_t i = 0; i < tree.Bound().Dim(); ++i) { std::cout << " - Dimension " << i << ": [" << tree.Bound()[i].Lo() << ", " << tree.Bound()[i].Hi() << "]." << std::endl; } std::cout << std::endl; // Print the number of children in the root, and the allowable range. std::cout << "Number of children of root: " << tree.NumChildren() << "; allowable range: [" << tree.MinNumChildren() << ", " << tree.MaxNumChildren() << "]." << std::endl; // Print the number of descendant points of the root, and of each of its // children. std::cout << "Descendant points of root: " << tree.NumDescendants() << "." << std::endl; for (size_t i = 0; i < tree.NumChildren(); ++i) { std::cout << "Descendant points of child " << i << ": " << tree.Child(i).NumDescendants() << "." << std::endl; } std::cout << std::endl; // Compute the center of the RectangleTree. arma::vec center; tree.Center(center); std::cout << "Center of tree: " << center.t(); ``` --- Build two `RectangleTree`s on subsets of the corel dataset and compute minimum and maximum distances between different nodes in the tree. ```c++ // See https://datasets.mlpack.org/corel-histogram.csv. arma::mat dataset; mlpack::data::Load("corel-histogram.csv", dataset, true); // Convenience typedef for the tree type. using TreeType = mlpack::RectangleTree; // Build trees on the first half and the second half of points. TreeType tree1(dataset.cols(0, dataset.n_cols / 2)); TreeType tree2(dataset.cols(dataset.n_cols / 2 + 1, dataset.n_cols - 1)); // Compute the maximum distance between the trees. std::cout << "Maximum distance between tree root nodes: " << tree1.MaxDistance(tree2) << "." << std::endl; // Get the leftmost grandchild of the first tree's root---if it exists. if (!tree1.IsLeaf() && !tree1.Child(0).IsLeaf()) { TreeType& node1 = tree1.Child(0).Child(0); // Get the leftmost grandchild of the second tree's root---if it exists. if (!tree2.IsLeaf() && !tree2.Child(0).IsLeaf()) { TreeType& node2 = tree2.Child(0).Child(0); // Print the minimum and maximum distance between the nodes. mlpack::Range dists = node1.RangeDistance(node2); std::cout << "Possible distances between two grandchild nodes: [" << dists.Lo() << ", " << dists.Hi() << "]." << std::endl; // Print the minimum distance between the first node and the first // descendant point of the second node. const size_t descendantIndex = node2.Descendant(0); const double descendantMinDist = node1.MinDistance(node2.Dataset().col(descendantIndex)); std::cout << "Minimum distance between grandchild node and descendant " << "point: " << descendantMinDist << "." << std::endl; // Which child of node2 is closer to node1? const size_t closestIndex = node2.GetNearestChild(node1); std::cout << "Child " << closestIndex << " is closest to node1." << std::endl; // And which child of node1 is further from node2? const size_t furthestIndex = node1.GetFurthestChild(node2); std::cout << "Child " << furthestIndex << " is furthest from node2." << std::endl; } } ``` --- Build a `RectangleTree` on 32-bit floating point data and save it to disk. ```c++ // See https://datasets.mlpack.org/corel-histogram.csv. arma::fmat dataset; mlpack::data::Load("corel-histogram.csv", dataset); // Build the RectangleTree using 32-bit floating point data as the matrix // type. We will still use the default EmptyStatistic and EuclideanDistance // parameters. A leaf size of 100 is used here. mlpack::RectangleTree tree( std::move(dataset), 100); // Save the tree to disk with the name 'tree'. mlpack::data::Save("tree.bin", "tree", tree); std::cout << "Saved tree with " << tree.Dataset().n_cols << " points to " << "'tree.bin'." << std::endl; ``` --- Load a 32-bit floating point `RectangleTree` from disk, then traverse it manually and find the number of leaf nodes with less than 10 points. ```c++ // This assumes the tree has already been saved to 'tree.bin' (as in the example // above). // This convenient typedef saves us a long type name! using TreeType = mlpack::RectangleTree; TreeType tree; mlpack::data::Load("tree.bin", "tree", tree); std::cout << "Tree loaded with " << tree.NumDescendants() << " points." << std::endl; // Recurse in a depth-first manner. Count both the total number of leaves, and // the number of leaves with less than 10 points. size_t leafCount = 0; size_t totalLeafCount = 0; std::stack stack; stack.push(&tree); while (!stack.empty()) { TreeType* node = stack.top(); stack.pop(); if (node->NumPoints() < 10) ++leafCount; ++totalLeafCount; for (size_t i = 0; i < node->NumChildren(); ++i) stack.push(&node->Child(i)); } // Note that it would be possible to use TreeType::SingleTreeTraverser to // perform the recursion above, but that is more well-suited for more complex // tasks that require pruning and other non-trivial behavior; so using a simple // stack is the better option here. // Print the results. std::cout << leafCount << " out of " << totalLeafCount << " leaves have fewer " << "than 10 points." << std::endl; ``` --- Build a `RectangleTree` by iteratively inserting points from the corel dataset, print some information, and then remove a few randomly chosen points. ```c++ // See https://datasets.mlpack.org/corel-histogram.csv. arma::mat dataset; mlpack::data::Load("corel-histogram.csv", dataset, true); // This convenient typedef saves us a long type name! using TreeType = mlpack::RectangleTree; // Create an empty tree of the right dimensionality. TreeType t(dataset.n_rows); // Insert points one by one for the first half of the dataset. for (size_t i = 0; i < dataset.n_cols / 2; ++i) t.Insert(dataset.col(i)); std::cout << "After inserting half the points, the root node has " << t.NumDescendants() << " descendant points and " << t.NumChildren() << " child nodes." << std::endl; // For the second half, insert the points backwards. for (size_t i = dataset.n_cols - 1; i >= dataset.n_cols / 2; --i) t.Insert(dataset.col(i)); std::cout << "After inserting all the points, the root node has " << t.NumDescendants() << " descendant points and " << t.NumChildren() << " child nodes." << std::endl; // Remove three random points. t.Delete(mlpack::math::RandInt(0, t.NumDescendants())); std::cout << "After removing 1 point, the root node has " << t.NumDescendants() << " descendant points." << std::endl; t.Delete(mlpack::math::RandInt(0, t.NumDescendants())); std::cout << "After removing 2 points, the root node has " << t.NumDescendants() << " descendant points." << std::endl; t.Delete(mlpack::math::RandInt(0, t.NumDescendants())); std::cout << "After removing 3 points, the root node has " << t.NumDescendants() << " descendant points." << std::endl; ```