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Ryan CurtinandDirk Eddelbuettel e30f83c028 Document RectangleTree and RTree (#3885)
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Co-authored-by: Dirk Eddelbuettel <edd@debian.org>
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CoverTree

The CoverTree class implements the cover tree, a hierarchical tree structure with favorable theoretical properties. The cover tree is useful for efficient distance operations (such as nearest neighbor search) in low to moderate dimensions.

mlpack's CoverTree implementation supports three template parameters for configurable behavior, and implements all the functionality required by the TreeType API, plus some additional functionality specific to cover trees.

Due to the extra bookkeeping and complexity required to achieve its theoretical guarantees, the CoverTree is often not as fast for nearest neighbor search as the KDTree. However, CoverTree is more flexible: it is able to work with any distance metric, not just LMetric.

See also

Template parameters

The CoverTree class takes four template parameters, the first three of which are required by the TreeType API (see also this more detailed section).

CoverTree<DistanceType, StatisticType, MatType, RootPointPolicy>
  • DistanceType: the distance metric to use for distance computations. By default, this is EuclideanDistance.
  • StatisticType: this holds auxiliary information in each tree node. By default, EmptyStatistic is used, which holds no information.
  • MatType: the type of matrix used to represent points. Must be a type matching the Armadillo API. By default, arma::mat is used, but other types such as arma::fmat or similar will work just fine.
  • RootPointPolicy: controls how the root of the tree is selected. By default, FirstPointIsRoot is used, which simply uses the first point of the dataset as the root of the tree.
    • A custom RootPointPolicy must implement the function static size_t ChooseRoot(const MatType& dataset), where the size_t returned indicates the index of the point in dataset that should be used as the root of the tree.

If no template parameters are explicitly specified, then defaults are used:

CoverTree<> = CoverTree<EuclideanDistance, EmptyStatistic, arma::mat,
                        FirstPointIsRoot>

Constructors

CoverTrees are constructed level-by-level, without modifying the input dataset.


  • node = CoverTree(data, base=2.0)
  • node = CoverTree(data, distance, base=2.0)
    • Construct a CoverTree on the given data, using the given base if specified.
    • Optionally, specify an instantiated distance metric distance to use to construct the tree.

Notes:

  • The name node is used here for CoverTree objects instead of tree, because each CoverTree object is a single node in the tree. The constructor returns the node that is the root of the tree.

  • In a CoverTree, it is not guaranteed that the ball bounds for nodes are disjoint; they may be overlapping. This is because for many datasets, it is geometrically impossible to construct disjoint balls that cover the entire set of points.

  • Inserting individual points or removing individual points from a CoverTree is not supported, because this generally results in a cover tree with very loose bounding balls. It is better to simply build a new CoverTree on the modified dataset. For trees that support individual insertion and deletions, see the RectangleTree class and all its variants (e.g. RTree, RStarTree, etc.).

  • See also the developer documentation on tree constructors.


Constructor parameters:

name type description default
data arma::mat Column-major matrix to build the tree on. Optionally pass with std::move(data) to transfer ownership to the tree. (N/A)
distance DistanceType Instantiated distance metric (optional). EuclideanDistance()
base double Shrinkage factor of each level of the cover tree. Must be greater than 1. 2.0

Notes:

  • According to the original paper (pdf), sometimes a smaller base (more like 1.3 or 1.5) can provide better empirical results in practice.

  • An instantiated distance is only necessary when a custom DistanceType was specified as a template parameter, and that distance type that require state. So, this is not needed when using the default EuclideanDistance.

Basic tree properties

Once a CoverTree object is constructed, various properties of the tree can be accessed or inspected. Many of these functions are required by the TreeType API.

Navigating the tree

  • node.NumChildren() returns the number of children in node. If 0, then node is a leaf.

  • node.IsLeaf() returns a bool indicating whether or not node is a leaf.

  • node.Child(i) returns a CoverTree& that is the ith child.

    • This function should only be called if node.NumChildren() is not 0 (e.g. if node is not a leaf). Note that this returns a valid CoverTree& that can itself be used just like the root node of the tree!
  • node.Parent() will return a CoverTree* that points to the parent of node, or NULL if node is the root of the CoverTree.

  • node.Base() will return the value of base used to build the tree. This is the same for all nodes in a tree.

  • node.Scale() will return an int representing the level of the node in the cover tree. Larger values represent higher levels in the tree, and INT_MIN means that node is a leaf.

    • All descendant points are contained within a distance of node.Base() raised to a power of node.Scale().

Accessing members of a tree

  • node.Stat() will return an EmptyStatistic& (or a StatisticType& if a custom StatisticType was specified as a template parameter) holding the statistics of the node that were computed during tree construction.

  • node.Distance() will return a EuclideanDistance& (or a DistanceType& if a custom DistanceType was specified as a template parameter).

See also the developer documentation for basic tree functionality in mlpack.


Accessing data held in a tree

  • node.Dataset() will return a const arma::mat& that is the dataset the tree was built on.

    • If a custom MatType is being used, the return type will be const MatType& instead of const arma::mat&.
  • node.NumPoints() returns 1: all cover tree nodes hold only one point.

  • node.Point() returns a size_t indicating the index of the point held by node in node.Dataset().

    • For consistency with other tree types, node.Point(i) is also available, but i must be 0 (because cover tree nodes must hold only one point).
    • The point in node can then be accessed as node.Dataset().col(node.Point()).
  • node.NumDescendants() returns a size_t indicating the number of points held in all descendant leaves of node.

    • If node is the root of the tree, then node.NumDescendants() will be equal to node.Dataset().n_cols.
  • node.Descendant(i) returns a size_t indicating the index of the i'th descendant point in node.Dataset().

    • i must be in the range [0, node.NumDescendants() - 1] (inclusive).
    • node does not need to be a leaf.
    • The i'th descendant point in node can then be accessed as node.Dataset().col(node.Descendant(i)).
    • Descendant point indices are not necessarily contiguous for cover trees; that is, node.Descendant(i) + 1 is not necessarily node.Descendant(i + 1).

Accessing computed bound quantities of a tree

The following quantities are cached for each node in a CoverTree, and so accessing them does not require any computation.

  • node.FurthestPointDistance() returns a double representing the distance between the center of the bounding ball of node and the furthest point held by node. This value is always 0 for cover trees, as they only hold one point, which is the center of the bounding ball.

  • node.FurthestDescendantDistance() returns a double representing the distance between the center of the bounding ball of node and the furthest descendant point held by node.

    • This will always be less than node.Base() raised to the power of node.Scale().
  • node.MinimumBoundDistance() returns a double representing the minimum possible distance from the center of the node to any edge of the bounding ball of node.

    • For cover trees, this quantity is equivalent to node.FurthestDescendantDistance().
  • node.ParentDistance() returns a double representing the distance between the center of the bounding ball of node and the center of the bounding ball of its parent.

    • This is equivalent to the distance between node.Dataset().col(node.Point()) and node.Dataset().col(node.Parent()->Point()), if node is not the root of the tree.
    • If node is the root of the tree, 0 is returned.

Notes:

  • If a custom MatType was specified when constructing the CoverTree, then the return type of each method is the element type of the given MatType instead of double. (e.g., if MatType is arma::fmat, then the return type is float.)

  • For more details on each bound quantity, see the developer documentation on bound quantities for trees.


Other functionality

  • node.Center(center) stores the center of the bounding ball of node in center.

    • center should be of type arma::vec&. (If a custom MatType was specified when constructing the CoverTree, the type is instead the column vector type for the given MatType; e.g., arma::fvec& when MatType is arma::fmat.)
    • center will be set to have size equivalent to the dimensionality of the dataset held by node.
    • For cover trees, this sets center to have the same values as node.Dataset().col(node.Point()) (e.g. the point held by node).
  • A CoverTree can be serialized with data::Save() and data::Load().

Bounding distances with the tree

The primary use of trees in mlpack is bounding distances to points or other tree nodes. The following functions can be used for these tasks.

  • node.GetNearestChild(point)

  • node.GetFurthestChild(point)

    • Return a size_t indicating the index of the child that is closest to (or furthest from) point, with respect to the MinDistance() (or MaxDistance()) function.
    • If there is a tie, the child with the highest index is returned.
    • If node is a leaf, 0 is returned.
    • point should be of type arma::vec. (If a custom MatType was specified when constructing the CoverTree, the type is instead the column vector type for the given MatType; e.g., arma::fvec when MatType is arma::fmat.)
  • node.GetNearestChild(other)

  • node.GetFurthestChild(other)

    • Return a size_t indicating the index of the child that is closest to (or furthest from) the CoverTree node other, with respect to the MinDistance() (or MaxDistance()) function.
    • If there is a tie, the child with the highest index is returned.
    • If node is a leaf, 0 is returned.

  • node.MinDistance(point)

  • node.MinDistance(other)

    • Return a double indicating the minimum possible distance between node and point, or the CoverTree node other.
    • This is equivalent to the minimum possible distance between any point contained in the bounding ball of node and point, or between any point contained in the bounding ball of node and any point contained in the bounding ball of other.
    • point should be of type arma::vec. (If a custom MatType was specified when constructing the CoverTree, the type is instead the column vector type for the given MatType, and the return type is the element type of MatType; e.g., point should be arma::fvec when MatType is arma::fmat, and the returned distance is float).
  • node.MaxDistance(point)

  • node.MaxDistance(other)

    • Return a double indicating the maximum possible distance between node and point, or the CoverTree node other.
    • This is equivalent to the maximum possible distance between any point contained in the bounding ball of node and point, or between any point contained in the bounding ball of node and any point contained in the bounding ball of other.
    • point should be of type arma::vec. (If a custom MatType was specified when constructing the CoverTree, the type is instead the column vector type for the given MatType, and the return type is the element type of MatType; e.g., point should be arma::fvec when MatType is arma::fmat, and the returned distance is float).
  • node.RangeDistance(point)

  • node.RangeDistance(other)

    • Return a Range whose lower bound is node.MinDistance(point) or node.MinDistance(other), and whose upper bound is node.MaxDistance(point) or node.MaxDistance(other).
    • point should be of type arma::vec. (If a custom MatType was specified when constructing the CoverTree, the type is instead the column vector type for the given MatType, and the return type is a RangeType with element type the same as MatType; e.g., point should be arma::fvec when MatType is arma::fmat, and the returned type is RangeType<float>).

Tree traversals

Like every mlpack tree, the CoverTree class provides a single-tree and dual-tree traversal that can be paired with a RuleType class to implement a single-tree or dual-tree algorithm.

  • CoverTree::SingleTreeTraverser

    • Implements a breadth-first single-tree traverser: each level (scale) of the tree is visited, and base cases are computed and nodes are pruned before descending to the next level.
  • CoverTree::DualTreeTraverser

    • Implements a joint depth-first and breadth-first traversal as in the original paper (pdf).
    • The query tree is descended in a depth-first manner; the reference tree is descended level-wise in a breadth-first manner, pruning node combinations where possible.
    • The level of the query tree and reference tree are held as even as possible during the traversal; so, in general, query and reference recursions will alternate.

Example usage

Build a CoverTree on the cloud dataset and print basic statistics about the tree.

// See https://datasets.mlpack.org/cloud.csv.
arma::mat dataset;
mlpack::data::Load("cloud.csv", dataset, true);

// Build the cover tree with default options.
//
// The std::move() means that `dataset` will be empty after this call, and the
// tree will "own" the dataset.  No data will be copied during tree building,
// regardless of whether we used `std::move()`.
//
// Note that the '<>' isn't necessary if C++20 is being used (e.g.
// `mlpack::CoverTree tree(...)` will work fine in C++20 or newer).
mlpack::CoverTree<> tree(std::move(dataset));

// Print the point held by the root node and the radius of the ball that
// contains all points:
std::cout << "Root node:" << std::endl;
std::cout << " - Base: " << tree.Base() << "." << std::endl;
std::cout << " - Scale: " << tree.Scale() << "." << std::endl;
std::cout << " - Point: " << tree.Dataset().col(tree.Point()).t();
std::cout << std::endl;

// Print the number of descendant points of the root, and of each of its
// children.
std::cout << "Descendant points of root:        "
    << tree.NumDescendants() << "." << std::endl;
std::cout << "Number of children of root: " << tree.NumChildren() << "."
    << std::endl;
for (size_t c = 0; c < tree.NumChildren(); ++c)
{
  std::cout << " - Descendant points of child " << c << ": "
      << tree.Child(c).NumDescendants() << "." << std::endl;
}

Build two CoverTrees on subsets of the corel dataset and compute minimum and maximum distances between different nodes in the tree.

// See https://datasets.mlpack.org/corel-histogram.csv.
arma::mat dataset;
mlpack::data::Load("corel-histogram.csv", dataset, true);

// Build cover trees on the first half and the second half of points.
mlpack::CoverTree<> tree1(dataset.cols(0, dataset.n_cols / 2));
mlpack::CoverTree<> tree2(dataset.cols(dataset.n_cols / 2 + 1,
    dataset.n_cols - 1));

// Compute the maximum distance between the trees.
std::cout << "Maximum distance between tree root nodes: "
    << tree1.MaxDistance(tree2) << "." << std::endl;

// Get a grandchild of the first tree's root---if it exists.
if (!tree1.IsLeaf() && !tree1.Child(0).IsLeaf())
{
  mlpack::CoverTree<>& node1 = tree1.Child(0).Child(0);

  // Get a grandchild of the second tree's root---if it exists.
  if (!tree2.IsLeaf() && !tree2.Child(0).IsLeaf())
  {
    mlpack::CoverTree<>& node2 = tree2.Child(0).Child(0);

    // Print the minimum and maximum distance between the nodes.
    mlpack::Range dists = node1.RangeDistance(node2);
    std::cout << "Possible distances between two grandchild nodes: ["
        << dists.Lo() << ", " << dists.Hi() << "]." << std::endl;

    // Print the minimum distance between the first node and the first
    // descendant point of the second node.
    const size_t descendantIndex = node2.Descendant(0);
    const double descendantMinDist =
        node1.MinDistance(node2.Dataset().col(descendantIndex));
    std::cout << "Minimum distance between grandchild node and descendant "
        << "point: " << descendantMinDist << "." << std::endl;

    // Which child of node2 is closer to node1?
    const size_t closestIndex = node2.GetNearestChild(node1);
    std::cout << "Child " << closestIndex << " of node2 is closest to node1."
        << std::endl;

    // And which child of node1 is further from node2?
    const size_t furthestIndex = node1.GetFurthestChild(node2);
    std::cout << "Child " << furthestIndex << " of node1 is furthest from "
        << "node2." << std::endl;
  }
}

Build a CoverTree on 32-bit floating point data and save it to disk.

// See https://datasets.mlpack.org/corel-histogram.csv.
arma::fmat dataset;
mlpack::data::Load("corel-histogram.csv", dataset);

// Build the CoverTree using 32-bit floating point data as the matrix type.
// We will still use the default EmptyStatistic and EuclideanDistance
// parameters.
mlpack::CoverTree<mlpack::EuclideanDistance,
                  mlpack::EmptyStatistic,
                  arma::fmat> tree(dataset);

// Save the CoverTree to disk with the name 'tree'.
mlpack::data::Save("tree.bin", "tree", tree);

std::cout << "Saved tree with " << tree.Dataset().n_cols << " points to "
    << "'tree.bin'." << std::endl;

Load a 32-bit floating point CoverTree from disk, then traverse it manually and find the number of leaf nodes with fewer than 10 points.

// This assumes the tree has already been saved to 'tree.bin' (as in the example
// above).

// This convenient typedef saves us a long type name!
using TreeType = mlpack::CoverTree<mlpack::EuclideanDistance,
                                   mlpack::EmptyStatistic,
                                   arma::fmat>;

TreeType tree;
mlpack::data::Load("tree.bin", "tree", tree);
std::cout << "Tree loaded with " << tree.NumDescendants() << " points."
    << std::endl;

// Recurse in a depth-first manner.  Count both the total number of leaves, and
// the number of nodes with more than 100 descendants.
size_t moreThan100Count = 0;
size_t totalLeafCount = 0;
std::stack<TreeType*> stack;
stack.push(&tree);
while (!stack.empty())
{
  TreeType* node = stack.top();
  stack.pop();

  if (node->NumDescendants() > 100)
    ++moreThan100Count;

  if (node->IsLeaf())
    ++totalLeafCount;

  for (size_t c = 0; c < node->NumChildren(); ++c)
    stack.push(&node->Child(c));
}

// Note that it would be possible to use TreeType::SingleTreeTraverser to
// perform the recursion above, but that is more well-suited for more complex
// tasks that require pruning and other non-trivial behavior; so using a simple
// stack is the better option here.

// Print the results.
std::cout << "Tree contains " << totalLeafCount << " leaves." << std::endl;
std::cout << moreThan100Count << " nodes have more than 100 descendants."
    << std::endl;