Files
mlpack/doc/user/core/trees/x_tree.md
T
2025-02-19 01:13:14 +01:00

25 KiB

XTree

The XTree class implements the X-tree, a multidimensional space partitioning tree that can insert and remove points dynamically. The X-tree was proposed as an improved version of RTree and RStarTree, where nodes are split with a more complex strategy that minimizes overlap between sibling nodes.

mlpack's XTree implementation supports three template parameters for configurable behavior, and implements all the functionality required by the TreeType API, plus some additional functionality specific to X-trees.

The X-tree is generally less efficient for machine learning tasks than other trees such as the KDTree or Octree, but those trees do not support dynamic insertion or deletion of points. If insert/delete functionality is required, then the X-tree or other variants of RectangleTree should be chosen instead.

See also

Template parameters

In accordance with the TreeType API (see also this more detailed section), the XTree class takes three template parameters:

XTree<DistanceType, StatisticType, MatType>
  • DistanceType: the distance metric to use for distance computations. XTree requires that this is EuclideanDistance, and a compilation error will be thrown if any other DistanceType is specified.

  • StatisticType: this holds auxiliary information in each tree node. By default, EmptyStatistic is used, which holds no information.

  • MatType: the type of matrix used to represent points. Must be a type matching the Armadillo API. By default, arma::mat is used, but other types such as arma::fmat or similar will work just fine.

The XTree class itself is a convenience typedef of the generic RectangleTree class, using the XTreeSplit class as the split strategy, the RTreeDescentHeuristic class as the descent strategy, and XTreeAuxiliaryInformation as the auxiliary information type.

If no template parameters are explicitly specified, then defaults are used:

XTree<> = XTree<EuclideanDistance, EmptyStatistic, arma::mat>

Constructors

XTrees are constructed by inserting points in a dataset sequentially. The dataset is not permuted during the construction process.


  • node = XTree(data)
  • node = XTree(data, maxLeafSize=20, minLeafSize=8)
  • node = XTree(data, maxLeafSize=20, minLeafSize=8, maxNumChildren=5, minNumChildren=2)
    • Construct an XTree on the given data with the given construction parameters.
    • By default, data is copied. Avoid a copy by using std::move() (e.g. std::move(data)); when doing this, data will be set to an empty matrix.

  • node = XTree<DistanceType, StatisticType, MatType>(data)
  • node = XTree<DistanceType, StatisticType, MatType>(data, maxLeafSize=20, minLeafSize=8)
  • node = XTree<DistanceType, StatisticType, MatType>(data, maxLeafSize=20, minLeafSize=8, maxNumChildren=5, minNumChildren=2)
    • Construct an XTree on the given data, using custom template parameters to control the behavior of the tree and the given construction parameters.
    • By default, data is copied. Avoid a copy by using std::move() (e.g. std::move(data)); when doing this, data will be set to an empty matrix.

  • node = XTree(dimensionality)
    • Construct an empty XTree with no children, no points, and default template parameters.
    • Use node.Insert() to insert points into the tree. All points must have dimensionality dimensionality.

  • node.Insert(x)

    • Insert the point x into the tree.
    • x should have vector type compatible with the chosen MatType; so, for default MatType, arma::vec is the expected type.
    • If a custom MatType is specified (e.g. arma::fmat), then x should have type equivalent to the corresponding column vector type (e.g. arma::fvec).
    • Due to tree rebalancing, this may change the internal structure of the tree; so references and pointers to children of node may become invalid.
    • Warning: This will throw an exception if node is not the root of the tree!
  • `node.Delete(i)

    • Delete the point with index i from the tree.
    • The point to be deleted from the tree will be node.Dataset().col(i); after deleting, the column will be removed from node.Dataset() and all indexes held in all tree nodes will be updated. (Thus, this operation can be expensive!)
    • Due to tree rebalancing, this may change the internal structure of the tree; so references and pointers to children of node may become invalid.
    • Warning: This will throw an exception if node is not the root of the tree!

Notes:

  • The name node is used here for XTree objects instead of tree, because each XTree object is a single node in the tree. The constructor returns the node that is the root of the tree.

  • See also the developer documentation on tree constructors.


Constructor parameters:

name type description default
data MatType Column-major matrix to build the tree on. Pass with std::move(data) to avoid copying the matrix. (N/A)
maxLeafSize size_t Maximum number of points to store in each leaf. 20
minLeafSize size_t Minimum number of points to store in each leaf. 8
maxNumChildren size_t Maximum number of children allowed in each non-leaf node. 5
minNumChildren size_t Minimum number of children in each non-leaf node. 2
dimensionality size_t Dimensionality of points to be held in the tree. (N/A)
x arma::vec Column vector: point to insert into tree. Should have type matching the column vector type associated with MatType, and must have node.Dataset().n_rows elements. (N/A)
i size_t Index of point in node.Dataset() to delete from node. (N/A)

Basic tree properties

Once an XTree object is constructed, various properties of the tree can be accessed or inspected. Many of these functions are required by the TreeType API.

Navigating the tree

  • node.NumChildren() returns the number of children in node. This is 0 if node is a leaf, and between the values of node.MinNumChildren() and node.MaxNumChildren() (inclusive) otherwise.

  • node.IsLeaf() returns a bool indicating whether or not node is a leaf.

  • node.Child(i) returns an XTree& that is the ith child.

    • i must be less than node.NumChildren().
    • This function should only be called if node.NumChildren() is not 0 (e.g. if node is not a leaf). Note that this returns a valid XTree& that can itself be used just like the root node of the tree!
  • node.Parent() will return an XTree* that points to the parent of node, or NULL if node is the root of the XTree.


Accessing members of a tree

  • node.Bound() will return an HRectBound<DistanceType, ElemType>& object that represents the hyperrectangle bounding box of node.

    • ElemType is the element type of MatType; so, if default template parameters are used, ElemType is double.
    • bound is a hyperrectangle that encloses all the descendant points of node. It may be somewhat loose (e.g. points may not be very near the edges).
  • node.Stat() will return a StatisticType& holding the statistics of the node that were computed during tree construction.

  • node.Distance() will return a EuclideanDistance&. Since EuclideanDistance has no members, this function is not likely to be useful, but it is required by the TreeType API.

  • node.AuxiliaryInfo() returns an XTreeAuxiliaryInformation& that holds split history information used by the XTreeSplit.

  • node.MinNumChildren() returns the minimum number of children that the node is required to have as a size_t. If points are deleted such that the number of children falls below this limit, then node will become a leaf and the tree will be rebalanced.

  • node.MaxNumChildren() returns the maximum number of children that the node is required to have as a size_t. If points are inserted such that the number of children goes above this limit, new nodes will be added and the tree will be rebalanced.

  • node.MaxLeafSize() returns the maximum number of points that the node is allowed to hold as a size_t. If the number of points held by node exceeds this limit during insertion, then node will be split and the tree will be rebalanced.

  • node.MinLeafSize() returns the minimum number of points that the node is allowed to hold as a size_t. If the number of points held by node goes under this limit during deletion, then node will be deleted (if possible) and the tree will be rebalanced.

See also the developer documentation for basic tree functionality in mlpack.


Accessing data held in a tree

  • node.Dataset() will return a const MatType& that is an internally-held representation of the dataset the tree was built on.

  • node.NumPoints() returns a size_t indicating the number of points held directly in node.

    • If node is not a leaf, this will return 0, as XTree only holds points directly in its leaves.
    • If node is a leaf, then this will return values between node.MinLeafSize() and node.MaxLeafSize() (inclusive).
    • If the tree has fewer than node.MinLeafSize() points total, then node.NumPoints() will return a value less than node.MinLeafSize().
  • node.Point(i) returns a size_t indicating the index of the i'th point in node.Dataset().

    • i must be in the range [0, node.NumPoints() - 1] (inclusive).
    • node must be a leaf (as non-leaves do not hold any points).
    • The i'th point in node can then be accessed as node.Dataset().col(node.Point(i)).
    • Accessing the actual i'th point itself can be done with, e.g., node.Dataset().col(node.Point(i)).
    • Point indices are not necessarily contiguous for XTrees; that is, node.Point(i) + 1 is not necessarily node.Point(i + 1).
  • node.NumDescendants() returns a size_t indicating the number of points held in all descendant leaves of node.

    • If node is the root of the tree, then node.NumDescendants() will be equal to node.Dataset().n_cols.
  • node.Descendant(i) returns a size_t indicating the index of the i'th descendant point in node.Dataset().

    • i must be in the range [0, node.NumDescendants() - 1] (inclusive).
    • node does not need to be a leaf.
    • The i'th descendant point in node can then be accessed as node.Dataset().col(node.Descendant(i)).
    • Accessing the actual i'th descendant itself can be done with, e.g., node.Dataset().col(node.Descendant(i)).
    • Descendant point indices are not necessarily contiguous for XTrees; that is, node.Descendant(i) + 1 is not necessarily node.Descendant(i + 1).

Accessing computed bound quantities of a tree

The following quantities are cached for each node in a XTree, and so accessing them does not require any computation. In the documentation below, ElemType is the element type of the given MatType; e.g., if MatType is arma::mat, then ElemType is double.

  • node.FurthestPointDistance() returns an ElemType representing the distance between the center of the bound of node and the furthest point held by node.

    • If node is not a leaf, this returns 0 (because node does not hold any points).
  • node.FurthestDescendantDistance() returns an ElemType representing the distance between the center of the bound of node and the furthest descendant point held by node.

  • node.MinimumBoundDistance() returns an ElemType representing the minimum possible distance from the center of the node to any edge of its bound.

  • node.ParentDistance() returns an ElemType representing the distance between the center of the bound of node and the center of the bound of its parent.

    • If node is the root of the tree, 0 is returned.

Note: for more details on each bound quantity, see the developer documentation on bound quantities for trees.


Other functionality

  • node.Center(center) computes the center of the hyperrectangle bounding box of node and stores it in center.

    • center should be of type arma::Col<ElemType>&, where ElemType is the element type of the specified MatType.
    • center will be set to have size equivalent to the dimensionality of the dataset held by node.
    • This is equivalent to calling node.Bound().Center(center).
  • An XTree can be serialized with data::Save() and data::Load().

Bounding distances with the tree

The primary use of trees in mlpack is bounding distances to points or other tree nodes. The following functions can be used for these tasks.

  • node.GetNearestChild(point)

  • node.GetFurthestChild(point)

    • Return a size_t indicating the index of the child that is closest to (or furthest from) point, with respect to the MinDistance() (or MaxDistance()) function.
    • If there is a tie, the node with the lowest index is returned.
    • If node is a leaf, 0 is returned.
    • point should be a column vector type of the same type as MatType. (e.g., if MatType is arma::mat, then point should be an arma::vec.)
  • node.GetNearestChild(other)

  • node.GetFurthestChild(other)

    • Return a size_t indicating the index of the child that is closest to (or furthest from) the XTree node other, with respect to the MinDistance() (or MaxDistance()) function.
    • If there is a tie, the node with the lowest index is returned.
    • If node is a leaf, 0 is returned.

  • node.MinDistance(point)

  • node.MinDistance(other)

    • Return a double indicating the minimum possible distance between node and point, or the XTree node other.
    • This is equivalent to the minimum possible distance between any point contained in the bounding hyperrectangle of node and point, or between any point contained in the bounding hyperrectangle of node and any point contained in the bounding hyperrectangle of other.
    • point should be a column vector type of the same type as MatType. (e.g., if MatType is arma::mat, then point should be an arma::vec.)
  • node.MaxDistance(point)

  • node.MaxDistance(other)

    • Return a double indicating the maximum possible distance between node and point, or the XTree node other.
    • This is equivalent to the maximum possible distance between any point contained in the bounding hyperrectangle of node and point, or between any point contained in the bounding hyperrectangle of node and any point contained in the bounding hyperrectangle of other.
    • point should be a column vector type of the same type as MatType. (e.g., if MatType is arma::mat, then point should be an arma::vec.)
  • node.RangeDistance(point)

  • node.RangeDistance(other)

    • Return a RangeType<ElemType> whose lower bound is node.MinDistance(point) or node.MinDistance(other), and whose upper bound is node.MaxDistance(point) or node.MaxDistance(other).
    • ElemType is the element type of MatType.
    • point should be a column vector type of the same type as MatType. (e.g., if MatType is arma::mat, then point should be an arma::vec.)

Tree traversals

Like every mlpack tree, the XTree class provides a single-tree and dual-tree traversal that can be paired with a RuleType class to implement a single-tree or dual-tree algorithm.

  • XTree::SingleTreeTraverser

    • Implements a depth-first single-tree traverser.
  • XTree::DualTreeTraverser

    • Implements a dual-depth-first dual-tree traverser.

Example usage

Build an XTree on the cloud dataset and print basic statistics about the tree.

// See https://datasets.mlpack.org/cloud.csv.
arma::mat dataset;
mlpack::data::Load("cloud.csv", dataset, true);

// Build the X tree with a leaf size of 10.  (This means that leaf nodes
// cannot contain more than 10 points.)
//
// The std::move() means that `dataset` will be empty after this call, and no
// data will be copied during tree building.
//
// Note that the '<>' isn't necessary if C++20 is being used (e.g.
// `mlpack::XTree tree(...)` will work fine in C++20 or newer).
mlpack::XTree<> tree(std::move(dataset));

// Print the bounding box of the root node.
std::cout << "Bounding box of root node:" << std::endl;
for (size_t i = 0; i < tree.Bound().Dim(); ++i)
{
  std::cout << " - Dimension " << i << ": [" << tree.Bound()[i].Lo() << ", "
      << tree.Bound()[i].Hi() << "]." << std::endl;
}
std::cout << std::endl;

// Print the number of children in the root, and the allowable range.
std::cout << "Number of children of root: " << tree.NumChildren()
    << "; allowable range: [" << tree.MinNumChildren() << ", "
    << tree.MaxNumChildren() << "]." << std::endl;

// Print the number of descendant points of the root, and of each of its
// children.
std::cout << "Descendant points of root:        "
    << tree.NumDescendants() << "." << std::endl;
for (size_t i = 0; i < tree.NumChildren(); ++i)
{
  std::cout << "Descendant points of child " << i << ":  "
      << tree.Child(i).NumDescendants() << "." << std::endl;
}
std::cout << std::endl;

// Compute the center of the XTree.
arma::vec center;
tree.Center(center);
std::cout << "Center of tree: " << center.t();

Build two XTrees on subsets of the corel dataset and compute minimum and maximum distances between different nodes in the tree.

// See https://datasets.mlpack.org/corel-histogram.csv.
arma::mat dataset;
mlpack::data::Load("corel-histogram.csv", dataset, true);

// Build trees on the first half and the second half of points.
mlpack::XTree<> tree1(dataset.cols(0, dataset.n_cols / 2));
mlpack::XTree<> tree2(dataset.cols(dataset.n_cols / 2 + 1, dataset.n_cols - 1));

// Compute the maximum distance between the trees.
std::cout << "Maximum distance between tree root nodes: "
    << tree1.MaxDistance(tree2) << "." << std::endl;

// Get the leftmost grandchild of the first tree's root---if it exists.
if (!tree1.IsLeaf() && !tree1.Child(0).IsLeaf())
{
  mlpack::XTree<>& node1 = tree1.Child(0).Child(0);

  // Get the leftmost grandchild of the second tree's root---if it exists.
  if (!tree2.IsLeaf() && !tree2.Child(0).IsLeaf())
  {
    mlpack::XTree<>& node2 = tree2.Child(0).Child(0);

    // Print the minimum and maximum distance between the nodes.
    mlpack::Range dists = node1.RangeDistance(node2);
    std::cout << "Possible distances between two grandchild nodes: ["
        << dists.Lo() << ", " << dists.Hi() << "]." << std::endl;

    // Print the minimum distance between the first node and the first
    // descendant point of the second node.
    const size_t descendantIndex = node2.Descendant(0);
    const double descendantMinDist =
        node1.MinDistance(node2.Dataset().col(descendantIndex));
    std::cout << "Minimum distance between grandchild node and descendant "
        << "point: " << descendantMinDist << "." << std::endl;

    // Which child of node2 is closer to node1?
    const size_t closestIndex = node2.GetNearestChild(node1);
    std::cout << "Child " << closestIndex << " is closest to node1."
        << std::endl;

    // And which child of node1 is further from node2?
    const size_t furthestIndex = node1.GetFurthestChild(node2);
    std::cout << "Child " << furthestIndex << " is furthest from node2."
        << std::endl;
  }
}

Build an XTree on 32-bit floating point data and save it to disk.

// See https://datasets.mlpack.org/corel-histogram.csv.
arma::fmat dataset;
mlpack::data::Load("corel-histogram.csv", dataset);

// Build the XTree using 32-bit floating point data as the matrix type.  We will
// still use the default EmptyStatistic and EuclideanDistance parameters.  A
// leaf size of 100 is used here.
mlpack::XTree<mlpack::EuclideanDistance,
              mlpack::EmptyStatistic,
              arma::fmat> tree(std::move(dataset), 100);

// Save the tree to disk with the name 'tree'.
mlpack::data::Save("tree.bin", "tree", tree);

std::cout << "Saved tree with " << tree.Dataset().n_cols << " points to "
    << "'tree.bin'." << std::endl;

Load a 32-bit floating point XTree from disk, then traverse it manually and find the number of leaf nodes with less than 10 points.

// This assumes the tree has already been saved to 'tree.bin' (as in the example
// above).

// This convenient typedef saves us a long type name!
using TreeType = mlpack::XTree<mlpack::EuclideanDistance,
                               mlpack::EmptyStatistic,
                               arma::fmat>;

TreeType tree;
mlpack::data::Load("tree.bin", "tree", tree);
std::cout << "Tree loaded with " << tree.NumDescendants() << " points."
    << std::endl;

// Recurse in a depth-first manner.  Count both the total number of leaves, and
// the number of leaves with less than 10 points.
size_t leafCount = 0;
size_t totalLeafCount = 0;
std::stack<TreeType*> stack;
stack.push(&tree);
while (!stack.empty())
{
  TreeType* node = stack.top();
  stack.pop();

  if (node->NumPoints() < 10)
    ++leafCount;
  ++totalLeafCount;

  for (size_t i = 0; i < node->NumChildren(); ++i)
    stack.push(&node->Child(i));
}

// Note that it would be possible to use TreeType::SingleTreeTraverser to
// perform the recursion above, but that is more well-suited for more complex
// tasks that require pruning and other non-trivial behavior; so using a simple
// stack is the better option here.

// Print the results.
std::cout << leafCount << " out of " << totalLeafCount << " leaves have fewer "
    << "than 10 points." << std::endl;

Build an XTree by iteratively inserting points from the corel dataset, print some information, and then remove a few randomly chosen points.

// See https://datasets.mlpack.org/corel-histogram.csv.
arma::mat dataset;
mlpack::data::Load("corel-histogram.csv", dataset, true);

// Create an empty tree of the right dimensionality.
mlpack::XTree<> t(dataset.n_rows);

// Insert points one by one for the first half of the dataset.
for (size_t i = 0; i < dataset.n_cols / 2; ++i)
  t.Insert(dataset.col(i));

std::cout << "After inserting half the points, the root node has "
    << t.NumDescendants() << " descendant points and "
    << t.NumChildren() << " child nodes." << std::endl;

// For the second half, insert the points backwards.
for (size_t i = dataset.n_cols - 1; i >= dataset.n_cols / 2; --i)
  t.Insert(dataset.col(i));

std::cout << "After inserting all the points, the root node has "
    << t.NumDescendants() << " descendant points and "
    << t.NumChildren() << " child nodes." << std::endl;

// Remove three random points.
t.Delete(mlpack::math::RandInt(0, t.NumDescendants()));
std::cout << "After removing 1 point, the root node has " << t.NumDescendants()
    << " descendant points." << std::endl;
t.Delete(mlpack::math::RandInt(0, t.NumDescendants()));
std::cout << "After removing 2 points, the root node has " << t.NumDescendants()
    << " descendant points." << std::endl;
t.Delete(mlpack::math::RandInt(0, t.NumDescendants()));
std::cout << "After removing 3 points, the root node has " << t.NumDescendants()
    << " descendant points." << std::endl;