bump timeouts slightly
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@@ -35,7 +35,7 @@ if (CPP_THREAD_SAFETY_TEST)
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add_executable(dgemm_thread_safety_shutdown dgemm_thread_safety_shutdown.cpp)
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target_link_libraries(dgemm_thread_safety_shutdown ${CPP_THREAD_SAFETY_LIBS})
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add_test(NAME dgemm_thread_safety_shutdown COMMAND ${CMAKE_CURRENT_BINARY_DIR}/dgemm_thread_safety_shutdown ${CPP_THREAD_SAFETY_SHUTDOWN_ARGS})
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set_tests_properties(dgemm_thread_safety_shutdown PROPERTIES TIMEOUT 600)
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set_tests_properties(dgemm_thread_safety_shutdown PROPERTIES TIMEOUT 900)
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if (USE_THREAD AND (USE_OPENMP OR (NOT WIN32 AND NOT CYGWIN)))
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add_test(NAME dgemm_thread_safety_mixed_callback COMMAND ${CMAKE_CURRENT_BINARY_DIR}/dgemm_thread_safety_mixed ${CPP_THREAD_SAFETY_DGEMM_MIXED_ARGS} --callback)
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endif()
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@@ -43,7 +43,7 @@ const blasint poolDim = 320; /* above the multithreading threshold, so the pool
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const uint32_t defaultStormCallers = 128;
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const uint32_t stormDelayMs = 3; /* gate to sweep; at 0 the sweep beats the allocations */
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const int stormBlasThreads = 4;
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const int stormTimeoutSec = 10;
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const int stormTimeoutSec = 15;
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const int numStormChildren = 40;
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std::atomic<uint32_t> parked(0); /* callers built and waiting on the gate */
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