bump timeouts slightly

This commit is contained in:
Nathan Goldbaum
2026-08-05 09:01:58 -06:00
parent 4ea40779bd
commit 2bb30e03dd
2 changed files with 2 additions and 2 deletions
@@ -43,7 +43,7 @@ const blasint poolDim = 320; /* above the multithreading threshold, so the pool
const uint32_t defaultStormCallers = 128;
const uint32_t stormDelayMs = 3; /* gate to sweep; at 0 the sweep beats the allocations */
const int stormBlasThreads = 4;
const int stormTimeoutSec = 10;
const int stormTimeoutSec = 15;
const int numStormChildren = 40;
std::atomic<uint32_t> parked(0); /* callers built and waiting on the gate */