bump timeouts slightly
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@@ -43,7 +43,7 @@ const blasint poolDim = 320; /* above the multithreading threshold, so the pool
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const uint32_t defaultStormCallers = 128;
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const uint32_t stormDelayMs = 3; /* gate to sweep; at 0 the sweep beats the allocations */
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const int stormBlasThreads = 4;
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const int stormTimeoutSec = 10;
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const int stormTimeoutSec = 15;
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const int numStormChildren = 40;
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std::atomic<uint32_t> parked(0); /* callers built and waiting on the gate */
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