A Qt4 based demo of the Circular Kernel
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#include <fstream>
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// CGAL headers
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#include <CGAL/Cartesian.h>
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#include <CGAL/MP_Float.h>
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#include <CGAL/Algebraic_kernel_for_circles_2_2.h>
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#include <CGAL/Circular_kernel_2.h>
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#include <CGAL/intersections.h>
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#include <CGAL/Circular_kernel_2.h>
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#include <CGAL/Object.h>
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// Qt headers
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#include <QtGui>
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#include <QString>
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#include <QActionGroup>
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#include <QFileDialog>
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#include <QInputDialog>
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// GraphicsView items and event filters (input classes)
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#include <CGAL/Qt/GraphicsViewCircularArcInput.h>
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#include "ArcsGraphicsItem.h"
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// the two base classes
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#include "ui_Circular_kernel_2.h"
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#include <CGAL/Qt/DemosMainWindow.h>
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typedef CGAL::Quotient<CGAL::MP_Float> NT;
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typedef CGAL::Cartesian<NT> Linear_k;
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typedef CGAL::Algebraic_kernel_for_circles_2_2<NT> Algebraic_k;
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typedef CGAL::Circular_kernel_2<Linear_k,Algebraic_k> CircularKernel;
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typedef CircularKernel::Point_2 Point_2;
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typedef CircularKernel::Segment_2 Segment_2;
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typedef CircularKernel::Line_arc_2 Line_arc_2;
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typedef CircularKernel::Circular_arc_2 Circular_arc_2;
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typedef CircularKernel::Circular_arc_point_2 Circular_arc_point_2;
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typedef CGAL::Qt::ArcsGraphicsItem<CircularKernel> ArcsGraphicsItem;
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typedef std::vector<CGAL::Object> ArcContainer;
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class MainWindow :
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public CGAL::Qt::DemosMainWindow,
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public Ui::Circular_kernel_2
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{
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Q_OBJECT
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private:
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ArcContainer arcs;
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ArcContainer intersections;
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CircularKernel ck;
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QGraphicsScene scene;
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ArcsGraphicsItem * agi;
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CGAL::Qt::GraphicsViewCircularArcInput<CircularKernel> * cai;
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public:
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MainWindow();
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public slots:
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void processInput(CGAL::Object o);
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void on_actionInsertCircularArc_toggled(bool checked);
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void on_actionClear_triggered();
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void on_actionLoadLineAndCircularArcs_triggered();
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void on_actionRecenter_triggered();
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signals:
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void changed();
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};
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MainWindow::MainWindow()
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: DemosMainWindow()
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{
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setupUi(this);
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// Add a GraphicItem for the Circular triangulation
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agi = new CGAL::Qt::ArcsGraphicsItem<CircularKernel>(arcs, intersections);
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agi->setIntersectionsPen(QPen(Qt::red, 3, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin));
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QObject::connect(this, SIGNAL(changed()),
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agi, SLOT(modelChanged()));
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agi->setInputPen(QPen(Qt::black, 0, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin));
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scene.addItem(agi);
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agi->hide();
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// Setup input handlers. They get events before the scene gets them
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// and the input they generate is passed to the triangulation with
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// the signal/slot mechanism
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cai = new CGAL::Qt::GraphicsViewCircularArcInput<CircularKernel>(this, &scene);
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QObject::connect(cai, SIGNAL(generate(CGAL::Object)),
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this, SLOT(processInput(CGAL::Object)));
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// Manual handling of actions
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//
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QObject::connect(this->actionExit, SIGNAL(triggered()),
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this, SLOT(close()));
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// Check two actions
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this->actionInsertCircularArc->setChecked(true);
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//
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// Setup the scene and the view
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//
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scene.setItemIndexMethod(QGraphicsScene::NoIndex);
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scene.setSceneRect(-100, -100, 100, 100);
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this->graphicsView->setScene(&scene);
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// Uncomment the following line to get antialiasing by default.
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// actionUse_Antialiasing->setChecked(true);
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// Turn the vertical axis upside down
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this->graphicsView->scale(1, -1);
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// The navigation adds zooming and translation functionality to the
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// QGraphicsView
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this->addNavigation(this->graphicsView);
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this->setupStatusBar();
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this->setupOptionsMenu();
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this->addAboutDemo(":/cgal/help/about_Circular_kernel_2.html");
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this->addAboutCGAL();
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}
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void
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MainWindow::processInput(CGAL::Object o)
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{
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std::cout << "process input" << std::endl;
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Circular_arc_2 ca;
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Line_arc_2 la;
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bool is_circular = false;
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if(assign(ca, o)){
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is_circular = true;
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} else if(! assign(la, o)){
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std::cerr << "unknown object" << std::endl;
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return;
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}
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for(std::vector<CGAL::Object>::iterator it = arcs.begin(); it != arcs.end(); ++it){
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Circular_arc_2 vca;
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Line_arc_2 vla;
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if(assign(vca, *it)){
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if(is_circular){
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CGAL::intersection(ca, vca, std::back_inserter(intersections));
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} else {
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CGAL::intersection(la, vca, std::back_inserter(intersections));
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}
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} else if(assign(vla, *it)){
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if(is_circular){
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CGAL::intersection(ca, vla, std::back_inserter(intersections));
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} else {
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CGAL::intersection(la, vla, std::back_inserter(intersections));
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}
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}
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}
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arcs.push_back(o);
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emit(changed());
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}
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/*
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* Qt Automatic Connections
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* http://doc.trolltech.com/4.4/designer-using-a-component.html#automatic-connections
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*
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* setupUi(this) generates connections to the slots named
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* "on_<action_name>_<signal_name>"
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*/
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void
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MainWindow::on_actionInsertCircularArc_toggled(bool checked)
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{
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if(checked){
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scene.installEventFilter(cai);
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} else {
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scene.removeEventFilter(cai);
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}
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}
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void
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MainWindow::on_actionClear_triggered()
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{
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arcs.clear();
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intersections.clear();
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emit(changed());
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}
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void
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MainWindow::on_actionLoadLineAndCircularArcs_triggered()
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{
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QString fileName = QFileDialog::getOpenFileName(this,
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tr("Open Line and Circular Arc File"),
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".",
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tr("Edge files (*.arc)\n"));
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if(! fileName.isEmpty()){
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std::ifstream ifs(qPrintable(fileName));
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char c;
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double x,y;
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Segment_2 s;
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while(ifs >> c){
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if(c == 's'){
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ifs >> x >> y;
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Point_2 p(x,y);
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ifs >> x >> y;
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Point_2 q(x,y);
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Line_arc_2 la(Segment_2(p,q));
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for(std::vector<CGAL::Object>::iterator it = arcs.begin(); it != arcs.end(); ++it){
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Circular_arc_2 vca;
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Line_arc_2 vla;
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if(assign(vca, *it)){
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CGAL::intersection(la, vca, std::back_inserter(intersections));
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} else if(assign(vla, *it)){
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CGAL::intersection(la, vla, std::back_inserter(intersections));
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}
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}
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arcs.push_back(make_object(la));
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} else if(c == 'c'){
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ifs >> x >> y;
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Point_2 p(x,y);
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ifs >> x >> y;
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Point_2 q(x,y);
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ifs >> x >> y;
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Point_2 r(x,y);
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Circular_arc_2 ca(p,q,r);
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for(std::vector<CGAL::Object>::iterator it = arcs.begin(); it != arcs.end(); ++it){
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Circular_arc_2 vca;
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Line_arc_2 vla;
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if(assign(vca, *it)){
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CGAL::intersection(ca, vca, std::back_inserter(intersections));
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} else if(assign(vla, *it)){
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CGAL::intersection(ca, vla, std::back_inserter(intersections));
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}
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}
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arcs.push_back(make_object(ca));
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}
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}
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emit (changed());
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}
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}
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void
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MainWindow::on_actionRecenter_triggered()
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{
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this->graphicsView->setSceneRect(agi->boundingRect());
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this->graphicsView->fitInView(agi->boundingRect(), Qt::KeepAspectRatio);
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}
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#include "Circular_kernel_2.moc"
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int main(int argc, char **argv)
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{
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QApplication app(argc, argv);
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// Import resources from libCGALQt4.
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// See http://doc.trolltech.com/4.4/qdir.html#Q_INIT_RESOURCE
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Q_INIT_RESOURCE(File);
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Q_INIT_RESOURCE(Triangulation_2);
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Q_INIT_RESOURCE(Input);
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// Q_INIT_RESOURCE(Logos);
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MainWindow mainWindow;
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mainWindow.show();
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return app.exec();
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}
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