Fix AND boolean operation with CGAL::possibly
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@@ -1762,10 +1762,10 @@ namespace CartesianKernelFunctors {
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// to avoid badly defined vectors with coordinates all close
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// to 0 when the plane is almost horizontal, we ignore the
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// smallest coordinate instead of always ignoring Z
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if (CGAL::possibly(a <= b && a <= c))
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if (CGAL::possibly(CGAL_AND (a <= b, a <= c)))
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return Vector_3(FT(0), -h.c(), h.b());
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if (CGAL::possibly(b <= a && b <= c))
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if (CGAL::possibly(CGAL_AND (b <= a, b <= c)))
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return Vector_3(-h.c(), FT(0), h.a());
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return Vector_3(-h.b(), h.a(), FT(0));
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@@ -272,9 +272,9 @@ point_on_planeC3(const FT &pa, const FT &pb, const FT &pc, const FT &pd,
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// to avoid badly defined point with an overly large coordinate when
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// the plane is almost orthogonal to one axis, we use the largest
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// scalar coordinate instead of always using the first non-null
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if (CGAL::possibly(abs_pa >= abs_pb && abs_pa >= abs_pc))
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if (CGAL::possibly(CGAL_AND (abs_pa >= abs_pb, abs_pa >= abs_pc)))
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x = -pd/pa;
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else if (CGAL::possibly(abs_pb >= abs_pa && abs_pb >= abs_pc))
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else if (CGAL::possibly(CGAL_AND (abs_pb >= abs_pa, abs_pb >= abs_pc)))
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y = -pd/pb;
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else
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z = -pd/pc;
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