Add Orientation_3::operator()(Origin,Point_3,Point_3,Point_3)
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@@ -4307,6 +4307,15 @@ namespace CartesianKernelFunctors {
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w.x(), w.y(), w.z());
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}
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result_type
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operator()( Origin o, const Point_3& u,
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const Point_3& v, const Point_3& w) const
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{
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return orientationC3(u.x(), u.y(), u.z(),
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v.x(), v.y(), v.z(),
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w.x(), w.y(), w.z());
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}
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result_type
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operator()( const Tetrahedron_3& t) const
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{
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