If we compile CGAL with having Qt present on arm, Qt will use OpenGL ES headers. But CGAL/gl.h includes specifically include <GL/gl.h> which are the desktop headers. They cannot be mixed.
If we compile CGAL with having Qt present on arm, Qt will use OpenGL ES headers. But CGAL/gl.h includes specifically include <GL/gl.h> which are the desktop headers. They cannot be mixed.