Files
cgal/GraphicsView/demo/Combinatorial_map/MainWindow.cpp
T

139 lines
2.9 KiB
C++

#include "MainWindow.h"
#include <CGAL/Delaunay_triangulation_3.h>
MainWindow::MainWindow(QWidget* parent): CGAL::Qt::DemosMainWindow(parent), nbcube(0)
{
setupUi(this);
this->viewer->setScene(&scene);
connectActions();
this->addAboutDemo(":/cgal/help/about_Combinatorial_map_3.html");
this->addAboutCGAL();
this->addRecentFiles(this->menuFile, this->actionQuit);
connect(this, SIGNAL(openRecentFile(QString)),
this, SLOT(load_off(QString)));
}
void
MainWindow::connectActions()
{
QObject::connect(this->actionImportOFF, SIGNAL(triggered()),
this, SLOT(import_off()));
QObject::connect(this->actionAddOFF, SIGNAL(triggered()),
this, SLOT(add_off()));
QObject::connect(this->actionImport3DTDS, SIGNAL(triggered()),
this, SLOT(import_3DTDS()));
QObject::connect(this->actionQuit, SIGNAL(triggered()),
qApp, SLOT(quit()));
QObject::connect(this->actionSubdivide, SIGNAL(triggered()),
this, SLOT(subdivide()));
QObject::connect(this->actionCreateCube, SIGNAL(triggered()),
this, SLOT(create_cube()));
QObject::connect(this, SIGNAL(sceneChanged()),
this->viewer, SLOT(sceneChanged()));
}
void
MainWindow::import_off()
{
QString fileName = QFileDialog::getOpenFileName(this,
tr("Import OFF"),
"./off",
tr("off files (*.off)"));
if(! fileName.isEmpty())
{
scene.map.clear();
load_off(fileName);
}
}
void
MainWindow::import_3DTDS()
{
QString fileName = QFileDialog::getOpenFileName(this,
tr("Import 3DTDS"),
".",
tr("Data file (*)"));
if(! fileName.isEmpty())
{
scene.map.clear();
load_3DTDS(fileName);
}
}
void
MainWindow::add_off()
{
QString fileName = QFileDialog::getOpenFileName(this,
tr("Add OFF"),
"./off",
tr("off files (*.off)"));
if(! fileName.isEmpty())
{
load_off(fileName);
}
}
void
MainWindow::load_off(const QString& fileName)
{
QApplication::setOverrideCursor(Qt::WaitCursor);
std::ifstream ifs(qPrintable(fileName));
CGAL::import_from_polyhedron_flux<Map>(scene.map,ifs);
this->addToRecentFiles(fileName);
QApplication::restoreOverrideCursor();
emit (sceneChanged());
}
void
MainWindow::load_3DTDS(const QString& fileName)
{
QApplication::setOverrideCursor(Qt::WaitCursor);
typedef CGAL::Delaunay_triangulation_3<Kernel> Triangulation;
Triangulation T;
std::ifstream ifs(qPrintable(fileName));
std::istream_iterator<Point_3> begin(ifs), end;
T.insert(begin, end);
CGAL::import_from_triangulation_3<Map, Triangulation>(scene.map, T);
QApplication::restoreOverrideCursor();
emit (sceneChanged());
}
void
MainWindow::create_cube()
{
make_cube(scene.map, Point_3(nbcube, nbcube, nbcube), 1);
++nbcube;
emit (sceneChanged());
}
void
MainWindow::subdivide()
{
// do the subdivision
emit (sceneChanged());
}
#include "MainWindow.moc"