Files
cgal/GraphicsView/include
Rajdeep Singh 645d96b88d Fix driver-dependent missing edges: pin attribute locations, remove dead g_Color, add OGL<4.3 edge fallback
- Add bindAttributeLocation(a_Pos, 0) and bindAttributeLocation(a_Color, 1)
  before link() for rendering_program_p_l, rendering_program_line, and
  rendering_program_cylinder to guarantee consistent attribute locations
  across all OpenGL drivers.
- Remove dead 'in mediump vec4 g_Color[]' from GEOMETRY_SOURCE_LINE_WIDTH
  geometry shader (no matching vertex shader output).
- Add proper edge rendering fallback via rendering_program_p_l for
  OpenGL < 4.3 where the geometry shader is unavailable.
- Re-add minor version check for OpenGL 4.0-4.2 in qglviewer_impl.h.
2026-03-24 18:11:09 +05:30
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