71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
#include <CGAL/Simple_cartesian.h>
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#include <CGAL/Surface_mesh.h>
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#include <iostream>
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#include <fstream>
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#include <list>
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#include <boost/graph/prim_minimum_spanning_tree.hpp>
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typedef CGAL::Simple_cartesian<double> Kernel;
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typedef Kernel::Point_3 Point;
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typedef CGAL::Surface_mesh<Point> Mesh;
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typedef boost::graph_traits<Mesh>::vertex_descriptor vertex_descriptor;
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typedef boost::graph_traits<Mesh>::vertex_iterator vertex_iterator;
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typedef boost::graph_traits<Mesh>::edge_descriptor edge_descriptor;
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void
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prim(Mesh& P)
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{
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Mesh::Property_map<vertex_descriptor,vertex_descriptor> predecessor;
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predecessor = P.add_property_map<vertex_descriptor,vertex_descriptor>("v:predecessor").first;
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boost::prim_minimum_spanning_tree(P, predecessor, boost::root_vertex(*vertices(P).first));
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std::cout << "#VRML V2.0 utf8\n"
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"DirectionalLight {\n"
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"direction 0 -1 0\n"
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"}\n"
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"Shape {\n"
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" appearance Appearance {\n"
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" material Material { emissiveColor 1 0 0}}\n"
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" geometry\n"
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" IndexedLineSet {\n"
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" coord Coordinate {\n"
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" point [ \n";
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vertex_iterator vb,ve;
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for(boost::tie(vb, ve) = vertices(P); vb!=ve; ++vb){
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std::cout << " " << P.point(*vb) << "\n";
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}
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std::cout << " ]\n"
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" }\n"
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" coordIndex [\n";
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for(boost::tie(vb, ve) = vertices(P); vb!=ve; ++vb){
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if(predecessor[*vb]!=*vb){
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int s = *vb;
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int t = predecessor[*vb];
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std::cout << " " << s << ", " << t << ", -1\n";
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}
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}
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std::cout << "]\n"
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" }#IndexedLineSet\n"
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"}# Shape\n";
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}
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int main() {
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Mesh P;
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std::cin >> P;
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prim(P);
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return 0;
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}
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