* polish computeInverseWithCheck to share more code, fix documentation, fix coding style
* add snippet for computeInverseWithCheck documentation * expand unit-tests to cover computeInverseWithCheck
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Matrix3d m = Matrix3d::Random();
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cout << "Here is the matrix m:" << endl << m << endl;
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Matrix3d inv;
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if(m.computeInverseWithCheck(&inv)) {
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cout << "It is invertible, and its inverse is:" << endl << inv << endl;
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}
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else {
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cout << "It is not invertible." << endl;
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}
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