@@ -230,7 +230,7 @@ void draw_scene(const igl::Camera & v_camera,
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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if(v_camera.m_angle > Camera::MIN_ANGLE)
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if(v_camera.m_angle > IGL_CAMERA_MIN_ANGLE)
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{
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gluPerspective(v_camera.m_angle,v_camera.m_aspect,v_camera.m_near,v_camera.m_far);
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}else
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