Added data smoothing tutorial
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#include <igl/read_triangle_mesh.h>
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#include <igl/hessian_energy.h>
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#include <igl/massmatrix.h>
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#include <igl/cotmatrix.h>
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#include <igl/jet.h>
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#include <igl/edges.h>
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#include <igl/components.h>
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#include <igl/remove_unreferenced.h>
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#include <igl/viewer/Viewer.h>
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#include <Eigen/Core>
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#include <Eigen/SparseCholesky>
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#include <iostream>
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#include <set>
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#include <limits>
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#include <stdlib.h>
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#include "tutorial_shared_path.h"
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#include "isolines.h"
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int main(int argc, char * argv[])
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{
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typedef Eigen::SparseMatrix<double> SparseMat;
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//Read our mesh
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Eigen::MatrixXd V;
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Eigen::MatrixXi F, E;
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if(!igl::read_triangle_mesh(
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argc>1?argv[1]: TUTORIAL_SHARED_PATH "/beetle.off",V,F)) {
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std::cout << "Failed to load mesh." << std::endl;
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}
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igl::edges(F,E);
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//Constructing an exact function to smooth
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Eigen::VectorXd zexact = V.block(0,2,V.rows(),1).array()
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+ 0.5*V.block(0,1,V.rows(),1).array()
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+ V.block(0,1,V.rows(),1).array().pow(2)
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+ V.block(0,2,V.rows(),1).array().pow(3);
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//Make the exact function noisy
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srand(0);
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const double s = 0.2*(zexact.maxCoeff() - zexact.minCoeff());
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Eigen::VectorXd znoisy = zexact + s*Eigen::VectorXd::Random(zexact.size());
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//Constructing the squared Laplacian and squared Hessian energy
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SparseMat L, M;
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igl::cotmatrix(V, F, L);
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igl::massmatrix(V, F, igl::MASSMATRIX_TYPE_BARYCENTRIC, M);
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Eigen::SimplicialLDLT<SparseMat> solver(M);
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SparseMat MinvL = solver.solve(L);
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SparseMat QL = L.transpose()*MinvL;
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SparseMat QH;
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igl::hessian_energy(V, F, QH);
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//Solve to find Laplacian-smoothed and Hessian-smoothed solutions
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const double al = 5e-4;
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Eigen::SimplicialLDLT<SparseMat> lapSolver(al*QL + (1.-al)*M);
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Eigen::VectorXd zl = lapSolver.solve(al*M*znoisy);
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const double ah = 3e-6;
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Eigen::SimplicialLDLT<SparseMat> hessSolver(ah*QH + (1.-ah)*M);
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Eigen::VectorXd zh = hessSolver.solve(ah*M*znoisy);
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//Viewer that shows all functions: zexact, znoisy, zl, zh
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igl::viewer::Viewer viewer;
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viewer.data.set_mesh(V,F);
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viewer.core.show_lines = false;
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viewer.callback_key_down =
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[&](igl::viewer::Viewer & viewer, unsigned char key, int mod)->bool {
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//Graduate result to show isolines, then compute color matrix
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const Eigen::VectorXd* z;
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switch(key) {
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case '1':
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z = &zexact;
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break;
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case '2':
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z = &znoisy;
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break;
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case '3':
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z = &zl;
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break;
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case '4':
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z = &zh;
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break;
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default:
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return false;
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}
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Eigen::MatrixXd isoV;
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Eigen::MatrixXi isoE;
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isolines(V, F, *z, 30, isoV, isoE);
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viewer.data.set_edges(isoV,isoE,Eigen::RowVector3d(0,0,0));
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Eigen::MatrixXd colors;
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igl::jet(*z, true, colors);
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viewer.data.set_colors(colors);
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};
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viewer.launch();
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return 0;
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}
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