Dynamic updates to AABB tree; intersection-blocking mesh decimation (#2301)
* working insertion and rotation b-b-b-but pointers aren't stuck to m_primitive * insert now maintains primitive's pointers;+rotate is now getting heights in right ballpark * sibling rotations working (and helping); dry run test working (and helping) * working insertion, deletion (detach), and refit with padding. * working; inexact * working; inexact * working; inexact * note about poor assumptions * working well after bug fixes. before refactor into functions * simple self-intersection test function * moved all functions to files * docs * blocking directly in qslim. better docs. aabb templates/tests; * dont use size_t and fix namespace * brute-force too fast on linux * rm overloads in qslim/decimate; cgal template * fix coplanar bug; factor out raytri.c * fix and cgal debug * refactor fast_find; fix bugs in fast_find; fix bugs in shared_vertex * tutorials running again * cleaned up aabb tutorials; templates * format docs * docs. arg names * template name * improve docs * debugging test * debugging test * debugging test * debugging test * debugging test * debugging test * debugging test * debugging test * ebuggin test * ebuggin test * add epsilon to ray_triangle ifs * erroneous includes * rm leftover includes * fix cmake bug * uh actually fix cmake bug * missing delete * simple insert test * don't pad all leaves F.rows() times * fix pad bug --------- Co-authored-by: Alec Jacobson <alecjacobson@adobe.com>
This commit is contained in:
co-authored by
Alec Jacobson
parent
7c9387c92b
commit
112c1b8e48
@@ -1,8 +1,8 @@
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#include <igl/readOFF.h>
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#include <igl/combine.h>
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#include <igl/read_triangle_mesh.h>
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#include <igl/AABB.h>
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#include <igl/unique.h>
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#include <igl/opengl/glfw/Viewer.h>
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#include <igl/opengl/glfw/imgui/ImGuiMenu.h>
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#include <igl/fast_find_intersections.h>
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@@ -17,26 +17,24 @@ double slice_z;
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void update_visualization(igl::opengl::glfw::Viewer & viewer)
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{
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Eigen::MatrixXi I;
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Eigen::MatrixXd edges;
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//shifted intersection object
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Eigen::MatrixXd V2_(V2.rows(),V2.cols());
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V2_<< V2.col(0), V2.col(1), V2.col(2).array()+slice_z;
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igl::fast_find_intersections(tree, V1,F1, V2_,F2, I,edges);
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Eigen::MatrixXi edges_link=Eigen::MatrixXi::NullaryExpr(edges.rows()/2,2, [](int i,int j) { return i*2+j;});
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Eigen::MatrixXi IF,EE;
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Eigen::MatrixXd EV;
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Eigen::VectorXi EI;
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igl::fast_find_intersections(tree, V1,F1, V2_,F2,false,false,IF,EV,EE,EI);
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// Plot the edges of the intersects
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viewer.data().set_edges ( edges, edges_link, Eigen::RowVector3d(1,0,0));
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viewer.data().set_edges( EV,EE, Eigen::RowVector3d(1,0,0));
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// show faces which are intersected
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Eigen::VectorXd face_data=Eigen::VectorXd::Zero(F1.rows());
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for(int i=0; i<I.rows(); ++i)
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face_data(I(i,0)) = 1.0;
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viewer.data().set_data(face_data);
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Eigen::VectorXi I;
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igl::unique(IF,I);
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Eigen::VectorXd D = Eigen::MatrixXd::Zero(F1.rows(),1);
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D(I).setConstant(1.0);
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viewer.data().set_data(D,0,1,igl::COLOR_MAP_TYPE_PARULA);
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}
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@@ -61,8 +59,10 @@ bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int mod)
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int main(int argc, char *argv[])
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{
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// Load two meshes
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igl::readOFF(TUTORIAL_SHARED_PATH "/cow.off", V1, F1);
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igl::readOFF(TUTORIAL_SHARED_PATH "/planexy.off", V2, F2);
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igl::read_triangle_mesh(
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argc<=1?TUTORIAL_SHARED_PATH "/cow.off" :argv[1],V1,F1);
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igl::read_triangle_mesh(
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argc<=2?TUTORIAL_SHARED_PATH "/planexy.off":argv[2],V2,F2);
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// initialize AABB tree with first mesh (it doesn't move)
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tree.init(V1,F1);
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@@ -81,13 +81,11 @@ int main(int argc, char *argv[])
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// Plot the mesh
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igl::opengl::glfw::Viewer viewer;
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viewer.data().set_mesh(V1, F1);
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viewer.data().set_face_based(true);
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update_visualization(viewer);
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igl::opengl::glfw::imgui::ImGuiMenu menu;
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//plugin.widgets.push_back(&menu);
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menu.callback_draw_viewer_window = [](){};
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viewer.callback_key_down = &key_down;
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// show the cow closer
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