updated embree, fixed cmakefiles, still some bugs in the tutorial example
This commit is contained in:
+69
-27
@@ -1,5 +1,5 @@
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// ======================================================================== //
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// Copyright 2009-2013 Intel Corporation //
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// Copyright 2009-2014 Intel Corporation //
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// //
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// Licensed under the Apache License, Version 2.0 (the "License"); //
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// you may not use this file except in compliance with the License. //
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@@ -16,6 +16,8 @@
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#include "../common/tutorial/tutorial_device.h"
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#if 0
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const int numSpheres = 1000;
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const int numPhi = 5;
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@@ -28,16 +30,36 @@ const int numTheta = 2*numPhi;
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/* scene data */
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RTCScene g_scene = NULL;
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Vec3f position[numSpheres];
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Vec3f colors[numSpheres+1];
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Vec3fa position[numSpheres];
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Vec3fa colors[numSpheres+1];
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float radius[numSpheres];
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int disabledID = -1;
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/* render function to use */
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renderPixelFunc renderPixel;
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/* error reporting function */
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void error_handler(const RTCError code, const int8* str)
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{
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printf("Embree: ");
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switch (code) {
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case RTC_UNKNOWN_ERROR : printf("RTC_UNKNOWN_ERROR"); break;
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case RTC_INVALID_ARGUMENT : printf("RTC_INVALID_ARGUMENT"); break;
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case RTC_INVALID_OPERATION: printf("RTC_INVALID_OPERATION"); break;
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case RTC_OUT_OF_MEMORY : printf("RTC_OUT_OF_MEMORY"); break;
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case RTC_UNSUPPORTED_CPU : printf("RTC_UNSUPPORTED_CPU"); break;
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default : printf("invalid error code"); break;
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}
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if (str) {
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printf(" (");
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while (*str) putchar(*str++);
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printf(")\n");
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}
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abort();
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}
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/* adds a sphere to the scene */
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unsigned int createSphere (RTCGeometryFlags flags, const Vec3f pos, const float r)
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unsigned int createSphere (RTCGeometryFlags flags, const Vec3fa& pos, const float r)
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{
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/* create a triangulated sphere */
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unsigned int mesh = rtcNewTriangleMesh (g_scene, flags, 2*numTheta*(numPhi-1), numTheta*(numPhi+1));
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@@ -91,6 +113,13 @@ unsigned int createSphere (RTCGeometryFlags flags, const Vec3f pos, const float
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return mesh;
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}
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/* rtcCommitThread called by all ISPC worker threads to enable parallel build */
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#if defined(PARALLEL_COMMIT)
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task void parallelCommit(RTCScene scene) {
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rtcCommitThread (scene,threadIndex,threadCount);
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}
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#endif
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/* adds a ground plane to the scene */
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unsigned int addGroundPlane (RTCScene scene_i)
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{
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@@ -120,6 +149,9 @@ extern "C" void device_init (int8* cfg)
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/* initialize ray tracing core */
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rtcInit(cfg);
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/* set error handler */
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rtcSetErrorFunction(error_handler);
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/* create scene */
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g_scene = rtcNewScene(RTC_SCENE_DYNAMIC,RTC_INTERSECT1);
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@@ -128,7 +160,8 @@ extern "C" void device_init (int8* cfg)
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{
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const float phi = i*2.0f*float(pi)/numSpheres;
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const float r = 2.0f*float(pi)/numSpheres;
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const Vec3f p = mul(2.0f,Vec3f(sin(phi),0.0f,-cos(phi)));
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const Vec3fa p = 2.0f*Vec3fa(sin(phi),0.0f,-cos(phi));
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//RTCGeometryFlags flags = i%3 == 0 ? RTC_GEOMETRY_STATIC : i%3 == 1 ? RTC_GEOMETRY_DEFORMABLE : RTC_GEOMETRY_DYNAMIC;
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RTCGeometryFlags flags = i%2 ? RTC_GEOMETRY_DEFORMABLE : RTC_GEOMETRY_DYNAMIC;
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//RTCGeometryFlags flags = RTC_GEOMETRY_DEFORMABLE;
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int id = createSphere(flags,p,r);
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@@ -141,10 +174,14 @@ extern "C" void device_init (int8* cfg)
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/* add ground plane to scene */
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int id = addGroundPlane(g_scene);
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colors[id] = Vec3f(1.0f,1.0f,1.0f);
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colors[id] = Vec3fa(1.0f,1.0f,1.0f);
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/* commit changes to scene */
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#if !defined(PARALLEL_COMMIT)
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rtcCommit (g_scene);
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#else
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launch[ getNumHWThreads() ] parallelCommit(g_scene);
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#endif
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/* set start render mode */
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renderPixel = renderPixelStandard;
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@@ -154,7 +191,7 @@ extern "C" void device_init (int8* cfg)
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void animateSphere (int taskIndex, Vertex* vertices,
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const float rcpNumTheta,
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const float rcpNumPhi,
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const Vec3f pos,
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const Vec3fa& pos,
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const float r,
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const float f)
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{
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@@ -171,12 +208,12 @@ void animateSphere (int taskIndex, Vertex* vertices,
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}
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/* task that renders a single screen tile */
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Vec3fa renderPixelStandard(int x, int y, const Vec3fa& vx, const Vec3fa& vy, const Vec3fa& vz, const Vec3fa& p)
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Vec3fa renderPixelStandard(float x, float y, const Vec3fa& vx, const Vec3fa& vy, const Vec3fa& vz, const Vec3fa& p)
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{
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/* initialize ray */
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RTCRay ray;
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ray.org = p;
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ray.dir = normalize(add(mul(x,vx), mul(y,vy), vz));
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ray.dir = normalize(x*vx + y*vy + vz);
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ray.tnear = 0.0f;
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ray.tfar = inf;
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ray.geomID = RTC_INVALID_GEOMETRY_ID;
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@@ -188,16 +225,16 @@ Vec3fa renderPixelStandard(int x, int y, const Vec3fa& vx, const Vec3fa& vy, con
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rtcIntersect(g_scene,ray);
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/* shade pixels */
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Vec3f color = Vec3f(0.0f);
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Vec3fa color = Vec3fa(0.0f);
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if (ray.geomID != RTC_INVALID_GEOMETRY_ID)
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{
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Vec3f diffuse = colors[ray.geomID];
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color = add(color,mul(diffuse,0.1f));
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Vec3f lightDir = normalize(Vec3f(-1,-1,-1));
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Vec3fa diffuse = colors[ray.geomID];
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color = color + diffuse*0.1f; // FIXME: +=
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Vec3fa lightDir = normalize(Vec3fa(-1,-1,-1));
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/* initialize shadow ray */
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RTCRay shadow;
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shadow.org = add(ray.org,mul(ray.tfar,ray.dir));
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shadow.org = ray.org + ray.tfar*ray.dir;
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shadow.dir = neg(lightDir);
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shadow.tnear = 0.001f;
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shadow.tfar = inf;
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@@ -211,7 +248,7 @@ Vec3fa renderPixelStandard(int x, int y, const Vec3fa& vx, const Vec3fa& vy, con
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/* add light contribution */
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if (shadow.geomID)
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color = add(color,mul(diffuse,clamp(-dot(lightDir,normalize(ray.Ng)),0.0f,1.0f)));
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color = color + diffuse*clamp(-dot(lightDir,normalize(ray.Ng)),0.0f,1.0f); // FIXME: +=
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}
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return color;
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}
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@@ -221,10 +258,10 @@ void renderTile(int taskIndex, int* pixels,
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const int width,
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const int height,
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const float time,
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const Vec3f& vx,
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const Vec3f& vy,
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const Vec3f& vz,
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const Vec3f& p,
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const Vec3fa& vx,
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const Vec3fa& vy,
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const Vec3fa& vz,
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const Vec3fa& p,
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const int numTilesX,
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const int numTilesY)
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{
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@@ -238,7 +275,7 @@ void renderTile(int taskIndex, int* pixels,
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for (int y = y0; y<y1; y++) for (int x = x0; x<x1; x++)
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{
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/* calculate pixel color */
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Vec3f color = renderPixel(x,y,vx,vy,vz,p);
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Vec3fa color = renderPixel(x,y,vx,vy,vz,p);
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/* write color to framebuffer */
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unsigned int r = (unsigned int) (255.0f * clamp(color.x,0.0f,1.0f));
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@@ -255,13 +292,13 @@ void animateSphere (int id, float time)
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Vertex* vertices = (Vertex*) rtcMapBuffer(g_scene,id,RTC_VERTEX_BUFFER);
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const float rcpNumTheta = rcp((float)numTheta);
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const float rcpNumPhi = rcp((float)numPhi);
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const Vec3f pos = position[id];
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const Vec3fa pos = position[id];
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const float r = radius[id];
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const float f = 2.0f*(1.0f+0.5f*sin(time));
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/* loop over all vertices */
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#if 0
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launch_animateSphere(numPhi+1,vertices,rcpNumTheta,rcpNumPhi,pos,r,f);
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#if 1 // enables parallel execution
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launch_animateSphere(animateSphere,numPhi+1,vertices,rcpNumTheta,rcpNumPhi,pos,r,f);
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#else
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for (int phi = 0; phi <numPhi+1; phi++) for (int theta = 0; theta<numTheta; theta++)
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{
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@@ -285,17 +322,22 @@ extern "C" void device_render (int* pixels,
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const int width,
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const int height,
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const float time,
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const Vec3f& vx,
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const Vec3f& vy,
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const Vec3f& vz,
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const Vec3f& p)
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const Vec3fa& vx,
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const Vec3fa& vy,
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const Vec3fa& vz,
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const Vec3fa& p)
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{
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/* animate sphere */
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for (int i=0; i<numSpheres; i++)
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animateSphere(i,time+i);
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/* commit changes to scene */
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#if !defined(PARALLEL_COMMIT)
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rtcCommit (g_scene);
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#else
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launch[ getNumHWThreads() ] parallelCommit(g_scene);
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#endif
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/* render all pixels */
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const int numTilesX = (width +TILE_SIZE_X-1)/TILE_SIZE_X;
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