updated embree, fixed cmakefiles, still some bugs in the tutorial example

This commit is contained in:
Daniele Panozzo
2015-02-04 22:48:31 +01:00
parent a60ebfa801
commit 17c9429d26
744 changed files with 93222 additions and 82688 deletions
+51 -9
View File
@@ -1,5 +1,5 @@
// ======================================================================== //
// Copyright 2009-2013 Intel Corporation //
// Copyright 2009-2014 Intel Corporation //
// //
// Licensed under the Apache License, Version 2.0 (the "License"); //
// you may not use this file except in compliance with the License. //
@@ -16,6 +16,8 @@
#include "../common/tutorial/tutorial_device.isph"
#define PARALLEL_COMMIT
#if 0
const uniform int numSpheres = 1000;
const uniform int numPhi = 5;
@@ -36,8 +38,28 @@ uniform int disabledID = -1;
/* render function to use */
renderPixelFunc renderPixel;
/* error reporting function */
void error_handler(const uniform RTCError code, const uniform int8* uniform str)
{
print("Embree: ");
switch (code) {
case RTC_UNKNOWN_ERROR : print("RTC_UNKNOWN_ERROR"); break;
case RTC_INVALID_ARGUMENT : print("RTC_INVALID_ARGUMENT"); break;
case RTC_INVALID_OPERATION: print("RTC_INVALID_OPERATION"); break;
case RTC_OUT_OF_MEMORY : print("RTC_OUT_OF_MEMORY"); break;
case RTC_UNSUPPORTED_CPU : print("RTC_UNSUPPORTED_CPU"); break;
default : print("invalid error code"); break;
}
if (str) {
print(" (");
while (*str) putchar(*str++);
print(")\n");
}
abort();
}
/* adds a sphere to the scene */
uniform unsigned int createSphere (uniform RTCGeometryFlags flags, const uniform Vec3f pos, const uniform float r)
uniform unsigned int createSphere (uniform RTCGeometryFlags flags, const uniform Vec3f& pos, const uniform float r)
{
/* create a triangulated sphere */
uniform unsigned int mesh = rtcNewTriangleMesh (g_scene, flags, 2*numTheta*(numPhi-1), numTheta*(numPhi+1));
@@ -91,6 +113,13 @@ uniform unsigned int createSphere (uniform RTCGeometryFlags flags, const uniform
return mesh;
}
/* rtcCommitThread called by all ISPC worker threads to enable parallel build */
#if defined(PARALLEL_COMMIT)
task void parallelCommit(RTCScene scene) {
rtcCommitThread (scene,threadIndex,threadCount);
}
#endif
/* adds a ground plane to the scene */
uniform unsigned int addGroundPlane (RTCScene scene_i)
{
@@ -120,6 +149,9 @@ export void device_init (uniform int8* uniform cfg)
/* initialize ray tracing core */
rtcInit(cfg);
/* set error handler */
rtcSetErrorFunction(error_handler);
/* create scene */
g_scene = rtcNewScene(RTC_SCENE_DYNAMIC,RTC_INTERSECT_UNIFORM | RTC_INTERSECT_VARYING);
@@ -128,7 +160,8 @@ export void device_init (uniform int8* uniform cfg)
{
const uniform float phi = i*2.0f*pi/numSpheres;
const uniform float r = 2.0f*pi/numSpheres;
const uniform Vec3f p = mul(2.0f,make_Vec3f(sin(phi),0.0f,-cos(phi)));
const uniform Vec3f p = 2.0f*make_Vec3f(sin(phi),0.0f,-cos(phi));
//uniform RTCGeometryFlags flags = i%3 == 0 ? RTC_GEOMETRY_STATIC : i%3 == 1 ? RTC_GEOMETRY_DEFORMABLE : RTC_GEOMETRY_DYNAMIC;
uniform RTCGeometryFlags flags = i%2 ? RTC_GEOMETRY_DEFORMABLE : RTC_GEOMETRY_DYNAMIC;
//uniform RTCGeometryFlags flags = RTC_GEOMETRY_DEFORMABLE;
uniform int id = createSphere(flags,p,r);
@@ -144,7 +177,11 @@ export void device_init (uniform int8* uniform cfg)
colors[id] = make_Vec3f(1.0f,1.0f,1.0f);
/* commit changes to scene */
#if !defined(PARALLEL_COMMIT)
rtcCommit (g_scene);
#else
launch[ getNumHWThreads() ] parallelCommit(g_scene); sync;
#endif
/* set start render mode */
renderPixel = renderPixelStandard;
@@ -154,7 +191,7 @@ export void device_init (uniform int8* uniform cfg)
task void animateSphere (uniform Vertex* uniform vertices,
const uniform float rcpNumTheta,
const uniform float rcpNumPhi,
const uniform Vec3f pos,
const uniform Vec3f& pos,
const uniform float r,
const uniform float f)
{
@@ -171,12 +208,12 @@ task void animateSphere (uniform Vertex* uniform vertices,
}
/* task that renders a single screen tile */
Vec3f renderPixelStandard(int x, int y, const uniform Vec3f& vx, const uniform Vec3f& vy, const uniform Vec3f& vz, const uniform Vec3f& p)
Vec3f renderPixelStandard(float x, float y, const uniform Vec3f& vx, const uniform Vec3f& vy, const uniform Vec3f& vz, const uniform Vec3f& p)
{
/* initialize ray */
RTCRay ray;
ray.org = p;
ray.dir = normalize(add(mul(x,vx), mul(y,vy), vz));
ray.dir = normalize(x*vx + y*vy + vz);
ray.tnear = 0.0f;
ray.tfar = inf;
ray.geomID = RTC_INVALID_GEOMETRY_ID;
@@ -192,12 +229,12 @@ Vec3f renderPixelStandard(int x, int y, const uniform Vec3f& vx, const uniform V
if (ray.geomID != RTC_INVALID_GEOMETRY_ID)
{
Vec3f diffuse = colors[ray.geomID];
color = add(color,mul(diffuse,0.1f));
color = color + diffuse*0.1f; // FIXME: +=
Vec3f lightDir = normalize(make_Vec3f(-1,-1,-1));
/* initialize shadow ray */
RTCRay shadow;
shadow.org = add(ray.org,mul(ray.tfar,ray.dir));
shadow.org = ray.org + ray.tfar*ray.dir;
shadow.dir = neg(lightDir);
shadow.tnear = 0.001f;
shadow.tfar = inf;
@@ -211,7 +248,7 @@ Vec3f renderPixelStandard(int x, int y, const uniform Vec3f& vx, const uniform V
/* add light contribution */
if (shadow.geomID)
color = add(color,mul(diffuse,clamp(-dot(lightDir,normalize(ray.Ng)),0.0f,1.0f)));
color = color + diffuse*clamp(-dot(lightDir,normalize(ray.Ng)),0.0f,1.0f); // FIXME: +=
}
return color;
}
@@ -295,7 +332,12 @@ export void device_render (uniform int* uniform pixels,
animateSphere(i,time+i);
/* commit changes to scene */
#if !defined(PARALLEL_COMMIT)
rtcCommit (g_scene);
#else
launch[ getNumHWThreads() ] parallelCommit(g_scene); sync;
#endif
/* render all pixels */
const uniform int numTilesX = (width +TILE_SIZE_X-1)/TILE_SIZE_X;