updated embree, fixed cmakefiles, still some bugs in the tutorial example
This commit is contained in:
+137
-89
@@ -1,5 +1,5 @@
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// ======================================================================== //
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// Copyright 2009-2013 Intel Corporation //
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// Copyright 2009-2014 Intel Corporation //
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// //
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// Licensed under the Apache License, Version 2.0 (the "License"); //
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// you may not use this file except in compliance with the License. //
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@@ -19,9 +19,31 @@
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const int numPhi = 5;
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const int numTheta = 2*numPhi;
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//
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/* render function to use */
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renderPixelFunc renderPixel;
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/* error reporting function */
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void error_handler(const RTCError code, const int8* str)
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{
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printf("Embree: ");
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switch (code) {
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case RTC_UNKNOWN_ERROR : printf("RTC_UNKNOWN_ERROR"); break;
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case RTC_INVALID_ARGUMENT : printf("RTC_INVALID_ARGUMENT"); break;
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case RTC_INVALID_OPERATION: printf("RTC_INVALID_OPERATION"); break;
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case RTC_OUT_OF_MEMORY : printf("RTC_OUT_OF_MEMORY"); break;
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case RTC_UNSUPPORTED_CPU : printf("RTC_UNSUPPORTED_CPU"); break;
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default : printf("invalid error code"); break;
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}
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if (str) {
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printf(" (");
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while (*str) putchar(*str++);
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printf(")\n");
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}
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abort();
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}
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// ======================================================================== //
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// User defined instancing //
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// ======================================================================== //
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@@ -34,24 +56,24 @@ struct Instance
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int userID;
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AffineSpace3f local2world;
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AffineSpace3f world2local;
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Vec3f lower;
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Vec3f upper;
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Vec3fa lower;
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Vec3fa upper;
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};
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void instanceBoundsFunc(const Instance* instance, size_t item, RTCBounds* bounds_o)
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{
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Vec3f l = instance->lower;
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Vec3f u = instance->upper;
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Vec3f p000 = xfmPoint(instance->local2world,Vec3f(l.x,l.y,l.z));
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Vec3f p001 = xfmPoint(instance->local2world,Vec3f(l.x,l.y,u.z));
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Vec3f p010 = xfmPoint(instance->local2world,Vec3f(l.x,u.y,l.z));
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Vec3f p011 = xfmPoint(instance->local2world,Vec3f(l.x,u.y,u.z));
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Vec3f p100 = xfmPoint(instance->local2world,Vec3f(u.x,l.y,l.z));
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Vec3f p101 = xfmPoint(instance->local2world,Vec3f(u.x,l.y,u.z));
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Vec3f p110 = xfmPoint(instance->local2world,Vec3f(u.x,u.y,l.z));
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Vec3f p111 = xfmPoint(instance->local2world,Vec3f(u.x,u.y,u.z));
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Vec3f lower = min(min(min(p000,p001),min(p010,p011)),min(min(p100,p101),min(p110,p111)));
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Vec3f upper = max(max(max(p000,p001),max(p010,p011)),max(max(p100,p101),max(p110,p111)));
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Vec3fa l = instance->lower;
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Vec3fa u = instance->upper;
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Vec3fa p000 = xfmPoint(instance->local2world,Vec3fa(l.x,l.y,l.z));
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Vec3fa p001 = xfmPoint(instance->local2world,Vec3fa(l.x,l.y,u.z));
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Vec3fa p010 = xfmPoint(instance->local2world,Vec3fa(l.x,u.y,l.z));
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Vec3fa p011 = xfmPoint(instance->local2world,Vec3fa(l.x,u.y,u.z));
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Vec3fa p100 = xfmPoint(instance->local2world,Vec3fa(u.x,l.y,l.z));
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Vec3fa p101 = xfmPoint(instance->local2world,Vec3fa(u.x,l.y,u.z));
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Vec3fa p110 = xfmPoint(instance->local2world,Vec3fa(u.x,u.y,l.z));
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Vec3fa p111 = xfmPoint(instance->local2world,Vec3fa(u.x,u.y,u.z));
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Vec3fa lower = min(min(min(p000,p001),min(p010,p011)),min(min(p100,p101),min(p110,p111)));
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Vec3fa upper = max(max(max(p000,p001),max(p010,p011)),max(max(p100,p101),max(p110,p111)));
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bounds_o->lower_x = lower.x;
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bounds_o->lower_y = lower.y;
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bounds_o->lower_z = lower.z;
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@@ -62,8 +84,8 @@ void instanceBoundsFunc(const Instance* instance, size_t item, RTCBounds* bounds
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void instanceIntersectFunc(const Instance* instance, RTCRay& ray, size_t item)
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{
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const Vec3f ray_org = ray.org;
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const Vec3f ray_dir = ray.dir;
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const Vec3fa ray_org = ray.org;
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const Vec3fa ray_dir = ray.dir;
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const int geomID = ray.geomID;
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ray.org = xfmPoint (instance->world2local,ray_org);
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ray.dir = xfmVector(instance->world2local,ray_dir);
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@@ -77,8 +99,8 @@ void instanceIntersectFunc(const Instance* instance, RTCRay& ray, size_t item)
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void instanceOccludedFunc(const Instance* instance, RTCRay& ray, size_t item)
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{
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const Vec3f ray_org = ray.org;
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const Vec3f ray_dir = ray.dir;
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const Vec3fa ray_org = ray.org;
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const Vec3fa ray_dir = ray.dir;
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ray.org = xfmPoint (instance->world2local,ray_org);
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ray.dir = xfmVector(instance->world2local,ray_dir);
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rtcOccluded(instance->object,ray);
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@@ -86,17 +108,17 @@ void instanceOccludedFunc(const Instance* instance, RTCRay& ray, size_t item)
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ray.dir = ray_dir;
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}
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Instance* createInstance (RTCScene scene, RTCScene object, int userID, Vec3f lower, Vec3f upper)
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Instance* createInstance (RTCScene scene, RTCScene object, int userID, const Vec3fa& lower, const Vec3fa& upper)
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{
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Instance* instance = new Instance;
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instance->object = object;
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instance->userID = userID;
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instance->lower = lower;
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instance->upper = upper;
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instance->local2world.l.vx = Vec3f(1,0,0);
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instance->local2world.l.vy = Vec3f(0,1,0);
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instance->local2world.l.vz = Vec3f(0,0,1);
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instance->local2world.p = Vec3f(0,0,0);
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instance->local2world.l.vx = Vec3fa(1,0,0);
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instance->local2world.l.vy = Vec3fa(0,1,0);
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instance->local2world.l.vz = Vec3fa(0,0,1);
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instance->local2world.p = Vec3fa(0,0,0);
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instance->geometry = rtcNewUserGeometry(scene,1);
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rtcSetUserData(scene,instance->geometry,instance);
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rtcSetBoundsFunction(scene,instance->geometry,(RTCBoundsFunc)&instanceBoundsFunc);
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@@ -119,7 +141,7 @@ void updateInstance (RTCScene scene, Instance* instance)
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struct Sphere
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{
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ALIGNED_STRUCT
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Vec3f p; //!< position of the sphere
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Vec3fa p; //!< position of the sphere
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float r; //!< radius of the sphere
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unsigned int geomID;
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};
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@@ -138,7 +160,7 @@ void sphereBoundsFunc(const Sphere* spheres, size_t item, RTCBounds* bounds_o)
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void sphereIntersectFunc(const Sphere* spheres, RTCRay& ray, size_t item)
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{
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const Sphere& sphere = spheres[item];
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const Vec3f v = sub(ray.org,sphere.p);
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const Vec3fa v = ray.org-sphere.p;
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const float A = dot(ray.dir,ray.dir);
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const float B = 2.0f*dot(v,ray.dir);
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const float C = dot(v,v) - sqr(sphere.r);
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@@ -154,7 +176,7 @@ void sphereIntersectFunc(const Sphere* spheres, RTCRay& ray, size_t item)
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ray.tfar = t0;
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ray.geomID = sphere.geomID;
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ray.primID = item;
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ray.Ng = sub(add(ray.org,mul(t0,ray.dir)),sphere.p);
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ray.Ng = ray.org+t0*ray.dir-sphere.p;
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}
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if ((ray.tnear < t1) & (t1 < ray.tfar)) {
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ray.u = 0.0f;
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@@ -162,14 +184,14 @@ void sphereIntersectFunc(const Sphere* spheres, RTCRay& ray, size_t item)
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ray.tfar = t1;
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ray.geomID = sphere.geomID;
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ray.primID = item;
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ray.Ng = sub(add(ray.org,mul(t1,ray.dir)),sphere.p);
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ray.Ng = ray.org+t1*ray.dir-sphere.p;
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}
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}
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void sphereOccludedFunc(const Sphere* spheres, RTCRay& ray, size_t item)
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{
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const Sphere& sphere = spheres[item];
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const Vec3f v = sub(ray.org,sphere.p);
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const Vec3fa v = ray.org-sphere.p;
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const float A = dot(ray.dir,ray.dir);
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const float B = 2.0f*dot(v,ray.dir);
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const float C = dot(v,v) - sqr(sphere.r);
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@@ -187,7 +209,7 @@ void sphereOccludedFunc(const Sphere* spheres, RTCRay& ray, size_t item)
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}
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}
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Sphere* createAnalyticalSphere (RTCScene scene, Vec3f p, float r)
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Sphere* createAnalyticalSphere (RTCScene scene, const Vec3fa& p, float r)
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{
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unsigned int geomID = rtcNewUserGeometry(scene,1);
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Sphere* sphere = new Sphere;
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@@ -217,7 +239,7 @@ Sphere* createAnalyticalSpheres (RTCScene scene, size_t N)
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// Triangular sphere geometry //
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// ======================================================================== //
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unsigned int createTriangulatedSphere (RTCScene scene, Vec3f p, float r)
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unsigned int createTriangulatedSphere (RTCScene scene, const Vec3fa& p, float r)
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{
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/* create triangle mesh */
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unsigned int mesh = rtcNewTriangleMesh (scene, RTC_GEOMETRY_STATIC, 2*numTheta*(numPhi-1), numTheta*(numPhi+1));
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@@ -305,7 +327,14 @@ Instance* g_instance1 = NULL;
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Instance* g_instance2 = NULL;
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Instance* g_instance3 = NULL;
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Vec3f colors[5][4];
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Vec3fa colors[5][4];
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/* rtcCommitThread called by all ISPC worker threads to enable parallel build */
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#if defined(PARALLEL_COMMIT)
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task void parallelCommit(RTCScene scene) {
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rtcCommitThread (scene,threadIndex,threadCount);
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}
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#endif
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/* called by the C++ code for initialization */
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extern "C" void device_init (int8* cfg)
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@@ -313,78 +342,93 @@ extern "C" void device_init (int8* cfg)
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/* initialize ray tracing core */
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rtcInit(cfg);
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/* set error handler */
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rtcSetErrorFunction(error_handler);
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/* create scene */
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g_scene = rtcNewScene(RTC_SCENE_DYNAMIC,RTC_INTERSECT1);
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/* create scene with 4 analytical spheres */
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g_scene0 = rtcNewScene(RTC_SCENE_STATIC,RTC_INTERSECT1);
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Sphere* spheres = createAnalyticalSpheres(g_scene0,4);
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spheres[0].p = Vec3f( 0, 0,+1); spheres[0].r = 0.5f;
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spheres[1].p = Vec3f(+1, 0, 0); spheres[1].r = 0.5f;
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spheres[2].p = Vec3f( 0, 0,-1); spheres[2].r = 0.5f;
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spheres[3].p = Vec3f(-1, 0, 0); spheres[3].r = 0.5f;
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spheres[0].p = Vec3fa( 0, 0,+1); spheres[0].r = 0.5f;
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spheres[1].p = Vec3fa(+1, 0, 0); spheres[1].r = 0.5f;
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spheres[2].p = Vec3fa( 0, 0,-1); spheres[2].r = 0.5f;
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spheres[3].p = Vec3fa(-1, 0, 0); spheres[3].r = 0.5f;
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#if !defined(PARALLEL_COMMIT)
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rtcCommit(g_scene0);
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#else
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launch[ getNumHWThreads() ] parallelCommit(g_scene0);
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#endif
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/* create scene with 4 triangulated spheres */
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g_scene1 = rtcNewScene(RTC_SCENE_STATIC,RTC_INTERSECT1);
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createTriangulatedSphere(g_scene1,Vec3f( 0, 0,+1),0.5);
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createTriangulatedSphere(g_scene1,Vec3f(+1, 0, 0),0.5);
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createTriangulatedSphere(g_scene1,Vec3f( 0, 0,-1),0.5);
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createTriangulatedSphere(g_scene1,Vec3f(-1, 0, 0),0.5);
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createTriangulatedSphere(g_scene1,Vec3fa( 0, 0,+1),0.5);
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createTriangulatedSphere(g_scene1,Vec3fa(+1, 0, 0),0.5);
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createTriangulatedSphere(g_scene1,Vec3fa( 0, 0,-1),0.5);
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createTriangulatedSphere(g_scene1,Vec3fa(-1, 0, 0),0.5);
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#if !defined(PARALLEL_COMMIT)
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rtcCommit(g_scene1);
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#else
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launch[ getNumHWThreads() ] parallelCommit(g_scene1);
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#endif
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/* create scene with 2 triangulated and 2 analytical spheres */
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g_scene2 = rtcNewScene(RTC_SCENE_STATIC,RTC_INTERSECT1);
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createTriangulatedSphere(g_scene2,Vec3f( 0, 0,+1),0.5);
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createAnalyticalSphere (g_scene2,Vec3f(+1, 0, 0),0.5);
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createTriangulatedSphere(g_scene2,Vec3f( 0, 0,-1),0.5);
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createAnalyticalSphere (g_scene2,Vec3f(-1, 0, 0),0.5);
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createTriangulatedSphere(g_scene2,Vec3fa( 0, 0,+1),0.5);
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createAnalyticalSphere (g_scene2,Vec3fa(+1, 0, 0),0.5);
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createTriangulatedSphere(g_scene2,Vec3fa( 0, 0,-1),0.5);
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createAnalyticalSphere (g_scene2,Vec3fa(-1, 0, 0),0.5);
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#if !defined(PARALLEL_COMMIT)
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rtcCommit(g_scene2);
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#else
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launch[ getNumHWThreads() ] parallelCommit(g_scene2);
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#endif
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/* instantiate geometry */
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createGroundPlane(g_scene);
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g_instance0 = createInstance(g_scene,g_scene0,0,Vec3f(-2,-2,-2),Vec3f(+2,+2,+2));
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g_instance1 = createInstance(g_scene,g_scene1,1,Vec3f(-2,-2,-2),Vec3f(+2,+2,+2));
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g_instance2 = createInstance(g_scene,g_scene2,2,Vec3f(-2,-2,-2),Vec3f(+2,+2,+2));
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g_instance3 = createInstance(g_scene,g_scene2,3,Vec3f(-2,-2,-2),Vec3f(+2,+2,+2));
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g_instance0 = createInstance(g_scene,g_scene0,0,Vec3fa(-2,-2,-2),Vec3fa(+2,+2,+2));
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g_instance1 = createInstance(g_scene,g_scene1,1,Vec3fa(-2,-2,-2),Vec3fa(+2,+2,+2));
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g_instance2 = createInstance(g_scene,g_scene2,2,Vec3fa(-2,-2,-2),Vec3fa(+2,+2,+2));
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g_instance3 = createInstance(g_scene,g_scene2,3,Vec3fa(-2,-2,-2),Vec3fa(+2,+2,+2));
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/* set all colors */
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colors[0][0] = Vec3f(0.25,0,0);
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colors[0][1] = Vec3f(0.50,0,0);
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colors[0][2] = Vec3f(0.75,0,0);
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colors[0][3] = Vec3f(1.00,0,0);
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colors[0][0] = Vec3fa(0.25,0,0);
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colors[0][1] = Vec3fa(0.50,0,0);
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colors[0][2] = Vec3fa(0.75,0,0);
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colors[0][3] = Vec3fa(1.00,0,0);
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colors[1][0] = Vec3f(0,0.25,0);
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colors[1][1] = Vec3f(0,0.50,0);
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colors[1][2] = Vec3f(0,0.75,0);
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colors[1][3] = Vec3f(0,1.00,0);
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colors[1][0] = Vec3fa(0,0.25,0);
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colors[1][1] = Vec3fa(0,0.50,0);
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colors[1][2] = Vec3fa(0,0.75,0);
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colors[1][3] = Vec3fa(0,1.00,0);
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colors[2][0] = Vec3f(0,0,0.25);
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colors[2][1] = Vec3f(0,0,0.50);
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colors[2][2] = Vec3f(0,0,0.75);
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colors[2][3] = Vec3f(0,0,1.00);
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colors[2][0] = Vec3fa(0,0,0.25);
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colors[2][1] = Vec3fa(0,0,0.50);
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colors[2][2] = Vec3fa(0,0,0.75);
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colors[2][3] = Vec3fa(0,0,1.00);
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colors[3][0] = Vec3f(0.25,0.25,0);
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colors[3][1] = Vec3f(0.50,0.50,0);
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colors[3][2] = Vec3f(0.75,0.75,0);
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colors[3][3] = Vec3f(1.00,1.00,0);
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colors[3][0] = Vec3fa(0.25,0.25,0);
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colors[3][1] = Vec3fa(0.50,0.50,0);
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colors[3][2] = Vec3fa(0.75,0.75,0);
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colors[3][3] = Vec3fa(1.00,1.00,0);
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colors[4][0] = Vec3f(1.0,1.0,1.0);
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colors[4][1] = Vec3f(1.0,1.0,1.0);
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colors[4][2] = Vec3f(1.0,1.0,1.0);
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colors[4][3] = Vec3f(1.0,1.0,1.0);
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colors[4][0] = Vec3fa(1.0,1.0,1.0);
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colors[4][1] = Vec3fa(1.0,1.0,1.0);
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colors[4][2] = Vec3fa(1.0,1.0,1.0);
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colors[4][3] = Vec3fa(1.0,1.0,1.0);
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/* set start render mode */
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renderPixel = renderPixelStandard;
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}
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/* task that renders a single screen tile */
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Vec3fa renderPixelStandard(int x, int y, const Vec3fa& vx, const Vec3fa& vy, const Vec3fa& vz, const Vec3fa& p)
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Vec3fa renderPixelStandard(float x, float y, const Vec3fa& vx, const Vec3fa& vy, const Vec3fa& vz, const Vec3fa& p)
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{
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/* initialize ray */
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RTCRay ray;
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ray.org = p;
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ray.dir = normalize(add(mul(x,vx), mul(y,vy), vz));
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ray.dir = normalize(x*vx + y*vy + vz);
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ray.tnear = 0.0f;
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ray.tfar = inf;
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ray.geomID = RTC_INVALID_GEOMETRY_ID;
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@@ -397,18 +441,18 @@ Vec3fa renderPixelStandard(int x, int y, const Vec3fa& vx, const Vec3fa& vy, con
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rtcIntersect(g_scene,ray);
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/* shade pixels */
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Vec3f color = Vec3f(0.0f);
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Vec3fa color = Vec3fa(0.0f);
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if (ray.geomID != RTC_INVALID_GEOMETRY_ID)
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{
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Vec3f diffuse = Vec3f(0.0f);
|
||||
Vec3fa diffuse = Vec3fa(0.0f);
|
||||
if (ray.instID == 0) diffuse = colors[ray.instID][ray.primID];
|
||||
else diffuse = colors[ray.instID][ray.geomID];
|
||||
color = add(color,mul(diffuse,0.5));
|
||||
Vec3f lightDir = normalize(Vec3f(-1,-1,-1));
|
||||
color = color + diffuse*0.5; // FIXME: +=
|
||||
Vec3fa lightDir = normalize(Vec3fa(-1,-1,-1));
|
||||
|
||||
/* initialize shadow ray */
|
||||
RTCRay shadow;
|
||||
shadow.org = add(ray.org,mul(ray.tfar,ray.dir));
|
||||
shadow.org = ray.org + ray.tfar*ray.dir;
|
||||
shadow.dir = neg(lightDir);
|
||||
shadow.tnear = 0.001f;
|
||||
shadow.tfar = inf;
|
||||
@@ -422,7 +466,7 @@ Vec3fa renderPixelStandard(int x, int y, const Vec3fa& vx, const Vec3fa& vy, con
|
||||
|
||||
/* add light contribution */
|
||||
if (shadow.geomID)
|
||||
color = add(color,mul(diffuse,clamp(-dot(lightDir,normalize(ray.Ng)),0.0f,1.0f)));
|
||||
color = color + diffuse*clamp(-dot(lightDir,normalize(ray.Ng)),0.0f,1.0f); // FIXME: +=
|
||||
}
|
||||
return color;
|
||||
}
|
||||
@@ -432,10 +476,10 @@ void renderTile(int taskIndex, int* pixels,
|
||||
const int width,
|
||||
const int height,
|
||||
const float time,
|
||||
const Vec3f& vx,
|
||||
const Vec3f& vy,
|
||||
const Vec3f& vz,
|
||||
const Vec3f& p,
|
||||
const Vec3fa& vx,
|
||||
const Vec3fa& vy,
|
||||
const Vec3fa& vz,
|
||||
const Vec3fa& p,
|
||||
const int numTilesX,
|
||||
const int numTilesY)
|
||||
{
|
||||
@@ -449,7 +493,7 @@ void renderTile(int taskIndex, int* pixels,
|
||||
for (int y = y0; y<y1; y++) for (int x = x0; x<x1; x++)
|
||||
{
|
||||
/* calculate pixel color */
|
||||
Vec3f color = renderPixel(x,y,vx,vy,vz,p);
|
||||
Vec3fa color = renderPixel(x,y,vx,vy,vz,p);
|
||||
|
||||
/* write color to framebuffer */
|
||||
unsigned int r = (unsigned int) (255.0f * clamp(color.x,0.0f,1.0f));
|
||||
@@ -464,22 +508,26 @@ extern "C" void device_render (int* pixels,
|
||||
const int width,
|
||||
const int height,
|
||||
const float time,
|
||||
const Vec3f& vx,
|
||||
const Vec3f& vy,
|
||||
const Vec3f& vz,
|
||||
const Vec3f& p)
|
||||
const Vec3fa& vx,
|
||||
const Vec3fa& vy,
|
||||
const Vec3fa& vz,
|
||||
const Vec3fa& p)
|
||||
{
|
||||
/* move instances */
|
||||
float t = 0.7f*time;
|
||||
g_instance0->local2world.p = mul(2.0f,Vec3f(+cos(t),0.0f,+sin(t)));
|
||||
g_instance1->local2world.p = mul(2.0f,Vec3f(-cos(t),0.0f,-sin(t)));
|
||||
g_instance2->local2world.p = mul(2.0f,Vec3f(-sin(t),0.0f,+cos(t)));
|
||||
g_instance3->local2world.p = mul(2.0f,Vec3f(+sin(t),0.0f,-cos(t)));
|
||||
g_instance0->local2world.p = 2.0f*Vec3fa(+cos(t),0.0f,+sin(t));
|
||||
g_instance1->local2world.p = 2.0f*Vec3fa(-cos(t),0.0f,-sin(t));
|
||||
g_instance2->local2world.p = 2.0f*Vec3fa(-sin(t),0.0f,+cos(t));
|
||||
g_instance3->local2world.p = 2.0f*Vec3fa(+sin(t),0.0f,-cos(t));
|
||||
updateInstance(g_scene,g_instance0);
|
||||
updateInstance(g_scene,g_instance1);
|
||||
updateInstance(g_scene,g_instance2);
|
||||
updateInstance(g_scene,g_instance3);
|
||||
#if !defined(PARALLEL_COMMIT)
|
||||
rtcCommit (g_scene);
|
||||
#else
|
||||
launch[ getNumHWThreads() ] parallelCommit(g_scene);
|
||||
#endif
|
||||
|
||||
/* render all pixels */
|
||||
const int numTilesX = (width +TILE_SIZE_X-1)/TILE_SIZE_X;
|
||||
|
||||
Reference in New Issue
Block a user