updated embree, fixed cmakefiles, still some bugs in the tutorial example

This commit is contained in:
Daniele Panozzo
2015-02-04 22:48:31 +01:00
parent a60ebfa801
commit 17c9429d26
744 changed files with 93222 additions and 82688 deletions
+65 -17
View File
@@ -1,5 +1,5 @@
// ======================================================================== //
// Copyright 2009-2013 Intel Corporation //
// Copyright 2009-2014 Intel Corporation //
// //
// Licensed under the Apache License, Version 2.0 (the "License"); //
// you may not use this file except in compliance with the License. //
@@ -19,9 +19,31 @@
const uniform int numPhi = 5;
const uniform int numTheta = 2*numPhi;
//#define PARALLEL_COMMIT
/* render function to use */
renderPixelFunc renderPixel;
/* error reporting function */
void error_handler(const uniform RTCError code, const uniform int8* uniform str)
{
print("Embree: ");
switch (code) {
case RTC_UNKNOWN_ERROR : print("RTC_UNKNOWN_ERROR"); break;
case RTC_INVALID_ARGUMENT : print("RTC_INVALID_ARGUMENT"); break;
case RTC_INVALID_OPERATION: print("RTC_INVALID_OPERATION"); break;
case RTC_OUT_OF_MEMORY : print("RTC_OUT_OF_MEMORY"); break;
case RTC_UNSUPPORTED_CPU : print("RTC_UNSUPPORTED_CPU"); break;
default : print("invalid error code"); break;
}
if (str) {
print(" (");
while (*str) putchar(*str++);
print(")\n");
}
abort();
}
// ======================================================================== //
// User defined instancing //
// ======================================================================== //
@@ -86,7 +108,7 @@ void instanceOccludedFunc(const uniform Instance* uniform instance, varying RTCR
ray.dir = ray_dir;
}
uniform Instance* uniform createInstance (RTCScene scene, RTCScene object, uniform int userID, uniform Vec3f lower, uniform Vec3f upper)
uniform Instance* uniform createInstance (RTCScene scene, RTCScene object, uniform int userID, const uniform Vec3f& lower, const uniform Vec3f& upper)
{
uniform Instance* uniform instance = uniform new uniform Instance;
instance->object = object;
@@ -138,7 +160,7 @@ void sphereBoundsFunc(const uniform Sphere* uniform spheres, uniform size_t item
void sphereIntersectFunc(const uniform Sphere* uniform spheres, varying RTCRay& ray, uniform size_t item)
{
const uniform Sphere& sphere = spheres[item];
const Vec3f v = sub(ray.org,sphere.p);
const Vec3f v = ray.org-sphere.p;
const float A = dot(ray.dir,ray.dir);
const float B = 2.0f*dot(v,ray.dir);
const float C = dot(v,v) - sqr(sphere.r);
@@ -154,7 +176,7 @@ void sphereIntersectFunc(const uniform Sphere* uniform spheres, varying RTCRay&
ray.tfar = t0;
ray.geomID = sphere.geomID;
ray.primID = item;
ray.Ng = sub(add(ray.org,mul(t0,ray.dir)),sphere.p);
ray.Ng = ray.org+t0*ray.dir-sphere.p;
}
if ((ray.tnear < t1) & (t1 < ray.tfar)) {
ray.u = 0.0f;
@@ -162,14 +184,14 @@ void sphereIntersectFunc(const uniform Sphere* uniform spheres, varying RTCRay&
ray.tfar = t1;
ray.geomID = sphere.geomID;
ray.primID = item;
ray.Ng = sub(add(ray.org,mul(t1,ray.dir)),sphere.p);
ray.Ng = ray.org+t1*ray.dir-sphere.p;
}
}
void sphereOccludedFunc(const uniform Sphere* uniform spheres, varying RTCRay& ray, uniform size_t item)
{
const uniform Sphere& sphere = spheres[item];
const Vec3f v = sub(ray.org,sphere.p);
const Vec3f v = ray.org-sphere.p;
const float A = dot(ray.dir,ray.dir);
const float B = 2.0f*dot(v,ray.dir);
const float C = dot(v,v) - sqr(sphere.r);
@@ -187,7 +209,7 @@ void sphereOccludedFunc(const uniform Sphere* uniform spheres, varying RTCRay& r
}
}
uniform Sphere* uniform createAnalyticalSphere (RTCScene scene, uniform Vec3f p, uniform float r)
uniform Sphere* uniform createAnalyticalSphere (RTCScene scene, const uniform Vec3f& p, uniform float r)
{
uniform unsigned int geomID = rtcNewUserGeometry(scene,1);
uniform Sphere* uniform sphere = uniform new uniform Sphere;
@@ -217,7 +239,7 @@ uniform Sphere* uniform createAnalyticalSpheres (RTCScene scene, uniform size_t
// Triangular sphere geometry //
// ======================================================================== //
uniform unsigned int createTriangulatedSphere (RTCScene scene, uniform Vec3f p, uniform float r)
uniform unsigned int createTriangulatedSphere (RTCScene scene, const uniform Vec3f& p, uniform float r)
{
/* create triangle mesh */
uniform unsigned int mesh = rtcNewTriangleMesh (scene, RTC_GEOMETRY_STATIC, 2*numTheta*(numPhi-1), numTheta*(numPhi+1));
@@ -307,12 +329,22 @@ uniform Instance* uniform g_instance3 = NULL;
uniform Vec3f colors[5][4];
/* rtcCommitThread called by all ISPC worker threads to enable parallel build */
#if defined(PARALLEL_COMMIT)
task void parallelCommit(RTCScene scene) {
rtcCommitThread (scene,threadIndex,threadCount);
}
#endif
/* called by the C++ code for initialization */
export void device_init (uniform int8* uniform cfg)
{
/* initialize ray tracing core */
rtcInit(cfg);
/* set error handler */
rtcSetErrorFunction(error_handler);
/* create scene */
g_scene = rtcNewScene(RTC_SCENE_DYNAMIC,RTC_INTERSECT_UNIFORM | RTC_INTERSECT_VARYING);
@@ -323,7 +355,11 @@ export void device_init (uniform int8* uniform cfg)
spheres[1].p = make_Vec3f(+1, 0, 0); spheres[1].r = 0.5f;
spheres[2].p = make_Vec3f( 0, 0,-1); spheres[2].r = 0.5f;
spheres[3].p = make_Vec3f(-1, 0, 0); spheres[3].r = 0.5f;
#if !defined(PARALLEL_COMMIT)
rtcCommit(g_scene0);
#else
launch[ getNumHWThreads() ] parallelCommit(g_scene0); sync;
#endif
/* create scene with 4 triangulated spheres */
g_scene1 = rtcNewScene(RTC_SCENE_STATIC,RTC_INTERSECT_UNIFORM | RTC_INTERSECT_VARYING);
@@ -331,7 +367,11 @@ export void device_init (uniform int8* uniform cfg)
createTriangulatedSphere(g_scene1,make_Vec3f(+1, 0, 0),0.5);
createTriangulatedSphere(g_scene1,make_Vec3f( 0, 0,-1),0.5);
createTriangulatedSphere(g_scene1,make_Vec3f(-1, 0, 0),0.5);
#if !defined(PARALLEL_COMMIT)
rtcCommit(g_scene1);
#else
launch[ getNumHWThreads() ] parallelCommit(g_scene1); sync;
#endif
/* create scene with 2 triangulated and 2 analytical spheres */
g_scene2 = rtcNewScene(RTC_SCENE_STATIC,RTC_INTERSECT_UNIFORM | RTC_INTERSECT_VARYING);
@@ -339,7 +379,11 @@ export void device_init (uniform int8* uniform cfg)
createAnalyticalSphere (g_scene2,make_Vec3f(+1, 0, 0),0.5);
createTriangulatedSphere(g_scene2,make_Vec3f( 0, 0,-1),0.5);
createAnalyticalSphere (g_scene2,make_Vec3f(-1, 0, 0),0.5);
#if !defined(PARALLEL_COMMIT)
rtcCommit(g_scene2);
#else
launch[ getNumHWThreads() ] parallelCommit(g_scene2); sync;
#endif
/* instantiate geometry */
createGroundPlane(g_scene);
@@ -379,12 +423,12 @@ export void device_init (uniform int8* uniform cfg)
}
/* task that renders a single screen tile */
Vec3f renderPixelStandard(int x, int y, const uniform Vec3f& vx, const uniform Vec3f& vy, const uniform Vec3f& vz, const uniform Vec3f& p)
Vec3f renderPixelStandard(float x, float y, const uniform Vec3f& vx, const uniform Vec3f& vy, const uniform Vec3f& vz, const uniform Vec3f& p)
{
/* initialize ray */
RTCRay ray;
ray.org = p;
ray.dir = normalize(add(mul(x,vx), mul(y,vy), vz));
ray.dir = normalize(x*vx + y*vy + vz);
ray.tnear = 0.0f;
ray.tfar = inf;
ray.geomID = RTC_INVALID_GEOMETRY_ID;
@@ -403,12 +447,12 @@ Vec3f renderPixelStandard(int x, int y, const uniform Vec3f& vx, const uniform V
Vec3f diffuse = make_Vec3f(0.0f);
if (ray.instID == 0) diffuse = colors[ray.instID][ray.primID];
else diffuse = colors[ray.instID][ray.geomID];
color = add(color,mul(diffuse,0.5));
color = color + diffuse*0.5; // FIXME: +=
Vec3f lightDir = normalize(make_Vec3f(-1,-1,-1));
/* initialize shadow ray */
RTCRay shadow;
shadow.org = add(ray.org,mul(ray.tfar,ray.dir));
shadow.org = ray.org + ray.tfar*ray.dir;
shadow.dir = neg(lightDir);
shadow.tnear = 0.001f;
shadow.tfar = inf;
@@ -422,7 +466,7 @@ Vec3f renderPixelStandard(int x, int y, const uniform Vec3f& vx, const uniform V
/* add light contribution */
if (shadow.geomID)
color = add(color,mul(diffuse,clamp(-dot(lightDir,normalize(ray.Ng)),0.0f,1.0f)));
color = color + diffuse*clamp(-dot(lightDir,normalize(ray.Ng)),0.0f,1.0f); // FIXME: +=
}
return color;
}
@@ -471,15 +515,19 @@ export void device_render (uniform int* uniform pixels,
{
/* move instances */
uniform float t = 0.7f*time;
g_instance0->local2world.p = mul(2.0f,make_Vec3f(+cos(t),0.0f,+sin(t)));
g_instance1->local2world.p = mul(2.0f,make_Vec3f(-cos(t),0.0f,-sin(t)));
g_instance2->local2world.p = mul(2.0f,make_Vec3f(-sin(t),0.0f,+cos(t)));
g_instance3->local2world.p = mul(2.0f,make_Vec3f(+sin(t),0.0f,-cos(t)));
g_instance0->local2world.p = 2.0f*make_Vec3f(+cos(t),0.0f,+sin(t));
g_instance1->local2world.p = 2.0f*make_Vec3f(-cos(t),0.0f,-sin(t));
g_instance2->local2world.p = 2.0f*make_Vec3f(-sin(t),0.0f,+cos(t));
g_instance3->local2world.p = 2.0f*make_Vec3f(+sin(t),0.0f,-cos(t));
updateInstance(g_scene,g_instance0);
updateInstance(g_scene,g_instance1);
updateInstance(g_scene,g_instance2);
updateInstance(g_scene,g_instance3);
#if !defined(PARALLEL_COMMIT)
rtcCommit (g_scene);
#else
launch[ getNumHWThreads() ] parallelCommit(g_scene); sync;
#endif
/* render all pixels */
const uniform int numTilesX = (width +TILE_SIZE_X-1)/TILE_SIZE_X;