updated embree, fixed cmakefiles, still some bugs in the tutorial example

This commit is contained in:
Daniele Panozzo
2015-02-04 22:48:31 +01:00
parent a60ebfa801
commit 17c9429d26
744 changed files with 93222 additions and 82688 deletions
+54 -12
View File
@@ -1,5 +1,5 @@
// ======================================================================== //
// Copyright 2009-2013 Intel Corporation //
// Copyright 2009-2014 Intel Corporation //
// //
// Licensed under the Apache License, Version 2.0 (the "License"); //
// you may not use this file except in compliance with the License. //
@@ -16,13 +16,35 @@
#include "../common/tutorial/tutorial_device.isph"
#define PARALLEL_COMMIT
/* render function to use */
renderPixelFunc renderPixel;
/* error reporting function */
void error_handler(const uniform RTCError code, const uniform int8* uniform str)
{
print("Embree: ");
switch (code) {
case RTC_UNKNOWN_ERROR : print("RTC_UNKNOWN_ERROR"); break;
case RTC_INVALID_ARGUMENT : print("RTC_INVALID_ARGUMENT"); break;
case RTC_INVALID_OPERATION: print("RTC_INVALID_OPERATION"); break;
case RTC_OUT_OF_MEMORY : print("RTC_OUT_OF_MEMORY"); break;
case RTC_UNSUPPORTED_CPU : print("RTC_UNSUPPORTED_CPU"); break;
default : print("invalid error code"); break;
}
if (str) {
print(" (");
while (*str) putchar(*str++);
print(")\n");
}
abort();
}
const uniform int numPhi = 5;
const uniform int numTheta = 2*numPhi;
uniform unsigned int createTriangulatedSphere (RTCScene scene, uniform Vec3f p, uniform float r)
uniform unsigned int createTriangulatedSphere (RTCScene scene, const uniform Vec3f& p, uniform float r)
{
/* create triangle mesh */
uniform unsigned int mesh = rtcNewTriangleMesh (scene, RTC_GEOMETRY_STATIC, 2*numTheta*(numPhi-1), numTheta*(numPhi+1));
@@ -110,12 +132,22 @@ uniform unsigned int g_instance3 = -1;
uniform Vec3f colors[4][4];
/* rtcCommitThread called by all ISPC worker threads to enable parallel build */
#if defined(PARALLEL_COMMIT)
task void parallelCommit(RTCScene scene) {
rtcCommitThread (scene,threadIndex,threadCount);
}
#endif
/* called by the C++ code for initialization */
export void device_init (uniform int8* uniform cfg)
{
/* initialize ray tracing core */
rtcInit(cfg);
/* set error handler */
rtcSetErrorFunction(error_handler);
/* create scene */
g_scene = rtcNewScene(RTC_SCENE_DYNAMIC,RTC_INTERSECT_UNIFORM | RTC_INTERSECT_VARYING);
@@ -125,7 +157,12 @@ export void device_init (uniform int8* uniform cfg)
createTriangulatedSphere(g_scene1,make_Vec3f(+1, 0, 0),0.5);
createTriangulatedSphere(g_scene1,make_Vec3f( 0, 0,-1),0.5);
createTriangulatedSphere(g_scene1,make_Vec3f(-1, 0, 0),0.5);
rtcCommit(g_scene1);
#if !defined(PARALLEL_COMMIT)
rtcCommit (g_scene1);
#else
launch[ getNumHWThreads() ] parallelCommit(g_scene1); sync;
#endif
/* instantiate geometry */
g_instance0 = rtcNewInstance(g_scene,g_scene1);
@@ -160,12 +197,12 @@ export void device_init (uniform int8* uniform cfg)
}
/* task that renders a single screen tile */
Vec3f renderPixelStandard(int x, int y, const uniform Vec3f& vx, const uniform Vec3f& vy, const uniform Vec3f& vz, const uniform Vec3f& p)
Vec3f renderPixelStandard(float x, float y, const uniform Vec3f& vx, const uniform Vec3f& vy, const uniform Vec3f& vz, const uniform Vec3f& p)
{
/* initialize ray */
RTCRay ray;
ray.org = p;
ray.dir = normalize(add(mul(x,vx), mul(y,vy), vz));
ray.dir = normalize(x*vx + y*vy + vz);
ray.tnear = 0.0f;
ray.tfar = inf;
ray.geomID = RTC_INVALID_GEOMETRY_ID;
@@ -184,12 +221,12 @@ Vec3f renderPixelStandard(int x, int y, const uniform Vec3f& vx, const uniform V
Vec3f diffuse = make_Vec3f(1,1,1);
if (ray.instID != -1)
diffuse = colors[ray.instID][ray.geomID];
color = add(color,mul(diffuse,0.5));
color = color + diffuse*0.5; // FIXME: +=
Vec3f lightDir = normalize(make_Vec3f(-1,-1,-1));
/* initialize shadow ray */
RTCRay shadow;
shadow.org = add(ray.org,mul(ray.tfar,ray.dir));
shadow.org = ray.org + ray.tfar*ray.dir;
shadow.dir = neg(lightDir);
shadow.tnear = 0.001f;
shadow.tfar = inf;
@@ -203,7 +240,7 @@ Vec3f renderPixelStandard(int x, int y, const uniform Vec3f& vx, const uniform V
/* add light contribution */
if (shadow.geomID)
color = add(color,mul(diffuse,clamp(-dot(lightDir,normalize(ray.Ng)),0.0f,1.0f)));
color = color + diffuse*clamp(-dot(lightDir,normalize(ray.Ng)),0.0f,1.0f); // FIXME: +=
}
return color;
}
@@ -259,13 +296,13 @@ export void device_render (uniform int* uniform pixels,
uniform float t = 0.7f*time;
/* move instances */
xfm.p = mul(2.0f,make_Vec3f(+cos(t),0.0f,+sin(t)));
xfm.p = 2.0f*make_Vec3f(+cos(t),0.0f,+sin(t));
rtcSetTransform(g_scene,g_instance0,RTC_MATRIX_COLUMN_MAJOR,(uniform float* uniform)&xfm);
xfm.p = mul(2.0f,make_Vec3f(-cos(t),0.0f,-sin(t)));
xfm.p = 2.0f*make_Vec3f(-cos(t),0.0f,-sin(t));
rtcSetTransform(g_scene,g_instance1,RTC_MATRIX_COLUMN_MAJOR,(uniform float* uniform)&xfm);
xfm.p = mul(2.0f,make_Vec3f(-sin(t),0.0f,+cos(t)));
xfm.p = 2.0f*make_Vec3f(-sin(t),0.0f,+cos(t));
rtcSetTransform(g_scene,g_instance2,RTC_MATRIX_COLUMN_MAJOR,(uniform float* uniform)&xfm);
xfm.p = mul(2.0f,make_Vec3f(+sin(t),0.0f,-cos(t)));
xfm.p = 2.0f*make_Vec3f(+sin(t),0.0f,-cos(t));
rtcSetTransform(g_scene,g_instance3,RTC_MATRIX_COLUMN_MAJOR,(uniform float* uniform)&xfm);
/* update scene */
@@ -273,7 +310,12 @@ export void device_render (uniform int* uniform pixels,
rtcUpdate(g_scene,g_instance1);
rtcUpdate(g_scene,g_instance2);
rtcUpdate(g_scene,g_instance3);
#if !defined(PARALLEL_COMMIT)
rtcCommit (g_scene);
#else
launch[ getNumHWThreads() ] parallelCommit(g_scene); sync;
#endif
/* render all pixels */
const uniform int numTilesX = (width +TILE_SIZE_X-1)/TILE_SIZE_X;