updated embree, fixed cmakefiles, still some bugs in the tutorial example

This commit is contained in:
Daniele Panozzo
2015-02-04 22:48:31 +01:00
parent a60ebfa801
commit 17c9429d26
744 changed files with 93222 additions and 82688 deletions
+47 -11
View File
@@ -1,5 +1,5 @@
// ======================================================================== //
// Copyright 2009-2013 Intel Corporation //
// Copyright 2009-2014 Intel Corporation //
// //
// Licensed under the Apache License, Version 2.0 (the "License"); //
// you may not use this file except in compliance with the License. //
@@ -16,6 +16,8 @@
#include "../common/tutorial/tutorial_device.isph"
#define PARALLEL_COMMIT
/* scene data */
RTCScene g_scene = NULL;
uniform Vec3f* uniform colors = NULL;
@@ -23,6 +25,33 @@ uniform Vec3f* uniform colors = NULL;
/* render function to use */
renderPixelFunc renderPixel;
/* error reporting function */
void error_handler(const uniform RTCError code, const uniform int8* uniform str)
{
print("Embree: ");
switch (code) {
case RTC_UNKNOWN_ERROR : print("RTC_UNKNOWN_ERROR"); break;
case RTC_INVALID_ARGUMENT : print("RTC_INVALID_ARGUMENT"); break;
case RTC_INVALID_OPERATION: print("RTC_INVALID_OPERATION"); break;
case RTC_OUT_OF_MEMORY : print("RTC_OUT_OF_MEMORY"); break;
case RTC_UNSUPPORTED_CPU : print("RTC_UNSUPPORTED_CPU"); break;
default : print("invalid error code"); break;
}
if (str) {
print(" (");
while (*str) putchar(*str++);
print(")\n");
}
abort();
}
/* rtcCommitThread called by all ISPC worker threads to enable parallel build */
#if defined(PARALLEL_COMMIT)
task void parallelCommit(RTCScene scene) {
rtcCommitThread (scene,threadIndex,threadCount);
}
#endif
/* extended ray structure that includes total transparency along the ray */
struct RTCRay2
{
@@ -46,7 +75,7 @@ struct RTCRay2
/* 3D procedural transparency */
inline float transparencyFunction(RTCRay2& ray)
{
Vec3f h = add(ray.org,mul(ray.dir,ray.tfar));
Vec3f h = ray.org + ray.dir*ray.tfar;
float v = abs(sin(4.0f*h.x)*cos(4.0f*h.y)*sin(4.0f*h.z));
float T = clamp((v-0.1f)*3.0f,0.0f,1.0f);
return T;
@@ -156,6 +185,9 @@ export void device_init (uniform int8* uniform cfg)
/* initialize ray tracing core */
rtcInit(cfg);
/* set error handler */
rtcSetErrorFunction(error_handler);
/* create scene */
g_scene = rtcNewScene(RTC_SCENE_STATIC,RTC_INTERSECT_UNIFORM | RTC_INTERSECT_VARYING);
@@ -166,14 +198,18 @@ export void device_init (uniform int8* uniform cfg)
addGroundPlane(g_scene);
/* commit changes to scene */
#if !defined(PARALLEL_COMMIT)
rtcCommit (g_scene);
#else
launch[ getNumHWThreads() ] parallelCommit(g_scene); sync;
#endif
/* set start render mode */
renderPixel = renderPixelStandard;
}
/* task that renders a single screen tile */
Vec3f renderPixelStandard(int x, int y, const uniform Vec3f& vx, const uniform Vec3f& vy, const uniform Vec3f& vz, const uniform Vec3f& p)
Vec3f renderPixelStandard(float x, float y, const uniform Vec3f& vx, const uniform Vec3f& vy, const uniform Vec3f& vz, const uniform Vec3f& p)
{
float weight = 1.0f;
Vec3f color = make_Vec3f(0.0f);
@@ -181,7 +217,7 @@ Vec3f renderPixelStandard(int x, int y, const uniform Vec3f& vx, const uniform V
/* initialize ray */
RTCRay2 primary;
primary.org = p;
primary.dir = normalize(add(mul(x,vx), mul(y,vy), vz));
primary.dir = normalize(x*vx + y*vy + vz);
primary.tnear = 0.0f;
primary.tfar = inf;
primary.geomID = RTC_INVALID_GEOMETRY_ID;
@@ -193,7 +229,7 @@ Vec3f renderPixelStandard(int x, int y, const uniform Vec3f& vx, const uniform V
while (true)
{
/* intersect ray with scene */
rtcIntersect(g_scene,*((varying RTCRay*)&primary));
rtcIntersect(g_scene,*((varying RTCRay*)&primary)); // FIXME: use (RTCRay&) cast
/* shade pixels */
if (primary.geomID == RTC_INVALID_GEOMETRY_ID)
@@ -201,13 +237,13 @@ Vec3f renderPixelStandard(int x, int y, const uniform Vec3f& vx, const uniform V
float opacity = 1.0f-primary.transparency;
Vec3f diffuse = colors[primary.primID];
Vec3f La = mul(diffuse,0.5f);
color = add(color,mul(weight*opacity,La));
Vec3f La = diffuse*0.5f;
color = color + weight*opacity*La; // FIXME: +=
Vec3f lightDir = normalize(make_Vec3f(-1,-1,-1));
/* initialize shadow ray */
RTCRay2 shadow;
shadow.org = add(primary.org,mul(primary.tfar,primary.dir));
shadow.org = primary.org + primary.tfar*primary.dir;
shadow.dir = neg(lightDir);
shadow.tnear = 0.001f;
shadow.tfar = inf;
@@ -218,12 +254,12 @@ Vec3f renderPixelStandard(int x, int y, const uniform Vec3f& vx, const uniform V
shadow.transparency = 1.0f;
/* trace shadow ray */
rtcOccluded(g_scene,*((varying RTCRay*)&shadow));
rtcOccluded(g_scene,*((varying RTCRay*)&shadow)); // FIXME: use (RTCRay&) cast
/* add light contribution */
if (shadow.geomID) {
Vec3f Ll = mul(diffuse,shadow.transparency*clamp(-dot(lightDir,normalize(primary.Ng)),0.0f,1.0f));
color = add(color,mul(weight*opacity,Ll));
Vec3f Ll = diffuse*shadow.transparency*clamp(-dot(lightDir,normalize(primary.Ng)),0.0f,1.0f);
color = color + weight*opacity*Ll; // FIXME: +=
}
/* shoot transmission ray */