updated embree, fixed cmakefiles, still some bugs in the tutorial example
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// ======================================================================== //
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// Copyright 2009-2014 Intel Corporation //
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// //
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// Licensed under the Apache License, Version 2.0 (the "License"); //
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// you may not use this file except in compliance with the License. //
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// You may obtain a copy of the License at //
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// //
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// http://www.apache.org/licenses/LICENSE-2.0 //
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// //
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// Unless required by applicable law or agreed to in writing, software //
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// distributed under the License is distributed on an "AS IS" BASIS, //
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
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// See the License for the specific language governing permissions and //
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// limitations under the License. //
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// ======================================================================== //
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#include "../common/tutorial/tutorial_device.h"
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/* configuration */
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#if defined(__XEON_PHI__)
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#define EDGE_LEVEL 64.0f
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#else
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#define EDGE_LEVEL 256.0f
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#endif
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/* scene data */
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RTCScene g_scene = NULL;
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/* render function to use */
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renderPixelFunc renderPixel;
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/* previous camera position */
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Vec3fa old_p;
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/* error reporting function */
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void error_handler(const RTCError code, const int8* str)
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{
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printf("Embree: ");
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switch (code) {
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case RTC_UNKNOWN_ERROR : printf("RTC_UNKNOWN_ERROR"); break;
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case RTC_INVALID_ARGUMENT : printf("RTC_INVALID_ARGUMENT"); break;
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case RTC_INVALID_OPERATION: printf("RTC_INVALID_OPERATION"); break;
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case RTC_OUT_OF_MEMORY : printf("RTC_OUT_OF_MEMORY"); break;
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case RTC_UNSUPPORTED_CPU : printf("RTC_UNSUPPORTED_CPU"); break;
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default : printf("invalid error code"); break;
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}
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if (str) {
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printf(" (");
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while (*str) putchar(*str++);
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printf(")\n");
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}
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abort();
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}
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/* rtcCommitThread called by all ISPC worker threads to enable parallel build */
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#if defined(PARALLEL_COMMIT)
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task void parallelCommit(RTCScene scene) {
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rtcCommitThread (scene,threadIndex,threadCount);
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}
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#endif
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float cube_vertices[8][4] =
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{
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{ -1.0f, -1.0f, -1.0f, 0.0f },
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{ 1.0f, -1.0f, -1.0f, 0.0f },
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{ 1.0f, -1.0f, 1.0f, 0.0f },
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{ -1.0f, -1.0f, 1.0f, 0.0f },
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{ -1.0f, 1.0f, -1.0f, 0.0f },
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{ 1.0f, 1.0f, -1.0f, 0.0f },
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{ 1.0f, 1.0f, 1.0f, 0.0f },
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{ -1.0f, 1.0f, 1.0f, 0.0f }
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};
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#if 1
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#define NUM_INDICES 24
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#define NUM_FACES 6
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#define FACE_SIZE 4
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unsigned int cube_indices[24] = {
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0, 1, 5, 4,
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1, 2, 6, 5,
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2, 3, 7, 6,
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0, 4, 7, 3,
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4, 5, 6, 7,
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0, 3, 2, 1,
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};
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unsigned int cube_faces[6] = {
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4, 4, 4, 4, 4, 4
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};
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#else
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#define NUM_INDICES 36
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#define NUM_FACES 12
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#define FACE_SIZE 3
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unsigned int cube_indices[36] = {
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1, 5, 4, 0, 1, 4,
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2, 6, 5, 1, 2, 5,
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3, 7, 6, 2, 3, 6,
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4, 7, 3, 0, 4, 3,
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5, 6, 7, 4, 5, 7,
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3, 2, 1, 0, 3, 1
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};
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unsigned int cube_faces[12] = {
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3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3
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};
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#endif
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void displacementFunction(void* ptr, unsigned int geomID, int unsigned primID,
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const float* u, /*!< u coordinates (source) */
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const float* v, /*!< v coordinates (source) */
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const float* nx, /*!< x coordinates of normal at point to displace (source) */
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const float* ny, /*!< y coordinates of normal at point to displace (source) */
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const float* nz, /*!< z coordinates of normal at point to displace (source) */
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float* px, /*!< x coordinates of points to displace (source and target) */
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float* py, /*!< y coordinates of points to displace (source and target) */
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float* pz, /*!< z coordinates of points to displace (source and target) */
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size_t N)
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{
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for (size_t i = 0; i<N; i++) {
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const Vec3fa P = Vec3fa(px[i],py[i],pz[i]);
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const Vec3fa Ng = Vec3fa(nx[i],ny[i],nz[i]);
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float dN = 0.0f;
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for (float freq = 1.0f; freq<40.0f; freq*= 2) {
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float n = abs(noise(freq*P));
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dN += 1.4f*n*n/freq;
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}
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const Vec3fa dP = dN*Ng;
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px[i] += dP.x; py[i] += dP.y; pz[i] += dP.z;
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}
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}
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/* adds a cube to the scene */
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unsigned int addCube (RTCScene scene_i)
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{
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/* create a triangulated cube with 6 quads and 8 vertices */
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unsigned int geomID = rtcNewSubdivisionMesh(scene_i, RTC_GEOMETRY_STATIC, NUM_FACES, NUM_INDICES, 8, 0, 0, 0);
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rtcSetBuffer(scene_i, geomID, RTC_VERTEX_BUFFER, cube_vertices, 0, sizeof(Vec3fa ));
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rtcSetBuffer(scene_i, geomID, RTC_INDEX_BUFFER, cube_indices , 0, sizeof(unsigned int));
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rtcSetBuffer(scene_i, geomID, RTC_FACE_BUFFER, cube_faces, 0, sizeof(unsigned int));
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float* level = (float*) rtcMapBuffer(scene_i, geomID, RTC_LEVEL_BUFFER);
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for (size_t i=0; i<NUM_INDICES; i++) level[i] = EDGE_LEVEL;
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rtcUnmapBuffer(scene_i, geomID, RTC_LEVEL_BUFFER);
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rtcSetDisplacementFunction(scene_i,geomID,(RTCDisplacementFunc)&displacementFunction,NULL);
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return geomID;
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}
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/* adds a ground plane to the scene */
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unsigned int addGroundPlane (RTCScene scene_i)
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{
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/* create a triangulated plane with 2 triangles and 4 vertices */
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unsigned int mesh = rtcNewTriangleMesh (scene_i, RTC_GEOMETRY_STATIC, 2, 4);
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/* set vertices */
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Vertex* vertices = (Vertex*) rtcMapBuffer(scene_i,mesh,RTC_VERTEX_BUFFER);
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vertices[0].x = -10; vertices[0].y = -2; vertices[0].z = -10;
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vertices[1].x = -10; vertices[1].y = -2; vertices[1].z = +10;
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vertices[2].x = +10; vertices[2].y = -2; vertices[2].z = -10;
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vertices[3].x = +10; vertices[3].y = -2; vertices[3].z = +10;
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rtcUnmapBuffer(scene_i,mesh,RTC_VERTEX_BUFFER);
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/* set triangles */
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Triangle* triangles = (Triangle*) rtcMapBuffer(scene_i,mesh,RTC_INDEX_BUFFER);
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triangles[0].v0 = 0; triangles[0].v1 = 2; triangles[0].v2 = 1;
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triangles[1].v0 = 1; triangles[1].v1 = 2; triangles[1].v2 = 3;
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rtcUnmapBuffer(scene_i,mesh,RTC_INDEX_BUFFER);
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return mesh;
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}
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/* called by the C++ code for initialization */
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extern "C" void device_init (int8* cfg)
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{
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/* initialize ray tracing core */
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rtcInit(cfg);
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/* set error handler */
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rtcSetErrorFunction(error_handler);
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/* create scene */
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g_scene = rtcNewScene(RTC_SCENE_DYNAMIC | RTC_SCENE_ROBUST,RTC_INTERSECT1);
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/* add cube */
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addCube(g_scene);
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/* add ground plane */
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addGroundPlane(g_scene);
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/* commit changes to scene */
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#if !defined(PARALLEL_COMMIT)
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rtcCommit (g_scene);
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#else
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launch[ getNumHWThreads() ] parallelCommit(g_scene);
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#endif
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/* set start render mode */
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renderPixel = renderPixelStandard;
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}
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/* task that renders a single screen tile */
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Vec3fa renderPixelStandard(float x, float y, const Vec3fa& vx, const Vec3fa& vy, const Vec3fa& vz, const Vec3fa& p)
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{
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/* initialize ray */
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RTCRay ray;
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ray.org = p;
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ray.dir = normalize(x*vx + y*vy + vz);
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ray.tnear = 0.0f;
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ray.tfar = inf;
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ray.geomID = RTC_INVALID_GEOMETRY_ID;
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ray.primID = RTC_INVALID_GEOMETRY_ID;
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ray.mask = -1;
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ray.time = 0;
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/* intersect ray with scene */
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rtcIntersect(g_scene,ray);
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/* shade pixels */
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Vec3fa color = Vec3fa(0.0f);
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if (ray.geomID != RTC_INVALID_GEOMETRY_ID)
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{
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Vec3fa diffuse = ray.geomID == 0 ? Vec3fa(0.9f,0.6f,0.5f) : Vec3fa(0.8f,0.0f,0.0f);
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color = color + diffuse*0.5f; // FIXME: +=
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Vec3fa lightDir = normalize(Vec3fa(-1,-1,-1));
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/* initialize shadow ray */
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RTCRay shadow;
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shadow.org = ray.org + ray.tfar*ray.dir;
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shadow.dir = neg(lightDir);
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shadow.tnear = 0.001f;
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shadow.tfar = inf;
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shadow.geomID = RTC_INVALID_GEOMETRY_ID;
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shadow.primID = RTC_INVALID_GEOMETRY_ID;
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shadow.mask = -1;
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shadow.time = 0;
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/* trace shadow ray */
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rtcOccluded(g_scene,shadow);
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/* add light contribution */
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if (shadow.geomID == RTC_INVALID_GEOMETRY_ID)
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color = color + diffuse*clamp(-dot(lightDir,normalize(ray.Ng)),0.0f,1.0f); // FIXME: +=
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}
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return color;
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}
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/* task that renders a single screen tile */
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void renderTile(int taskIndex, int* pixels,
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const int width,
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const int height,
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const float time,
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const Vec3fa& vx,
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const Vec3fa& vy,
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const Vec3fa& vz,
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const Vec3fa& p,
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const int numTilesX,
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const int numTilesY)
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{
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const int tileY = taskIndex / numTilesX;
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const int tileX = taskIndex - tileY * numTilesX;
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const int x0 = tileX * TILE_SIZE_X;
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const int x1 = min(x0+TILE_SIZE_X,width);
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const int y0 = tileY * TILE_SIZE_Y;
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const int y1 = min(y0+TILE_SIZE_Y,height);
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for (int y = y0; y<y1; y++) for (int x = x0; x<x1; x++)
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{
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/* calculate pixel color */
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Vec3fa color = renderPixel(x,y,vx,vy,vz,p);
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/* write color to framebuffer */
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unsigned int r = (unsigned int) (255.0f * clamp(color.x,0.0f,1.0f));
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unsigned int g = (unsigned int) (255.0f * clamp(color.y,0.0f,1.0f));
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unsigned int b = (unsigned int) (255.0f * clamp(color.z,0.0f,1.0f));
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pixels[y*width+x] = (b << 16) + (g << 8) + r;
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}
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}
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/* called by the C++ code to render */
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extern "C" void device_render (int* pixels,
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const int width,
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const int height,
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const float time,
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const Vec3fa& vx,
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const Vec3fa& vy,
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const Vec3fa& vz,
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const Vec3fa& p)
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{
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/* render image */
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const int numTilesX = (width +TILE_SIZE_X-1)/TILE_SIZE_X;
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const int numTilesY = (height+TILE_SIZE_Y-1)/TILE_SIZE_Y;
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launch_renderTile(numTilesX*numTilesY,pixels,width,height,time,vx,vy,vz,p,numTilesX,numTilesY);
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rtcDebug();
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}
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/* called by the C++ code for cleanup */
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extern "C" void device_cleanup ()
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{
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rtcDeleteScene (g_scene);
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rtcExit();
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}
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