Added tutorial 706
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@@ -6,7 +6,7 @@ import pyigl as igl
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from shared import TUTORIAL_SHARED_PATH, check_dependencies, print_usage
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dependencies = []
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dependencies = ["viewer"]
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check_dependencies(dependencies)
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@@ -6,7 +6,7 @@ import pyigl as igl
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from shared import TUTORIAL_SHARED_PATH, check_dependencies, print_usage
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dependencies = ["copyleft"]
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dependencies = ["copyleft", "viewer"]
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check_dependencies(dependencies)
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Executable
+78
@@ -0,0 +1,78 @@
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import sys, os
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# Add the igl library to the modules search path
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sys.path.insert(0, os.getcwd() + "/../")
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import pyigl as igl
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from shared import TUTORIAL_SHARED_PATH, check_dependencies, print_usage
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dependencies = ["embree", "viewer"]
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check_dependencies(dependencies)
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def key_down(viewer, key, modifier):
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global facetwise, is_showing_reoriented, FF
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if key == ord('F') or key == ord('f'):
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facetwise = (facetwise + 1) % 2
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elif key == ord('S') or key == ord('s'):
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scramble_colors()
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elif key == ord(' '):
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is_showing_reoriented = ~is_showing_reoriented
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viewer.data.clear()
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viewer.data.set_mesh(V, FF[facetwise] if is_showing_reoriented else F)
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viewer.data.set_colors(RGBcolors[facetwise])
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return True
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def scramble_colors():
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global C, viewer, RGBcolors
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for p in range(2):
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R = igl.eigen.MatrixXi()
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igl.randperm(C[p].maxCoeff() + 1, R)
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C[p] = igl.slice(R, igl.eigen.MatrixXi(C[p]))
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HSV = igl.eigen.MatrixXd(C[p].rows(), 3)
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HSV.setCol(0, 360.0 * C[p].castdouble() / C[p].maxCoeff())
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HSVright = igl.eigen.MatrixXd(HSV.rows(), 2)
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HSVright.setConstant(1.0)
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HSV.setRightCols(2, HSVright)
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igl.hsv_to_rgb(HSV, RGBcolors[p])
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viewer.data.set_colors(RGBcolors[facetwise])
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if __name__ == "__main__":
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keys = {"space": "toggle between original and reoriented faces",
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"F,f": "toggle between patchwise and facetwise reorientation",
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"S,s": "scramble colors"}
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print_usage(keys)
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V = igl.eigen.MatrixXd()
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F = igl.eigen.MatrixXi()
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C = [igl.eigen.MatrixXi(), igl.eigen.MatrixXi()]
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RGBcolors = [igl.eigen.MatrixXd(), igl.eigen.MatrixXd()]
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FF = [igl.eigen.MatrixXi(), igl.eigen.MatrixXi()]
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is_showing_reoriented = False
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facetwise = 0
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igl.read_triangle_mesh(TUTORIAL_SHARED_PATH + "truck.obj", V, F)
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# Compute patches
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for p in range(2):
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I = igl.eigen.MatrixXi()
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igl.embree.reorient_facets_raycast(V, F, F.rows() * 100, 10, p == 1, False, False, I, C[p])
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# apply reorientation
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FF[p].conservativeResize(F.rows(), F.cols())
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for i in range(I.rows()):
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if I[i]:
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FF[p].setRow(i, F.row(i).rowwiseReverse())
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else:
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FF[p].setRow(i, F.row(i))
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# Plot the generated mesh
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viewer = igl.viewer.Viewer()
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viewer.data.set_mesh(V, FF[facetwise] if is_showing_reoriented else F)
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viewer.data.set_face_based(True)
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scramble_colors()
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viewer.callback_key_down = key_down
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viewer.launch()
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