Python bindings for line_mesh_intersection()
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@@ -215,7 +215,7 @@ const char *__doc_igl_copyleft_cgal_remesh_self_intersections = R"igl_Qu8mg5v7(/
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// // remove any vertices now unreferenced after duplicate mapping.
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// igl::remove_unreferenced(VV,FF,SV,SF,UIM);
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// // Now (SV,SF) is ready to extract outer hull
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// igl::copyleft::cgal::outer_hull(SV,SF,G,J,flip);igl_Qu8mg5v7";
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// igl::copyleft::cgal::outer_hull(SV,SF,G,J,flip);)igl_Qu8mg5v7";
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const char *__doc_igl_copyleft_comiso_miq = R"igl_Qu8mg5v7(// Inputs:
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// V #V by 3 list of mesh vertex 3D positions
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// F #F by 3 list of faces indices in V
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@@ -453,6 +453,23 @@ const char *__doc_igl_embree_reorient_facets_raycast = R"igl_Qu8mg5v7(// Orient
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// Outputs:
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// I #F list of whether face has been flipped
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// C #F list of patch ID (output of bfs_orient > manifold patches))igl_Qu8mg5v7";
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const char *__doc_igl_embree_line_mesh_intersection = R"igl_Qu8mg5v7(// Project the point cloud V_source onto the triangle mesh
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// V_target,F_target.
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// A ray is casted for every vertex in the direction specified by
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// N_source and its opposite.
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//
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// Input:
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// V_source: #Vx3 Vertices of the source mesh
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// N_source: #Vx3 Normals of the point cloud
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// V_target: #V2x3 Vertices of the target mesh
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// F_target: #F2x3 Faces of the target mesh
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//
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// Output:
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// #Vx3 matrix of baricentric coordinate. Each row corresponds to
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// a vertex of the projected mesh and it has the following format:
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// id b1 b2. id is the id of a face of the source mesh. b1 and b2 are
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// the barycentric coordinates wrt the first two edges of the triangle
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// To convert to standard global coordinates, see barycentric_to_global.h)igl_Qu8mg5v7";
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const char *__doc_igl_find_cross_field_singularities = R"igl_Qu8mg5v7(// Inputs:
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// V #V by 3 eigen Matrix of mesh vertex 3D positions
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// F #F by 3 eigen Matrix of face (quad) indices
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