clean up and make triangle wrapper compile
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@@ -28,7 +28,7 @@ int main(int argc, char *argv[])
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H << 0,0;
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// Triangulate the interior
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igl::triangulate(V,E,H,V2,F2,"a0.005q");
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igl::triangulate(V,E,H,"a0.005q",V2,F2);
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// Plot the generated mesh
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igl::Viewer viewer;
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