Turn mesh visualization option into viewport bitmasks.
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@@ -86,7 +86,6 @@ int main(int argc, char *argv[])
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ImGuiWindowFlags_NoSavedSettings
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);
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// Expose the same variable directly ...
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ImGui::PushItemWidth(-80);
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ImGui::DragScalar("double", ImGuiDataType_Double, &doubleVariable, 0.1, 0, 0, "%.4f");
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