Turn mesh visualization option into viewport bitmasks.
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@@ -19,7 +19,7 @@ int main(int argc, char * argv[])
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viewer.core().viewport = Eigen::Vector4f(0, 0, 640, 800);
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left_view = viewer.core_list[0].id;
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right_view = viewer.append_core(Eigen::Vector4f(640, 0, 640, 800));
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return true;
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return false;
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};
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viewer.callback_key_down = [&](igl::opengl::glfw::Viewer &, unsigned int key, int mod)
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