Regenerate docstrings and update documentation. Fix include problem with triangle_triangle_adjacency.h
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+20
-16
@@ -215,7 +215,8 @@ const char *__doc_igl_copyleft_cgal_remesh_self_intersections = R"igl_Qu8mg5v7(/
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// // remove any vertices now unreferenced after duplicate mapping.
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// igl::remove_unreferenced(VV,FF,SV,SF,UIM);
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// // Now (SV,SF) is ready to extract outer hull
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// igl::copyleft::cgal::outer_hull(SV,SF,G,J,flip);igl_Qu8mg5v7";
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// igl::copyleft::cgal::outer_hull(SV,SF,G,J,flip);
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//)igl_Qu8mg5v7";
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const char *__doc_igl_copyleft_comiso_miq = R"igl_Qu8mg5v7(// Inputs:
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// V #V by 3 list of mesh vertex 3D positions
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// F #F by 3 list of faces indices in V
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@@ -412,7 +413,7 @@ const char *__doc_igl_edge_lengths = R"igl_Qu8mg5v7(// Constructs a list of leng
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// or
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// T #T by 4 list of mesh elements (must be tets)
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// Outputs:
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// L #F by {1|3|6} list of edge lengths
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// L #F by {1|3|6} list of edge lengths
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// for edges, column of lengths
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// for triangles, columns correspond to edges [1,2],[2,0],[0,1]
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// for tets, columns correspond to edges
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@@ -424,7 +425,8 @@ const char *__doc_igl_edge_topology = R"igl_Qu8mg5v7(// Initialize Edges and the
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// EV : #Ex2, Stores the edge description as pair of indices to vertices
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// FE : #Fx3, Stores the Triangle-Edge relation
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// EF : #Ex2: Stores the Edge-Triangle relation
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//)igl_Qu8mg5v7";
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//
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// TODO: This seems to be a duplicate of edge_flaps.h)igl_Qu8mg5v7";
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const char *__doc_igl_eigs = R"igl_Qu8mg5v7(See eigs for the documentation.)igl_Qu8mg5v7";
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const char *__doc_igl_embree_ambient_occlusion = R"igl_Qu8mg5v7(// Compute ambient occlusion per given point
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//
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@@ -516,12 +518,12 @@ const char *__doc_igl_get_seconds = R"igl_Qu8mg5v7(// Return the current time in
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// ... // part 2
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// cout<<"part 2: "<<tictoc()<<endl;
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// ... // etc)igl_Qu8mg5v7";
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const char *__doc_igl_grad = R"igl_Qu8mg5v7(// Gradient of a scalar function defined on piecewise linear elements (mesh)
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// is constant on each triangle i,j,k:
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// grad(Xijk) = (Xj-Xi) * (Vi - Vk)^R90 / 2A + (Xk-Xi) * (Vj - Vi)^R90 / 2A
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// where Xi is the scalar value at vertex i, Vi is the 3D position of vertex
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// i, and A is the area of triangle (i,j,k). ^R90 represent a rotation of
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// 90 degrees
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const char *__doc_igl_grad = R"igl_Qu8mg5v7(// Gradient of a scalar function defined on piecewise linear elements (mesh)
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// is constant on each triangle i,j,k:
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// grad(Xijk) = (Xj-Xi) * (Vi - Vk)^R90 / 2A + (Xk-Xi) * (Vj - Vi)^R90 / 2A
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// where Xi is the scalar value at vertex i, Vi is the 3D position of vertex
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// i, and A is the area of triangle (i,j,k). ^R90 represent a rotation of
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// 90 degrees
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//)igl_Qu8mg5v7";
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const char *__doc_igl_harmonic = R"igl_Qu8mg5v7(// Compute k-harmonic weight functions "coordinates".
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//
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@@ -905,7 +907,7 @@ const char *__doc_igl_read_triangle_mesh = R"igl_Qu8mg5v7(// read mesh from an a
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// V eigen double matrix #V by 3
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// F eigen int matrix #F by 3
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// Returns true iff success)igl_Qu8mg5v7";
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const char *__doc_igl_remove_duplicate_vertices = R"igl_Qu8mg5v7( // REMOVE_DUPLICATE_VERTICES Remove duplicate vertices upto a uniqueness
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const char *__doc_igl_remove_duplicate_vertices = R"igl_Qu8mg5v7(// REMOVE_DUPLICATE_VERTICES Remove duplicate vertices upto a uniqueness
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// tolerance (epsilon)
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//
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// Inputs:
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@@ -914,7 +916,7 @@ const char *__doc_igl_remove_duplicate_vertices = R"igl_Qu8mg5v7( // REMOVE_DUP
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// this as a tolerance on L1 distance
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// Outputs:
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// SV #SV by dim new list of vertex positions
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// SVI #V by 1 list of indices so SV = V(SVI,:)
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// SVI #V by 1 list of indices so SV = V(SVI,:)
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// SVJ #SV by 1 list of indices so V = SV(SVJ,:)
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//
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// Example:
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@@ -922,7 +924,6 @@ const char *__doc_igl_remove_duplicate_vertices = R"igl_Qu8mg5v7( // REMOVE_DUP
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// [SV,SVI,SVJ] = remove_duplicate_vertices(V,1e-7);
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// % remap faces
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// SF = SVJ(F);
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//
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//)igl_Qu8mg5v7";
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const char *__doc_igl_rotate_vectors = R"igl_Qu8mg5v7(// Rotate the vectors V by A radiants on the tangent plane spanned by B1 and
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// B2
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@@ -1041,7 +1042,7 @@ const char *__doc_igl_sortrows = R"igl_Qu8mg5v7(// Act like matlab's [Y,I] = sor
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// reference as X)
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// I m list of indices so that
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// Y = X(I,:);)igl_Qu8mg5v7";
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const char *__doc_igl_streamlines_init = R"igl_Qu8mg5v7( // Given a mesh and a field the function computes the /data/ necessary for tracing the field'
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const char *__doc_igl_streamlines_init = R"igl_Qu8mg5v7(// Given a mesh and a field the function computes the /data/ necessary for tracing the field'
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// streamlines, and creates the initial /state/ for the tracing.
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// Inputs:
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// V #V by 3 list of mesh vertex coordinates
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@@ -1053,12 +1054,12 @@ const char *__doc_igl_streamlines_init = R"igl_Qu8mg5v7( // Given a mesh and
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// percentage [0-1] percentage of faces sampled
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// Outputs:
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// data struct containing topology information of the mesh and field
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// state struct containing the state of the tracing )igl_Qu8mg5v7";
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const char *__doc_igl_streamlines_next = R"igl_Qu8mg5v7( // The function computes the next state for each point in the sample
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// state struct containing the state of the tracing)igl_Qu8mg5v7";
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const char *__doc_igl_streamlines_next = R"igl_Qu8mg5v7(// The function computes the next state for each point in the sample
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// V #V by 3 list of mesh vertex coordinates
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// F #F by 3 list of mesh faces
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// data struct containing topology information
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// state struct containing the state of the tracing )igl_Qu8mg5v7";
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// state struct containing the state of the tracing)igl_Qu8mg5v7";
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const char *__doc_igl_triangle_triangle_adjacency = R"igl_Qu8mg5v7(// Constructs the triangle-triangle adjacency matrix for a given
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// mesh (V,F).
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//
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@@ -1075,6 +1076,9 @@ const char *__doc_igl_triangle_triangle_adjacency = R"igl_Qu8mg5v7(// Constructs
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// NOTE: the first edge of a triangle is [0,1] the second [1,2] and the third [2,3].
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// this convention is DIFFERENT from cotmatrix_entries.h
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// Known bug: this should not need to take V as input.)igl_Qu8mg5v7";
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const char *__doc_igl_triangle_triangle_adjacency_preprocess = R"igl_Qu8mg5v7(// Preprocessing)igl_Qu8mg5v7";
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const char *__doc_igl_triangle_triangle_adjacency_extractTT = R"igl_Qu8mg5v7(// Extract the face adjacencies)igl_Qu8mg5v7";
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const char *__doc_igl_triangle_triangle_adjacency_extractTTi = R"igl_Qu8mg5v7(// Extract the face adjacencies indices (needed for fast traversal))igl_Qu8mg5v7";
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const char *__doc_igl_triangle_triangulate = R"igl_Qu8mg5v7(// Triangulate the interior of a polygon using the triangle library.
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//
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// Inputs:
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