@@ -0,0 +1,700 @@
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#include <igl/OpenGL_convenience.h>
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#include <igl/per_face_normals.h>
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#include <igl/two_axis_valuator_fixed_up.h>
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#include <igl/normalize_row_lengths.h>
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#include <igl/draw_mesh.h>
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#include <igl/draw_floor.h>
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#include <igl/quat_to_mat.h>
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#include <igl/report_gl_error.h>
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#include <igl/readOBJ.h>
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#include <igl/readDMAT.h>
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#include <igl/readOFF.h>
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#include <igl/readMESH.h>
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#include <igl/jet.h>
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#include <igl/readWRL.h>
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#include <igl/trackball.h>
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#include <igl/list_to_matrix.h>
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||||
#include <igl/snap_to_canonical_view_quat.h>
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||||
#include <igl/snap_to_fixed_up.h>
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#include <igl/triangulate.h>
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#include <igl/material_colors.h>
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#include <igl/barycenter.h>
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#include <igl/matlab_format.h>
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#include <igl/ReAntTweakBar.h>
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#include <igl/pathinfo.h>
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#include <igl/Camera.h>
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#include <igl/get_seconds.h>
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#include <igl/cgal/selfintersect.h>
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#include <igl/cgal/intersect_other.h>
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#ifdef __APPLE__
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# include <GLUT/glut.h>
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#else
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# include <GL/glut.h>
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#endif
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#include <Eigen/Core>
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||||
|
||||
#include <vector>
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#include <iostream>
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||||
#include <algorithm>
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||||
|
||||
struct State
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||||
{
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||||
igl::Camera camera;
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||||
} s;
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||||
enum RotationType
|
||||
{
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||||
ROTATION_TYPE_IGL_TRACKBALL = 0,
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||||
ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP = 1,
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NUM_ROTATION_TYPES = 2,
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||||
} rotation_type;
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||||
bool is_rotating = false;
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||||
int down_x,down_y;
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||||
igl::Camera down_camera;
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||||
bool is_animating = false;
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||||
double animation_start_time = 0;
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double ANIMATION_DURATION = 0.5;
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Eigen::Quaterniond animation_from_quat;
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||||
Eigen::Quaterniond animation_to_quat;
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||||
// Use vector for range-based `for`
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std::vector<State> undo_stack;
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||||
std::vector<State> redo_stack;
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||||
void push_undo()
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{
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undo_stack.push_back(s);
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// Clear
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redo_stack = std::vector<State>();
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}
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void undo()
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{
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using namespace std;
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if(!undo_stack.empty())
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{
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redo_stack.push_back(s);
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s = undo_stack.front();
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undo_stack.pop_back();
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}
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}
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void redo()
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{
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using namespace std;
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if(!redo_stack.empty())
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{
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undo_stack.push_back(s);
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s = redo_stack.front();
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redo_stack.pop_back();
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}
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}
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void TW_CALL set_rotation_type(const void * value, void * clientData)
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{
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using namespace Eigen;
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using namespace std;
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||||
using namespace igl;
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const RotationType old_rotation_type = rotation_type;
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rotation_type = *(const RotationType *)(value);
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if(rotation_type == ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP &&
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old_rotation_type != ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP)
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{
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push_undo();
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animation_from_quat = s.camera.m_rotation_conj;
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snap_to_fixed_up(animation_from_quat,animation_to_quat);
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// start animation
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animation_start_time = get_seconds();
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is_animating = true;
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}
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}
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void TW_CALL get_rotation_type(void * value, void *clientData)
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{
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RotationType * rt = (RotationType *)(value);
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*rt = rotation_type;
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}
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// Width and height of window
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int width,height;
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// Position of light
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float light_pos[4] = {0.1,0.1,-0.9,0};
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// V,U Vertex positions
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// C,D Colors
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// N,W Normals
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// mid combined "centroid"
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Eigen::MatrixXd V,N,C,Z,mid,U,W,D;
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// F,G faces
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Eigen::MatrixXi F,G;
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bool has_other = false;
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bool show_A = true;
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bool show_B = true;
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int selected_col = 0;
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// Bounding box diagonal length
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double bbd;
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// Running ambient occlusion
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Eigen::VectorXd S;
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int tot_num_samples = 0;
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#define REBAR_NAME "temp.rbr"
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igl::ReTwBar rebar; // Pointer to the tweak bar
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void reshape(int width,int height)
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{
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using namespace std;
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// Save width and height
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::width = width;
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::height = height;
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glViewport(0,0,width,height);
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// Send the new window size to AntTweakBar
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TwWindowSize(width, height);
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// Set aspect for all cameras
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s.camera.m_aspect = (double)width/(double)height;
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for(auto & s : undo_stack)
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{
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s.camera.m_aspect = (double)width/(double)height;
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}
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for(auto & s : redo_stack)
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{
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s.camera.m_aspect = (double)width/(double)height;
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}
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}
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void push_scene()
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{
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using namespace igl;
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using namespace std;
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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auto & camera = s.camera;
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gluPerspective(camera.m_angle,camera.m_aspect,camera.m_near,camera.m_far);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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gluLookAt(
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camera.eye()(0), camera.eye()(1), camera.eye()(2),
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camera.at()(0), camera.at()(1), camera.at()(2),
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camera.up()(0), camera.up()(1), camera.up()(2));
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}
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void pop_scene()
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{
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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}
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void pop_object()
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{
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glPopMatrix();
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}
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// Scale and shift for object
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void push_object()
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{
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glPushMatrix();
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glScaled(2./bbd,2./bbd,2./bbd);
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glTranslated(-mid(0,0),-mid(0,1),-mid(0,2));
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}
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// Set up double-sided lights
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void lights()
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{
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using namespace std;
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glEnable(GL_LIGHTING);
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glLightModelf(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE);
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glEnable(GL_LIGHT0);
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glEnable(GL_LIGHT1);
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float amb[4];
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amb[0] = amb[1] = amb[2] = 0;
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amb[3] = 1.0;
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float diff[4] = {0.0,0.0,0.0,0.0};
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diff[0] = diff[1] = diff[2] = (1.0 - 0/0.4);;
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diff[3] = 1.0;
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float zeros[4] = {0.0,0.0,0.0,0.0};
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float pos[4];
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copy(light_pos,light_pos+4,pos);
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glLightfv(GL_LIGHT0,GL_AMBIENT,amb);
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glLightfv(GL_LIGHT0,GL_DIFFUSE,diff);
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glLightfv(GL_LIGHT0,GL_SPECULAR,zeros);
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glLightfv(GL_LIGHT0,GL_POSITION,pos);
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pos[0] *= -1;
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pos[1] *= -1;
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pos[2] *= -1;
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glLightfv(GL_LIGHT1,GL_AMBIENT,amb);
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glLightfv(GL_LIGHT1,GL_DIFFUSE,diff);
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glLightfv(GL_LIGHT1,GL_SPECULAR,zeros);
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glLightfv(GL_LIGHT1,GL_POSITION,pos);
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}
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const float back[4] = {30.0/255.0,30.0/255.0,50.0/255.0,0};
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void display()
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{
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using namespace Eigen;
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using namespace igl;
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using namespace std;
|
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glClearColor(back[0],back[1],back[2],0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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if(is_animating)
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{
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double t = (get_seconds() - animation_start_time)/ANIMATION_DURATION;
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if(t > 1)
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{
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t = 1;
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is_animating = false;
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}
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const Quaterniond q = animation_from_quat.slerp(t,animation_to_quat).normalized();
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s.camera.orbit(q.conjugate());
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}
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glDisable(GL_LIGHTING);
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lights();
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push_scene();
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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glEnable(GL_NORMALIZE);
|
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glEnable(GL_COLOR_MATERIAL);
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glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
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push_object();
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// Draw the model
|
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// Set material properties
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glEnable(GL_COLOR_MATERIAL);
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|
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const auto draw = [](
|
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const MatrixXd & V,
|
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const MatrixXi & F,
|
||||
const MatrixXd & N,
|
||||
const MatrixXd & C)
|
||||
{
|
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glEnable(GL_POLYGON_OFFSET_FILL); // Avoid Stitching!
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glPolygonOffset(1.0,1);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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draw_mesh(V,F,N,C);
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glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
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glDisable(GL_COLOR_MATERIAL);
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const float black[4] = {0,0,0,1};
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glColor4fv(black);
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, black);
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, black);
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, black);
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glLightfv(GL_LIGHT0, GL_AMBIENT, black);
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glLightfv(GL_LIGHT0, GL_DIFFUSE, black);
|
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glLineWidth(1.0);
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
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draw_mesh(V,F,N,C);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
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glEnable(GL_COLOR_MATERIAL);
|
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};
|
||||
if(show_A)
|
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{
|
||||
draw(V,F,N,C);
|
||||
}
|
||||
if(show_B)
|
||||
{
|
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draw(U,G,W,D);
|
||||
}
|
||||
|
||||
pop_object();
|
||||
|
||||
// Draw a nice floor
|
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glPushMatrix();
|
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const double floor_offset =
|
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-2./bbd*(V.col(1).maxCoeff()-mid(1));
|
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glTranslated(0,floor_offset,0);
|
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const float GREY[4] = {0.5,0.5,0.6,1.0};
|
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const float DARK_GREY[4] = {0.2,0.2,0.3,1.0};
|
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draw_floor(GREY,DARK_GREY);
|
||||
glPopMatrix();
|
||||
|
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pop_scene();
|
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|
||||
report_gl_error();
|
||||
|
||||
TwDraw();
|
||||
glutSwapBuffers();
|
||||
if(is_animating)
|
||||
{
|
||||
glutPostRedisplay();
|
||||
}
|
||||
}
|
||||
|
||||
void mouse_wheel(int wheel, int direction, int mouse_x, int mouse_y)
|
||||
{
|
||||
using namespace std;
|
||||
using namespace igl;
|
||||
using namespace Eigen;
|
||||
GLint viewport[4];
|
||||
glGetIntegerv(GL_VIEWPORT,viewport);
|
||||
if(wheel == 0 && TwMouseMotion(mouse_x, viewport[3] - mouse_y))
|
||||
{
|
||||
static double mouse_scroll_y = 0;
|
||||
const double delta_y = 0.125*direction;
|
||||
mouse_scroll_y += delta_y;
|
||||
TwMouseWheel(mouse_scroll_y);
|
||||
return;
|
||||
}
|
||||
push_undo();
|
||||
auto & camera = s.camera;
|
||||
if(wheel==0)
|
||||
{
|
||||
// factor of zoom change
|
||||
double s = (1.-0.01*direction);
|
||||
//// FOV zoom: just widen angle. This is hardly ever appropriate.
|
||||
//camera.m_angle *= s;
|
||||
//camera.m_angle = min(max(camera.m_angle,1),89);
|
||||
camera.push_away(s);
|
||||
}else
|
||||
{
|
||||
// Dolly zoom:
|
||||
camera.dolly_zoom((double)direction*1.0);
|
||||
}
|
||||
}
|
||||
|
||||
void mouse(int glutButton, int glutState, int mouse_x, int mouse_y)
|
||||
{
|
||||
using namespace std;
|
||||
using namespace Eigen;
|
||||
using namespace igl;
|
||||
bool tw_using = TwEventMouseButtonGLUT(glutButton,glutState,mouse_x,mouse_y);
|
||||
switch(glutButton)
|
||||
{
|
||||
case GLUT_RIGHT_BUTTON:
|
||||
case GLUT_LEFT_BUTTON:
|
||||
{
|
||||
switch(glutState)
|
||||
{
|
||||
case 1:
|
||||
// up
|
||||
glutSetCursor(GLUT_CURSOR_LEFT_ARROW);
|
||||
is_rotating = false;
|
||||
break;
|
||||
case 0:
|
||||
// down
|
||||
if(!tw_using)
|
||||
{
|
||||
glutSetCursor(GLUT_CURSOR_CYCLE);
|
||||
// collect information for trackball
|
||||
is_rotating = true;
|
||||
down_camera = s.camera;
|
||||
down_x = mouse_x;
|
||||
down_y = mouse_y;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
// Scroll down
|
||||
case 3:
|
||||
{
|
||||
mouse_wheel(0,-1,mouse_x,mouse_y);
|
||||
break;
|
||||
}
|
||||
// Scroll up
|
||||
case 4:
|
||||
{
|
||||
mouse_wheel(0,1,mouse_x,mouse_y);
|
||||
break;
|
||||
}
|
||||
// Scroll left
|
||||
case 5:
|
||||
{
|
||||
mouse_wheel(1,-1,mouse_x,mouse_y);
|
||||
break;
|
||||
}
|
||||
// Scroll right
|
||||
case 6:
|
||||
{
|
||||
mouse_wheel(1,1,mouse_x,mouse_y);
|
||||
break;
|
||||
}
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
void mouse_drag(int mouse_x, int mouse_y)
|
||||
{
|
||||
using namespace igl;
|
||||
using namespace Eigen;
|
||||
|
||||
if(is_rotating)
|
||||
{
|
||||
glutSetCursor(GLUT_CURSOR_CYCLE);
|
||||
Quaterniond q;
|
||||
auto & camera = s.camera;
|
||||
switch(rotation_type)
|
||||
{
|
||||
case ROTATION_TYPE_IGL_TRACKBALL:
|
||||
{
|
||||
// Rotate according to trackball
|
||||
igl::trackball<double>(
|
||||
width,
|
||||
height,
|
||||
2.0,
|
||||
down_camera.m_rotation_conj.coeffs().data(),
|
||||
down_x,
|
||||
down_y,
|
||||
mouse_x,
|
||||
mouse_y,
|
||||
q.coeffs().data());
|
||||
break;
|
||||
}
|
||||
case ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP:
|
||||
{
|
||||
// Rotate according to two axis valuator with fixed up vector
|
||||
two_axis_valuator_fixed_up(
|
||||
width, height,
|
||||
2.0,
|
||||
down_camera.m_rotation_conj,
|
||||
down_x, down_y, mouse_x, mouse_y,
|
||||
q);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
camera.orbit(q.conjugate());
|
||||
}else
|
||||
{
|
||||
TwEventMouseMotionGLUT(mouse_x, mouse_y);
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void color_selfintersections(
|
||||
const Eigen::MatrixXd & V,
|
||||
const Eigen::MatrixXi & F,
|
||||
Eigen::MatrixXd & C)
|
||||
{
|
||||
using namespace igl;
|
||||
using namespace Eigen;
|
||||
MatrixXd SV;
|
||||
MatrixXi SF,IF;
|
||||
SelfintersectParam params;
|
||||
params.detect_only = true;
|
||||
selfintersect(V,F,params,SV,SF,IF);
|
||||
C.resize(F.rows(),3);
|
||||
C.col(0).setConstant(0.4);
|
||||
C.col(1).setConstant(0.8);
|
||||
C.col(2).setConstant(0.3);
|
||||
for(int f = 0;f<IF.rows();f++)
|
||||
{
|
||||
C.row(IF(f,0)) = RowVector3d(1,0.4,0.4);
|
||||
C.row(IF(f,1)) = RowVector3d(1,0.4,0.4);
|
||||
}
|
||||
}
|
||||
|
||||
void color_intersections(
|
||||
const Eigen::MatrixXd & V,
|
||||
const Eigen::MatrixXi & F,
|
||||
const Eigen::MatrixXd & U,
|
||||
const Eigen::MatrixXi & G,
|
||||
Eigen::MatrixXd & C,
|
||||
Eigen::MatrixXd & D)
|
||||
{
|
||||
using namespace igl;
|
||||
using namespace Eigen;
|
||||
MatrixXi IF;
|
||||
const bool first_only = false;
|
||||
intersect_other(V,F,U,G,first_only,IF);
|
||||
C.resize(F.rows(),3);
|
||||
C.col(0).setConstant(0.4);
|
||||
C.col(1).setConstant(0.8);
|
||||
C.col(2).setConstant(0.3);
|
||||
D.resize(G.rows(),3);
|
||||
D.col(0).setConstant(0.4);
|
||||
D.col(1).setConstant(0.3);
|
||||
D.col(2).setConstant(0.8);
|
||||
for(int f = 0;f<IF.rows();f++)
|
||||
{
|
||||
C.row(IF(f,0)) = RowVector3d(1,0.4,0.4);
|
||||
D.row(IF(f,1)) = RowVector3d(0.8,0.7,0.3);
|
||||
}
|
||||
}
|
||||
|
||||
void key(unsigned char key, int mouse_x, int mouse_y)
|
||||
{
|
||||
using namespace std;
|
||||
switch(key)
|
||||
{
|
||||
// ESC
|
||||
case char(27):
|
||||
rebar.save(REBAR_NAME);
|
||||
// ^C
|
||||
case char(3):
|
||||
exit(0);
|
||||
default:
|
||||
if(!TwEventKeyboardGLUT(key,mouse_x,mouse_y))
|
||||
{
|
||||
cout<<"Unknown key command: "<<key<<" "<<int(key)<<endl;
|
||||
}
|
||||
}
|
||||
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
int main(int argc, char * argv[])
|
||||
{
|
||||
using namespace Eigen;
|
||||
using namespace igl;
|
||||
using namespace std;
|
||||
|
||||
// init mesh
|
||||
string filename = "../shared/truck.obj";
|
||||
string filename_other = "";
|
||||
switch(argc)
|
||||
{
|
||||
case 3:
|
||||
// Read and prepare mesh
|
||||
filename_other = argv[2];
|
||||
has_other=true;
|
||||
// fall through
|
||||
case 2:
|
||||
// Read and prepare mesh
|
||||
filename = argv[1];
|
||||
break;
|
||||
default:
|
||||
cerr<<"Usage:"<<endl<<" ./example input.obj [other.obj]"<<endl;
|
||||
cout<<endl<<"Opening default mesh..."<<endl;
|
||||
}
|
||||
|
||||
const auto read = []
|
||||
(const string & filename, MatrixXd & V, MatrixXi & F, MatrixXd & N) -> bool
|
||||
{
|
||||
// dirname, basename, extension and filename
|
||||
string d,b,ext,f;
|
||||
pathinfo(filename,d,b,ext,f);
|
||||
// Convert extension to lower case
|
||||
transform(ext.begin(), ext.end(), ext.begin(), ::tolower);
|
||||
vector<vector<double > > vV,vN,vTC;
|
||||
vector<vector<int > > vF,vFTC,vFN;
|
||||
if(ext == "obj")
|
||||
{
|
||||
// Convert extension to lower case
|
||||
if(!igl::readOBJ(filename,vV,vTC,vN,vF,vFTC,vFN))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}else if(ext == "off")
|
||||
{
|
||||
// Convert extension to lower case
|
||||
if(!igl::readOFF(filename,vV,vF,vN))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}else if(ext == "wrl")
|
||||
{
|
||||
// Convert extension to lower case
|
||||
if(!igl::readWRL(filename,vV,vF))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
//}else
|
||||
//{
|
||||
// // Convert extension to lower case
|
||||
// MatrixXi T;
|
||||
// if(!igl::readMESH(filename,V,T,F))
|
||||
// {
|
||||
// return false;
|
||||
// }
|
||||
// //if(F.size() > T.size() || F.size() == 0)
|
||||
// {
|
||||
// boundary_faces(T,F);
|
||||
// }
|
||||
}
|
||||
if(vV.size() > 0)
|
||||
{
|
||||
if(!list_to_matrix(vV,V))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
triangulate(vF,F);
|
||||
}
|
||||
// Compute normals, centroid, colors, bounding box diagonal
|
||||
per_face_normals(V,F,N);
|
||||
return true;
|
||||
};
|
||||
|
||||
if(!read(filename,V,F,N))
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
if(has_other)
|
||||
{
|
||||
if(!read(argv[2],U,G,W))
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
mid = 0.25*(V.colwise().maxCoeff() + V.colwise().minCoeff()) +
|
||||
0.25*(U.colwise().maxCoeff() + U.colwise().minCoeff());
|
||||
bbd = max(
|
||||
(V.colwise().maxCoeff() - V.colwise().minCoeff()).maxCoeff(),
|
||||
(U.colwise().maxCoeff() - U.colwise().minCoeff()).maxCoeff());
|
||||
color_intersections(V,F,U,G,C,D);
|
||||
}else
|
||||
{
|
||||
mid = 0.5*(V.colwise().maxCoeff() + V.colwise().minCoeff());
|
||||
bbd = (V.colwise().maxCoeff() - V.colwise().minCoeff()).maxCoeff();
|
||||
color_selfintersections(V,F,C);
|
||||
}
|
||||
|
||||
// Init glut
|
||||
glutInit(&argc,argv);
|
||||
|
||||
if( !TwInit(TW_OPENGL, NULL) )
|
||||
{
|
||||
// A fatal error occured
|
||||
fprintf(stderr, "AntTweakBar initialization failed: %s\n", TwGetLastError());
|
||||
return 1;
|
||||
}
|
||||
// Create a tweak bar
|
||||
rebar.TwNewBar("TweakBar");
|
||||
rebar.TwAddVarRW("camera_rotation", TW_TYPE_QUAT4D,
|
||||
s.camera.m_rotation_conj.coeffs().data(), "open readonly=true");
|
||||
s.camera.push_away(3);
|
||||
s.camera.dolly_zoom(25-s.camera.m_angle);
|
||||
TwType RotationTypeTW = ReTwDefineEnumFromString("RotationType",
|
||||
"igl_trackball,two-a...-fixed-up");
|
||||
rebar.TwAddVarCB( "rotation_type", RotationTypeTW,
|
||||
set_rotation_type,get_rotation_type,NULL,"keyIncr=] keyDecr=[");
|
||||
if(has_other)
|
||||
{
|
||||
rebar.TwAddVarRW("show_A",TW_TYPE_BOOLCPP,&show_A, "key=a",false);
|
||||
rebar.TwAddVarRW("show_B",TW_TYPE_BOOLCPP,&show_B, "key=b",false);
|
||||
}
|
||||
rebar.load(REBAR_NAME);
|
||||
|
||||
glutInitDisplayString("rgba depth double samples>=8 ");
|
||||
glutInitWindowSize(glutGet(GLUT_SCREEN_WIDTH)/2.0,glutGet(GLUT_SCREEN_HEIGHT));
|
||||
glutCreateWindow("mesh-intersections");
|
||||
glutDisplayFunc(display);
|
||||
glutReshapeFunc(reshape);
|
||||
glutKeyboardFunc(key);
|
||||
glutMouseFunc(mouse);
|
||||
glutMotionFunc(mouse_drag);
|
||||
glutPassiveMotionFunc(
|
||||
[](int x, int y)
|
||||
{
|
||||
TwEventMouseMotionGLUT(x,y);
|
||||
glutPostRedisplay();
|
||||
});
|
||||
static std::function<void(int)> timer_bounce;
|
||||
auto timer = [] (int ms) {
|
||||
timer_bounce(ms);
|
||||
};
|
||||
timer_bounce = [&] (int ms) {
|
||||
glutTimerFunc(ms, timer, ms);
|
||||
glutPostRedisplay();
|
||||
};
|
||||
glutTimerFunc(500, timer, 500);
|
||||
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user