triangulate -> polygon_mesh_to_triangle_mesh
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@@ -16,7 +16,7 @@
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#include <igl/list_to_matrix.h>
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#include <igl/snap_to_canonical_view_quat.h>
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#include <igl/snap_to_fixed_up.h>
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#include <igl/triangulate.h>
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#include <igl/polygon_mesh_to_triangle_mesh.h>
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#include <igl/material_colors.h>
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#include <igl/barycenter.h>
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#include <igl/matlab_format.h>
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@@ -615,7 +615,7 @@ int main(int argc, char * argv[])
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{
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return false;
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}
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triangulate(vF,F);
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polygon_mesh_to_triangle_mesh(vF,F);
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}
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// Compute normals, centroid, colors, bounding box diagonal
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per_face_normals(V,F,N);
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