triangulate -> polygon_mesh_to_triangle_mesh

This commit is contained in:
Daniele Panozzo
2014-06-24 20:21:11 +02:00
parent fbd5fb382f
commit 5ecb9f9966
15 changed files with 100 additions and 100 deletions
+7 -7
View File
@@ -4,7 +4,7 @@
#include <igl/writeOFF.h>
#include <igl/readWRL.h>
#include <igl/report_gl_error.h>
#include <igl/triangulate.h>
#include <igl/polygon_mesh_to_triangle_mesh.h>
#include <igl/readOFF.h>
#include <igl/readMESH.h>
#include <igl/draw_mesh.h>
@@ -93,7 +93,7 @@ void TW_CALL set_rotation_type(const void * value, void * clientData)
using namespace igl;
const RotationType old_rotation_type = rotation_type;
rotation_type = *(const RotationType *)(value);
if(rotation_type == ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP &&
if(rotation_type == ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP &&
old_rotation_type != ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP)
{
push_undo();
@@ -223,7 +223,7 @@ void display()
glMaterialfv(GL_BACK, GL_SPECULAR, SILVER_SPECULAR);
glMaterialf (GL_BACK, GL_SHININESS, 128);
draw_mesh(V,F,N);
glPointSize(3.);
@@ -381,7 +381,7 @@ void mouse_drag(int mouse_x, int mouse_y)
}
case ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP:
{
// Rotate according to two axis valuator with fixed up vector
// Rotate according to two axis valuator with fixed up vector
two_axis_valuator_fixed_up(
width, height,
2.0,
@@ -482,7 +482,7 @@ void key(unsigned char key, int mouse_x, int mouse_y)
cout<<"Unknown key command: "<<key<<" "<<int(key)<<endl;
}
}
}
int main(int argc, char * argv[])
@@ -555,7 +555,7 @@ int main(int argc, char * argv[])
{
return 1;
}
triangulate(vF,F);
polygon_mesh_to_triangle_mesh(vF,F);
}
init_relative();
@@ -571,7 +571,7 @@ int main(int argc, char * argv[])
}
// Create a tweak bar
rebar.TwNewBar("TweakBar");
rebar.TwAddVarRW("camera_rotation", TW_TYPE_QUAT4D,
rebar.TwAddVarRW("camera_rotation", TW_TYPE_QUAT4D,
s.camera.m_rotation_conj.coeffs().data(), "open readonly=true");
TwType RotationTypeTW = ReTwDefineEnumFromString("RotationType",
"igl_trackball,two-a...-fixed-up");