compile tutorial with namespace
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@@ -14,7 +14,7 @@ Eigen::VectorXi b;
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Eigen::VectorXd B,bc,lx,ux,Beq,Bieq,Z;
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Eigen::SparseMatrix<double> Q,Aeq,Aieq;
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void solve(igl::Viewer &viewer)
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void solve(igl::viewer::Viewer &viewer)
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{
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using namespace std;
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igl::active_set_params as;
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@@ -26,7 +26,7 @@ void solve(igl::Viewer &viewer)
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viewer.data.set_colors(C);
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}
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bool key_down(igl::Viewer &viewer, unsigned char key, int mod)
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bool key_down(igl::viewer::Viewer &viewer, unsigned char key, int mod)
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{
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switch(key)
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{
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@@ -56,7 +56,7 @@ int main(int argc, char *argv[])
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igl::readOFF("../shared/cheburashka.off",V,F);
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// Plot the mesh
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igl::Viewer viewer;
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igl::viewer::Viewer viewer;
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viewer.data.set_mesh(V, F);
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viewer.core.show_lines = false;
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viewer.callback_key_down = &key_down;
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