compile tutorial with namespace

This commit is contained in:
Alec Jacobson
2015-06-17 11:25:29 -04:00
parent 83c77cbb5d
commit 6643b9a67c
50 changed files with 328 additions and 290 deletions
+10 -10
View File
@@ -1,14 +1,14 @@
#include <igl/readOBJ.h>
#include <igl/readDMAT.h>
#include <igl/viewer/Viewer.h>
#include <igl/barycenter.h>
#include <igl/avg_edge_length.h>
#include <vector>
#include <igl/n_polyvector.h>
#include <igl/local_basis.h>
#include <stdlib.h>
#include <igl/barycenter.h>
#include <igl/jet.h>
#include <igl/local_basis.h>
#include <igl/n_polyvector.h>
#include <igl/readDMAT.h>
#include <igl/readOBJ.h>
#include <igl/viewer/Viewer.h>
#include <cstdlib>
#include <iostream>
#include <vector>
// Input mesh
Eigen::MatrixXd V;
@@ -68,7 +68,7 @@ Eigen::VectorXd random_constraints(const
return r;
}
bool key_down(igl::Viewer& viewer, unsigned char key, int modifier)
bool key_down(igl::viewer::Viewer& viewer, unsigned char key, int modifier)
{
using namespace std;
using namespace Eigen;
@@ -142,7 +142,7 @@ int main(int argc, char *argv[])
// Make the example deterministic
srand(0);
igl::Viewer viewer;
igl::viewer::Viewer viewer;
viewer.data.set_mesh(V, F);
viewer.callback_key_down = &key_down;
viewer.core.show_lines = false;