replace 'viewer.core' with 'viewer.core()' in python tutorials. Use same API style like in C++ however other methods for multiple viewport support still do not have python bindings.
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@@ -35,11 +35,11 @@ def key_pressed(viewer, key, modifier):
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# # If a mesh is already displayed, draw_mesh returns an error if the given V and
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# # F have size different than the current ones
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viewer.data().set_mesh(V1, F1)
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viewer.core.align_camera_center(V1,F1)
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viewer.core().align_camera_center(V1,F1)
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elif key == ord('2'):
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viewer.data().clear()
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viewer.data().set_mesh(V2, F2)
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viewer.core.align_camera_center(V2,F2)
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viewer.core().align_camera_center(V2,F2)
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return False
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