replace 'viewer.core' with 'viewer.core()' in python tutorials. Use same API style like in C++ however other methods for multiple viewport support still do not have python bindings.
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@@ -29,7 +29,7 @@ def key_down(viewer, key, modifier):
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A = igl.eigen.MatrixXuc(1280, 800)
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# Draw the scene in the buffers
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viewer.core.draw_buffer(viewer.data(), False, R, G, B, A)
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viewer.core().draw_buffer(viewer.data(), False, R, G, B, A)
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# Save it to a PNG
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igl.png.writePNG(R, G, B, A, temp_png)
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@@ -56,7 +56,7 @@ def key_down(viewer, key, modifier):
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viewer.data().clear()
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viewer.data().set_mesh(V, F)
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viewer.data().set_uv(UV)
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viewer.core.align_camera_center(V)
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viewer.core().align_camera_center(V)
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viewer.data().show_texture = True
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# Use the image as a texture
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