replace 'viewer.core' with 'viewer.core()' in python tutorials. Use same API style like in C++ however other methods for multiple viewport support still do not have python bindings.

This commit is contained in:
Nico Brügel
2019-06-13 14:58:05 +02:00
parent 7162dbe428
commit 6787393cd1
18 changed files with 59 additions and 59 deletions
+2 -2
View File
@@ -29,7 +29,7 @@ def key_down(viewer, key, modifier):
A = igl.eigen.MatrixXuc(1280, 800)
# Draw the scene in the buffers
viewer.core.draw_buffer(viewer.data(), False, R, G, B, A)
viewer.core().draw_buffer(viewer.data(), False, R, G, B, A)
# Save it to a PNG
igl.png.writePNG(R, G, B, A, temp_png)
@@ -56,7 +56,7 @@ def key_down(viewer, key, modifier):
viewer.data().clear()
viewer.data().set_mesh(V, F)
viewer.data().set_uv(UV)
viewer.core.align_camera_center(V)
viewer.core().align_camera_center(V)
viewer.data().show_texture = True
# Use the image as a texture