replace 'viewer.core' with 'viewer.core()' in python tutorials. Use same API style like in C++ however other methods for multiple viewport support still do not have python bindings.
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@@ -33,7 +33,7 @@ def key_down(viewer, key, modifier):
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else:
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viewer.data().set_mesh(V, F)
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viewer.core.is_animating = not show_swept_volume
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viewer.core().is_animating = not show_swept_volume
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viewer.data().set_face_based(True)
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return True
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@@ -86,7 +86,7 @@ if __name__ == "__main__":
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viewer = igl.glfw.Viewer()
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viewer.data().set_mesh(V, F)
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viewer.data().set_face_based(True)
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viewer.core.is_animating = not show_swept_volume
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viewer.core().is_animating = not show_swept_volume
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viewer.callback_pre_draw = pre_draw
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viewer.callback_key_down = key_down
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viewer.launch()
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