replace 'viewer.core' with 'viewer.core()' in python tutorials. Use same API style like in C++ however other methods for multiple viewport support still do not have python bindings.

This commit is contained in:
Nico Brügel
2019-06-13 14:58:05 +02:00
parent 7162dbe428
commit 6787393cd1
18 changed files with 59 additions and 59 deletions
+5 -5
View File
@@ -53,7 +53,7 @@ def representative_to_nrosy(V, F, R, N, Y):
def pre_draw(viewer):
if not viewer.core.is_animating:
if not viewer.core().is_animating:
return False
global anim_t
@@ -77,7 +77,7 @@ def pre_draw(viewer):
def key_down(viewer, key, modifier):
if key == ord(' '):
viewer.core.is_animating = not viewer.core.is_animating
viewer.core().is_animating = not viewer.core().is_animating
return True
return False
@@ -107,10 +107,10 @@ def main():
viewer.callback_pre_draw = pre_draw
viewer.callback_key_down = key_down
viewer.core.show_lines = False
viewer.core().show_lines = False
viewer.core.is_animating = False
viewer.core.animation_max_fps = 30.0
viewer.core().is_animating = False
viewer.core().animation_max_fps = 30.0
# Paint mesh grayish
C = igl.eigen.MatrixXd()