replace 'viewer.core' with 'viewer.core()' in python tutorials. Use same API style like in C++ however other methods for multiple viewport support still do not have python bindings.
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@@ -53,7 +53,7 @@ def representative_to_nrosy(V, F, R, N, Y):
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def pre_draw(viewer):
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if not viewer.core.is_animating:
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if not viewer.core().is_animating:
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return False
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global anim_t
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@@ -77,7 +77,7 @@ def pre_draw(viewer):
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def key_down(viewer, key, modifier):
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if key == ord(' '):
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viewer.core.is_animating = not viewer.core.is_animating
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viewer.core().is_animating = not viewer.core().is_animating
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return True
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return False
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@@ -107,10 +107,10 @@ def main():
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viewer.callback_pre_draw = pre_draw
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viewer.callback_key_down = key_down
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viewer.core.show_lines = False
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viewer.core().show_lines = False
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viewer.core.is_animating = False
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viewer.core.animation_max_fps = 30.0
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viewer.core().is_animating = False
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viewer.core().animation_max_fps = 30.0
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# Paint mesh grayish
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C = igl.eigen.MatrixXd()
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