Added initial (not yet fully) working tutorial 704
Former-commit-id: e2542ecf24
This commit is contained in:
@@ -0,0 +1,140 @@
|
||||
from __future__ import print_function
|
||||
|
||||
# Add the igl library to the modules search path
|
||||
import sys, os
|
||||
sys.path.insert(0, os.getcwd() + "/../")
|
||||
|
||||
import pyigl as igl
|
||||
from iglhelpers import e2p
|
||||
import math
|
||||
TUTORIAL_SHARED_PATH = "../../tutorial/shared/"
|
||||
|
||||
global V, F, T, tree, FN, VN, EN, E, EMAP, max_distance, slice_z, overlay
|
||||
|
||||
V = igl.eigen.MatrixXd()
|
||||
F = igl.eigen.MatrixXi()
|
||||
T = igl.eigen.MatrixXi()
|
||||
tree = igl.AABB()
|
||||
FN = igl.eigen.MatrixXd()
|
||||
VN = igl.eigen.MatrixXd()
|
||||
EN = igl.eigen.MatrixXd()
|
||||
E = igl.eigen.MatrixXi()
|
||||
EMAP = igl.eigen.MatrixXi()
|
||||
|
||||
max_distance = 1
|
||||
slice_z = 0.5
|
||||
overlay = False
|
||||
|
||||
viewer = igl.viewer.Viewer()
|
||||
|
||||
def update_visualization(viewer):
|
||||
global V, F, T, tree, FN, VN, EN, E, EMAP, max_distance, slice_z, overlay
|
||||
plane = igl.eigen.MatrixXd([0.0, 0.0, 1.0, -((1-slice_z) * V.col(2).minCoeff() + slice_z * V.col(2).maxCoeff())])
|
||||
V_vis = igl.eigen.MatrixXd()
|
||||
F_vis = igl.eigen.MatrixXi()
|
||||
|
||||
# Extract triangle mesh slice through volume mesh and subdivide nasty triangles
|
||||
J = igl.eigen.MatrixXi()
|
||||
bary = igl.eigen.SparseMatrixd()
|
||||
igl.slice_tets(V, T, plane, V_vis, F_vis, J, bary)
|
||||
max_l = 0.03
|
||||
# while True:
|
||||
# l = igl.eigen.MatrixXd()
|
||||
# igl.edge_lengths(V_vis, F_vis, l)
|
||||
# l /= (V_vis.colwise().maxCoeff() - V_vis.colwise().minCoeff()).norm()
|
||||
#
|
||||
# if l.maxCoeff() < max_l:
|
||||
# break
|
||||
#
|
||||
# bad = e2p(l.rowwiseMaxCoeff())
|
||||
# bad = bad > max_l
|
||||
# F_vis_bad = igl.eigen.MatrixXi()
|
||||
# F_vis_good = igl.eigen.MatrixXi()
|
||||
# igl::slice_mask(F_vis, bad, 1, F_vis_bad);
|
||||
# igl::slice_mask(F_vis, (bad!=true).eval(), 1, F_vis_good);
|
||||
# igl.upsample(V_vis, F_vis_bad)
|
||||
# F_vis = igl.cat(1, F_vis_bad, F_vis_good)
|
||||
|
||||
|
||||
# #Compute signed distance
|
||||
# S_vis = igl.eigen.MatrixXd()
|
||||
# I = igl.eigen.MatrixXi()
|
||||
# N = igl.eigen.MatrixXd()
|
||||
# C = igl.eigen.MatrixXd()
|
||||
|
||||
# # Bunny is a watertight mesh so use pseudonormal for signing
|
||||
# igl.signed_distance_pseudonormal(V_vis, V, F, tree, FN, VN, EN, EMAP, S_vis, I, C, N)
|
||||
|
||||
# # push to [0,1] range
|
||||
# S_vis.array() = 0.5*(S_vis.array()/max_distance)+0.5;
|
||||
# C_vis = igl.eigen.MatrixXi()
|
||||
# # color without normalizing
|
||||
# igl.parula(S_vis, False, C_vis)
|
||||
|
||||
|
||||
# const auto & append_mesh = [&C_vis,&F_vis,&V_vis](const Eigen::MatrixXd & V, const Eigen::MatrixXi & F, const RowVector3d & color)
|
||||
|
||||
# F_vis.conservativeResize(F_vis.rows() + F.rows(), 3)
|
||||
# F_vis.bottomRows(F.rows()) = F.array() + V_vis.rows()
|
||||
# V_vis.conservativeResize(V_vis.rows() + V.rows(), 3)
|
||||
# V_vis.bottomRows(V.rows()) = V
|
||||
# C_vis.conservativeResize(C_vis.rows() + V.rows(), 3)
|
||||
# C_vis.bottomRows(V.rows()).rowwise() = color
|
||||
|
||||
# if overlay:
|
||||
# append_mesh(V, F, RowVector3d(0.8,0.8,0.8))
|
||||
|
||||
viewer.data.clear()
|
||||
viewer.data.set_mesh(V_vis, F_vis)
|
||||
# viewer.data.set_colors(C_vis)
|
||||
viewer.core.lighting_factor = overlay
|
||||
|
||||
|
||||
|
||||
|
||||
def key_down(viewer, key, modifier):
|
||||
global slice_z, overlay
|
||||
|
||||
if key == ord(' '):
|
||||
overlay = not overlay
|
||||
elif key == ord('.'):
|
||||
slice_z = min(slice_z + 0.01, 0.99)
|
||||
elif key == ord(','):
|
||||
slice_z = max(slice_z - 0.01, 0.01)
|
||||
else:
|
||||
return False
|
||||
|
||||
update_visualization(viewer)
|
||||
return True
|
||||
|
||||
|
||||
print("Press [space] to toggle showing surface.")
|
||||
print("Press '.'/',' to push back/pull forward slicing plane.")
|
||||
|
||||
#Load mesh: (V,T) tet-mesh of convex hull, F contains original surface triangles
|
||||
igl.readMESH(TUTORIAL_SHARED_PATH + "bunny.mesh", V, T, F);
|
||||
|
||||
#Call to point_mesh_squared_distance to determine bounds
|
||||
sqrD = igl.eigen.MatrixXd()
|
||||
I = igl.eigen.MatrixXi()
|
||||
C = igl.eigen.MatrixXd()
|
||||
igl.point_mesh_squared_distance(V, V, F, sqrD, I, C)
|
||||
max_distance = math.sqrt(sqrD.maxCoeff())
|
||||
|
||||
#Precompute signed distance AABB tree
|
||||
tree.init(V, F)
|
||||
|
||||
#Precompute vertex, edge and face normals
|
||||
igl.per_face_normals(V, F, FN)
|
||||
igl.per_vertex_normals(V, F, igl.PER_VERTEX_NORMALS_WEIGHTING_TYPE_ANGLE, FN, VN)
|
||||
igl.per_edge_normals(V, F, igl.PER_EDGE_NORMALS_WEIGHTING_TYPE_UNIFORM, FN, EN, E, EMAP)
|
||||
|
||||
#Plot the generated mesh
|
||||
update_visualization(viewer);
|
||||
viewer.callback_key_down = key_down
|
||||
viewer.core.show_lines = False
|
||||
viewer.launch()
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user