selected_data -> data to make the transition of old code easier. Old code can be simply converted by adding () after data
Former-commit-id: 02c8268a61
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@@ -13,17 +13,17 @@ bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier
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if (key == '1')
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{
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// Clear should be called before drawing the mesh
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viewer.selected_data().clear();
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viewer.data().clear();
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// Draw_mesh creates or updates the vertices and faces of the displayed mesh.
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// If a mesh is already displayed, draw_mesh returns an error if the given V and
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// F have size different than the current ones
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viewer.selected_data().set_mesh(V1, F1);
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viewer.data().set_mesh(V1, F1);
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viewer.core.align_camera_center(V1,F1);
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}
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else if (key == '2')
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{
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viewer.selected_data().clear();
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viewer.selected_data().set_mesh(V2, F2);
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viewer.data().clear();
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viewer.data().set_mesh(V2, F2);
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viewer.core.align_camera_center(V2,F2);
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}
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@@ -45,6 +45,6 @@ int main(int argc, char *argv[])
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// Register a keyboard callback that allows to switch between
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// the two loaded meshes
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viewer.callback_key_down = &key_down;
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viewer.selected_data().set_mesh(V1, F1);
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viewer.data().set_mesh(V1, F1);
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viewer.launch();
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}
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