selected_data -> data to make the transition of old code easier. Old code can be simply converted by adding () after data

Former-commit-id: 02c8268a61
This commit is contained in:
Daniele Panozzo
2018-02-03 20:30:17 -05:00
parent 0a18442c6b
commit 7af7f2cd2e
58 changed files with 419 additions and 419 deletions
+5 -5
View File
@@ -13,17 +13,17 @@ bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier
if (key == '1')
{
// Clear should be called before drawing the mesh
viewer.selected_data().clear();
viewer.data().clear();
// Draw_mesh creates or updates the vertices and faces of the displayed mesh.
// If a mesh is already displayed, draw_mesh returns an error if the given V and
// F have size different than the current ones
viewer.selected_data().set_mesh(V1, F1);
viewer.data().set_mesh(V1, F1);
viewer.core.align_camera_center(V1,F1);
}
else if (key == '2')
{
viewer.selected_data().clear();
viewer.selected_data().set_mesh(V2, F2);
viewer.data().clear();
viewer.data().set_mesh(V2, F2);
viewer.core.align_camera_center(V2,F2);
}
@@ -45,6 +45,6 @@ int main(int argc, char *argv[])
// Register a keyboard callback that allows to switch between
// the two loaded meshes
viewer.callback_key_down = &key_down;
viewer.selected_data().set_mesh(V1, F1);
viewer.data().set_mesh(V1, F1);
viewer.launch();
}