selected_data -> data to make the transition of old code easier. Old code can be simply converted by adding () after data
Former-commit-id: 02c8268a61
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@@ -18,7 +18,7 @@ bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier
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// Draw the scene in the buffers
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viewer.core.draw_buffer(
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viewer.selected_data(),viewer.selected_opengl_state(),false,R,G,B,A);
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viewer.data(),viewer.selected_opengl_state(),false,R,G,B,A);
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// Save it to a PNG
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igl::png::writePNG(R,G,B,A,"out.png");
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@@ -50,14 +50,14 @@ bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier
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1,1,
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0,1;
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viewer.selected_data().clear();
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viewer.selected_data().set_mesh(V,F);
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viewer.selected_data().set_uv(UV);
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viewer.data().clear();
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viewer.data().set_mesh(V,F);
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viewer.data().set_uv(UV);
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viewer.core.align_camera_center(V);
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viewer.selected_data().show_texture = true;
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viewer.data().show_texture = true;
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// Use the image as a texture
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viewer.selected_data().set_texture(R,G,B);
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viewer.data().set_texture(R,G,B);
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}
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@@ -78,6 +78,6 @@ int main(int argc, char *argv[])
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// Plot the mesh and register the callback
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igl::opengl::glfw::Viewer viewer;
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viewer.callback_key_down = &key_down;
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viewer.selected_data().set_mesh(V, F);
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viewer.data().set_mesh(V, F);
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viewer.launch();
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}
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