selected_data -> data to make the transition of old code easier. Old code can be simply converted by adding () after data

Former-commit-id: 02c8268a61
This commit is contained in:
Daniele Panozzo
2018-02-03 20:30:17 -05:00
parent 0a18442c6b
commit 7af7f2cd2e
58 changed files with 419 additions and 419 deletions
+7 -7
View File
@@ -18,7 +18,7 @@ bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier
// Draw the scene in the buffers
viewer.core.draw_buffer(
viewer.selected_data(),viewer.selected_opengl_state(),false,R,G,B,A);
viewer.data(),viewer.selected_opengl_state(),false,R,G,B,A);
// Save it to a PNG
igl::png::writePNG(R,G,B,A,"out.png");
@@ -50,14 +50,14 @@ bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier
1,1,
0,1;
viewer.selected_data().clear();
viewer.selected_data().set_mesh(V,F);
viewer.selected_data().set_uv(UV);
viewer.data().clear();
viewer.data().set_mesh(V,F);
viewer.data().set_uv(UV);
viewer.core.align_camera_center(V);
viewer.selected_data().show_texture = true;
viewer.data().show_texture = true;
// Use the image as a texture
viewer.selected_data().set_texture(R,G,B);
viewer.data().set_texture(R,G,B);
}
@@ -78,6 +78,6 @@ int main(int argc, char *argv[])
// Plot the mesh and register the callback
igl::opengl::glfw::Viewer viewer;
viewer.callback_key_down = &key_down;
viewer.selected_data().set_mesh(V, F);
viewer.data().set_mesh(V, F);
viewer.launch();
}