@@ -14,6 +14,8 @@
|
||||
#include <igl/readOFF.h>
|
||||
#include <igl/per_face_normals.h>
|
||||
#include <igl/draw_floor.h>
|
||||
#include <igl/project.h>
|
||||
#include <igl/unproject.h>
|
||||
|
||||
#include <Eigen/Core>
|
||||
#include <Eigen/Geometry>
|
||||
@@ -246,6 +248,13 @@ void draw_scene(const igl::Camera & v_camera,
|
||||
//glLoadIdentity();
|
||||
//glMultMatrixd(v_camera.inverse().matrix().data());
|
||||
|
||||
if(!render_to_texture)
|
||||
{
|
||||
Vector3d win;
|
||||
igl::project(Vector3d(0,0,0),win);
|
||||
cout<<win.transpose()<<endl;
|
||||
}
|
||||
|
||||
|
||||
for(int c = 0;c<(int)s.cameras.size();c++)
|
||||
{
|
||||
@@ -411,7 +420,6 @@ void display()
|
||||
|
||||
TwDraw();
|
||||
glutSwapBuffers();
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
@@ -455,6 +463,7 @@ void mouse_wheel(int wheel, int direction, int mouse_x, int mouse_y)
|
||||
camera.dolly((wheel==0?Vector3d(0,0,1):Vector3d(-1,0,0))*0.1*direction);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
void mouse(int glutButton, int glutState, int mouse_x, int mouse_y)
|
||||
@@ -523,6 +532,7 @@ void mouse(int glutButton, int glutState, int mouse_x, int mouse_y)
|
||||
#endif
|
||||
}
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
void mouse_drag(int mouse_x, int mouse_y)
|
||||
@@ -575,6 +585,7 @@ void mouse_drag(int mouse_x, int mouse_y)
|
||||
break;
|
||||
}
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
void key(unsigned char key, int mouse_x, int mouse_y)
|
||||
@@ -614,6 +625,7 @@ void key(unsigned char key, int mouse_x, int mouse_y)
|
||||
cout<<"Unknown key command: "<<key<<" "<<int(key)<<endl;
|
||||
}
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
int main(int argc, char * argv[])
|
||||
|
||||
Reference in New Issue
Block a user