+145
@@ -0,0 +1,145 @@
|
||||
import sys, os
|
||||
|
||||
# Add the igl library to the modules search path
|
||||
sys.path.insert(0, os.getcwd() + "/../")
|
||||
import pyigl as igl
|
||||
|
||||
from shared import TUTORIAL_SHARED_PATH, check_dependencies, print_usage
|
||||
|
||||
dependencies = ["viewer", "bbw"]
|
||||
check_dependencies(dependencies)
|
||||
|
||||
|
||||
def pre_draw(viewer):
|
||||
global pose, anim_t, C, BE, P, U, M, anim_t_dir
|
||||
|
||||
if viewer.core.is_animating:
|
||||
# Interpolate pose and identity
|
||||
anim_pose = igl.RotationList(len(pose))
|
||||
|
||||
for e in range(len(pose)):
|
||||
anim_pose[e] = pose[e].slerp(anim_t, igl.eigen.Quaterniond.Identity())
|
||||
|
||||
# Propogate relative rotations via FK to retrieve absolute transformations
|
||||
vQ = igl.RotationList()
|
||||
vT = []
|
||||
igl.forward_kinematics(C, BE, P, anim_pose, vQ, vT)
|
||||
dim = C.cols()
|
||||
T = igl.eigen.MatrixXd(BE.rows() * (dim + 1), dim)
|
||||
for e in range(BE.rows()):
|
||||
a = igl.eigen.Affine3d.Identity()
|
||||
a.translate(vT[e])
|
||||
a.rotate(vQ[e])
|
||||
T.setBlock(e * (dim + 1), 0, dim + 1, dim, a.matrix().transpose().block(0, 0, dim + 1, dim))
|
||||
|
||||
# Compute deformation via LBS as matrix multiplication
|
||||
U = M * T
|
||||
|
||||
# Also deform skeleton edges
|
||||
CT = igl.eigen.MatrixXd()
|
||||
BET = igl.eigen.MatrixXi()
|
||||
igl.deform_skeleton(C, BE, T, CT, BET)
|
||||
|
||||
viewer.data.set_vertices(U)
|
||||
viewer.data.set_edges(CT, BET, sea_green)
|
||||
viewer.data.compute_normals()
|
||||
anim_t += anim_t_dir
|
||||
anim_t_dir *= -1.0 if (0.0 >= anim_t or anim_t >= 1.0) else 1.0
|
||||
|
||||
return False
|
||||
|
||||
|
||||
def key_down(viewer, key, mods):
|
||||
global selected, W
|
||||
if key == ord('.'):
|
||||
selected += 1
|
||||
selected = min(max(selected, 0), W.cols()-1)
|
||||
set_color(viewer)
|
||||
elif key == ord(','):
|
||||
selected -= 1
|
||||
selected = min(max(selected, 0), W.cols()-1)
|
||||
set_color(viewer)
|
||||
elif key == ord(' '):
|
||||
viewer.core.is_animating = not viewer.core.is_animating
|
||||
|
||||
return True
|
||||
|
||||
|
||||
def set_color(viewer):
|
||||
global selected, W
|
||||
C = igl.eigen.MatrixXd()
|
||||
igl.jet(W.col(selected), True, C)
|
||||
viewer.data.set_colors(C)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
keys = {".": "show next weight function",
|
||||
",": "show previous weight function",
|
||||
"space": "toggle animation"}
|
||||
|
||||
print_usage(keys)
|
||||
|
||||
V = igl.eigen.MatrixXd()
|
||||
W = igl.eigen.MatrixXd()
|
||||
U = igl.eigen.MatrixXd()
|
||||
C = igl.eigen.MatrixXd()
|
||||
M = igl.eigen.MatrixXd()
|
||||
Q = igl.eigen.MatrixXd()
|
||||
T = igl.eigen.MatrixXi()
|
||||
F = igl.eigen.MatrixXi()
|
||||
BE = igl.eigen.MatrixXi()
|
||||
P = igl.eigen.MatrixXi()
|
||||
|
||||
sea_green = igl.eigen.MatrixXd([[70. / 255., 252. / 255., 167. / 255.]])
|
||||
|
||||
selected = 0
|
||||
pose = igl.RotationList()
|
||||
anim_t = 1.0
|
||||
anim_t_dir = -0.03
|
||||
|
||||
igl.readMESH(TUTORIAL_SHARED_PATH + "hand.mesh", V, T, F)
|
||||
U = igl.eigen.MatrixXd(V)
|
||||
igl.readTGF(TUTORIAL_SHARED_PATH + "hand.tgf", C, BE)
|
||||
|
||||
# Retrieve parents for forward kinematics
|
||||
igl.directed_edge_parents(BE, P)
|
||||
|
||||
# Read pose as matrix of quaternions per row
|
||||
igl.readDMAT(TUTORIAL_SHARED_PATH + "hand-pose.dmat", Q)
|
||||
igl.column_to_quats(Q, pose)
|
||||
assert (len(pose) == BE.rows())
|
||||
|
||||
# List of boundary indices (aka fixed value indices into VV)
|
||||
b = igl.eigen.MatrixXi()
|
||||
# List of boundary conditions of each weight function
|
||||
bc = igl.eigen.MatrixXd()
|
||||
|
||||
igl.boundary_conditions(V, T, C, igl.eigen.MatrixXi(), BE, igl.eigen.MatrixXi(), b, bc)
|
||||
|
||||
# compute BBW weights matrix
|
||||
bbw_data = igl.bbw.BBWData()
|
||||
# only a few iterations for sake of demo
|
||||
bbw_data.active_set_params.max_iter = 8
|
||||
bbw_data.verbosity = 2
|
||||
if not igl.bbw.bbw(V, T, b, bc, bbw_data, W):
|
||||
exit(-1)
|
||||
|
||||
# Normalize weights to sum to one
|
||||
igl.normalize_row_sums(W, W)
|
||||
# precompute linear blend skinning matrix
|
||||
igl.lbs_matrix(V, W, M)
|
||||
|
||||
# Plot the mesh with pseudocolors
|
||||
viewer = igl.viewer.Viewer()
|
||||
viewer.data.set_mesh(U, F)
|
||||
set_color(viewer)
|
||||
viewer.data.set_edges(C, BE, sea_green)
|
||||
viewer.core.show_lines = False
|
||||
viewer.core.show_overlay_depth = False
|
||||
viewer.core.line_width = 1
|
||||
viewer.core.trackball_angle.normalize()
|
||||
viewer.callback_pre_draw = pre_draw
|
||||
viewer.callback_key_down = key_down
|
||||
viewer.core.is_animating = False
|
||||
viewer.core.animation_max_fps = 30.0
|
||||
viewer.launch()
|
||||
Reference in New Issue
Block a user