@@ -66,6 +66,29 @@ const char *__doc_igl_signed_distance_winding_number = R"igl_Qu8mg5v7(// Inputs:
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// hier Winding number evaluation hierarchy
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// q Query point
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// Returns signed distance to mesh)igl_Qu8mg5v7";
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const char *__doc_igl_triangle_triangulate = R"igl_Qu8mg5v7(// Triangulate the interior of a polygon using the triangle library.
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//
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// Inputs:
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// V #V by 2 list of 2D vertex positions
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// E #E by 2 list of vertex ids forming unoriented edges of the boundary of the polygon
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// H #H by 2 coordinates of points contained inside holes of the polygon
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// flags string of options pass to triangle (see triangle documentation)
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// Outputs:
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// V2 #V2 by 2 coordinates of the vertives of the generated triangulation
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// F2 #F2 by 3 list of indices forming the faces of the generated triangulation
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//
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// TODO: expose the option to prevent Steiner points on the boundary
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//)igl_Qu8mg5v7";
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const char *__doc_igl_embree_ambient_occlusion = R"igl_Qu8mg5v7(// Compute ambient occlusion per given point
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//
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// Inputs:
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// ei EmbreeIntersector containing (V,F)
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// P #P by 3 list of origin points
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// N #P by 3 list of origin normals
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// Outputs:
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// S #P list of ambient occlusion values between 1 (fully occluded) and
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// 0 (not occluded)
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//)igl_Qu8mg5v7";
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const char *__doc_igl_cotmatrix = R"igl_Qu8mg5v7(// Constructs the cotangent stiffness matrix (discrete laplacian) for a given
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// mesh (V,F).
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//
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@@ -120,6 +143,13 @@ const char *__doc_igl_per_face_normals = R"igl_Qu8mg5v7(// Compute face normals
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// per_face_normals(V,F,Vector3d(1,1,1).normalized(),N);)igl_Qu8mg5v7";
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const char *__doc_igl_per_face_normals_stable = R"igl_Qu8mg5v7(// Special version where order of face indices is guaranteed not to effect
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// output.)igl_Qu8mg5v7";
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const char *__doc_igl_quad_planarity = R"igl_Qu8mg5v7(// Compute planarity of the faces of a quad mesh
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// Inputs:
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// V #V by 3 eigen Matrix of mesh vertex 3D positions
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// F #F by 4 eigen Matrix of face (quad) indices
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// Output:
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// P #F by 1 eigen Matrix of mesh face (quad) planarities
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//)igl_Qu8mg5v7";
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const char *__doc_igl_readOFF = R"igl_Qu8mg5v7(// Read a mesh from an ascii obj file, filling in vertex positions, normals
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// and texture coordinates. Mesh may have faces of any number of degree
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//
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@@ -228,6 +258,21 @@ const char *__doc_igl_massmatrix = R"igl_Qu8mg5v7(// Constructs the mass (area)
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//
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// See also: adjacency_matrix
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//)igl_Qu8mg5v7";
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const char *__doc_igl_unproject_onto_mesh = R"igl_Qu8mg5v7(// Unproject a screen location (using current opengl viewport, projection, and
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// model view) to a 3D position _onto_ a given mesh, if the ray through the
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// given screen location (x,y) _hits_ the mesh.
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//
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// Inputs:
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// pos screen space coordinates
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// model model matrix
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// proj projection matrix
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// viewport vieweport vector
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// V #V by 3 list of mesh vertex positions
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// F #F by 3 list of mesh triangle indices into V
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// Outputs:
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// fid id of the first face hit
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// bc barycentric coordinates of hit
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// Returns true if there's a hit)igl_Qu8mg5v7";
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const char *__doc_igl_colon = R"igl_Qu8mg5v7(// Colon operator like matlab's colon operator. Enumerats values between low
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// and hi with step step.
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// Templates:
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||||
@@ -305,6 +350,14 @@ const char *__doc_igl_gaussian_curvature = R"igl_Qu8mg5v7(// Compute discrete lo
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// Output:
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||||
// K #V by 1 eigen Matrix of discrete gaussian curvature values
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||||
//)igl_Qu8mg5v7";
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||||
const char *__doc_igl_planarize_quad_mesh = R"igl_Qu8mg5v7(// Inputs:
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||||
// Vin #V by 3 eigen Matrix of mesh vertex 3D positions
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// F #F by 4 eigen Matrix of face (quad) indices
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||||
// maxIter maximum numbers of iterations
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// threshold minimum allowed threshold for non-planarity
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// Output:
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||||
// Vout #V by 3 eigen Matrix of planar mesh vertex 3D positions
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||||
//)igl_Qu8mg5v7";
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||||
const char *__doc_igl_avg_edge_length = R"igl_Qu8mg5v7(// Compute the average edge length for the given triangle mesh
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||||
// Templates:
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||||
// DerivedV derived from vertex positions matrix type: i.e. MatrixXd
|
||||
@@ -427,6 +480,25 @@ const char *__doc_igl_setdiff = R"igl_Qu8mg5v7(// Set difference of elements of
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||||
// C (k<=m)-long vector of unique elements appearing in A but not in B
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||||
// IA (k<=m)-long list of indices into A so that C = A(IA)
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||||
//)igl_Qu8mg5v7";
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||||
const char *__doc_igl_copyleft_tetgen_tetrahedralize = R"igl_Qu8mg5v7(// Mesh the interior of a surface mesh (V,F) using tetgen
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||||
//
|
||||
// Inputs:
|
||||
// V #V by 3 vertex position list
|
||||
// F #F list of polygon face indices into V (0-indexed)
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||||
// switches string of tetgen options (See tetgen documentation) e.g.
|
||||
// "pq1.414a0.01" tries to mesh the interior of a given surface with
|
||||
// quality and area constraints
|
||||
// "" will mesh the convex hull constrained to pass through V (ignores F)
|
||||
// Outputs:
|
||||
// TV #V by 3 vertex position list
|
||||
// TT #T by 4 list of tet face indices
|
||||
// TF #F by 3 list of triangle face indices
|
||||
// Returns status:
|
||||
// 0 success
|
||||
// 1 tetgen threw exception
|
||||
// 2 tetgen did not crash but could not create any tets (probably there are
|
||||
// holes, duplicate faces etc.)
|
||||
// -1 other error)igl_Qu8mg5v7";
|
||||
const char *__doc_igl_comb_frame_field = R"igl_Qu8mg5v7(// Inputs:
|
||||
// V #V by 3 eigen Matrix of mesh vertex 3D positions
|
||||
// F #F by 4 eigen Matrix of face (quad) indices
|
||||
|
||||
Reference in New Issue
Block a user