Added tutorial 404

Former-commit-id: 0258e9fb60
This commit is contained in:
Sebastian Koch
2016-07-11 18:20:22 +02:00
parent 23143da4d2
commit d74da4cd6f
13 changed files with 579 additions and 7 deletions
+97
View File
@@ -335,6 +335,32 @@ const char *__doc_igl_cut_mesh_from_singularities = R"igl_Qu8mg5v7(// Given a me
// seams #F by 3 list of per corner booleans that denotes if an edge is a
// seam or not
//)igl_Qu8mg5v7";
const char *__doc_igl_deform_skeleton = R"igl_Qu8mg5v7(// Deform a skeleton.
//
// Inputs:
// C #C by 3 list of joint positions
// BE #BE by 2 list of bone edge indices
// vA #BE list of bone transformations
// Outputs
// CT #BE*2 by 3 list of deformed joint positions
// BET #BE by 2 list of bone edge indices (maintains order)
//)igl_Qu8mg5v7";
const char *__doc_igl_directed_edge_orientations = R"igl_Qu8mg5v7(// Determine rotations that take each edge from the x-axis to its given rest
// orientation.
//
// Inputs:
// C #C by 3 list of edge vertex positions
// E #E by 2 list of directed edges
// Outputs:
// Q #E list of quaternions
//)igl_Qu8mg5v7";
const char *__doc_igl_directed_edge_parents = R"igl_Qu8mg5v7(// Recover "parents" (preceeding edges) in a tree given just directed edges.
//
// Inputs:
// E #E by 2 list of directed edges
// Outputs:
// P #E list of parent indices into E (-1) means root
//)igl_Qu8mg5v7";
const char *__doc_igl_doublearea = R"igl_Qu8mg5v7(// DOUBLEAREA computes twice the area for each input triangle[quad]
//
// Templates:
@@ -363,6 +389,15 @@ const char *__doc_igl_doublearea_quad = R"igl_Qu8mg5v7(// DOUBLEAREA_QUAD comput
// Outputs:
// dblA #F list of quadrilateral double areas
//)igl_Qu8mg5v7";
const char *__doc_igl_dqs = R"igl_Qu8mg5v7(// Dual quaternion skinning
//
// Inputs:
// V #V by 3 list of rest positions
// W #W by #C list of weights
// vQ #C list of rotation quaternions
// vT #C list of translation vectors
// Outputs:
// U #V by 3 list of new positions)igl_Qu8mg5v7";
const char *__doc_igl_edge_lengths = R"igl_Qu8mg5v7(// Constructs a list of lengths of edges opposite each index in a face
// (triangle/tet) list
//
@@ -450,6 +485,18 @@ const char *__doc_igl_floor = R"igl_Qu8mg5v7(// Floor a given matrix to nearest
// X m by n matrix of scalars
// Outputs:
// Y m by n matrix of floored integers)igl_Qu8mg5v7";
const char *__doc_igl_forward_kinematics = R"igl_Qu8mg5v7(// Given a skeleton and a set of relative bone rotations compute absolute
// rigid transformations for each bone.
//
// Inputs:
// C #C by dim list of joint positions
// BE #BE by 2 list of bone edge indices
// P #BE list of parent indices into BE
// dQ #BE list of relative rotations
// dT #BE list of relative translations
// Outputs:
// vQ #BE list of absolute rotations
// vT #BE list of absolute translations)igl_Qu8mg5v7";
const char *__doc_igl_gaussian_curvature = R"igl_Qu8mg5v7(// Compute discrete local integral gaussian curvature (angle deficit, without
// averaging by local area).
//
@@ -548,6 +595,39 @@ const char *__doc_igl_jet = R"igl_Qu8mg5v7(// JET like MATLAB's jet
// r red value
// g green value
// b blue value)igl_Qu8mg5v7";
const char *__doc_igl_lbs_matrix = R"igl_Qu8mg5v7(// LBS_MATRIX Linear blend skinning can be expressed by V' = M * T where V' is
// a #V by dim matrix of deformed vertex positions (one vertex per row), M is a
// #V by (dim+1)*#T (composed of weights and rest positions) and T is a
// #T*(dim+1) by dim matrix of #T stacked transposed transformation matrices.
// See equations (1) and (2) in "Fast Automatic Skinning Transformations"
// [Jacobson et al 2012]
//
// Inputs:
// V #V by dim list of rest positions
// W #V+ by #T list of weights
// Outputs:
// M #V by #T*(dim+1)
//
// In MATLAB:
// kron(ones(1,size(W,2)),[V ones(size(V,1),1)]).*kron(W,ones(1,size(V,2)+1)))igl_Qu8mg5v7";
const char *__doc_igl_lbs_matrix_column = R"igl_Qu8mg5v7(// LBS_MATRIX construct a matrix that when multiplied against a column of
// affine transformation entries computes new coordinates of the vertices
//
// I'm not sure it makes since that the result is stored as a sparse matrix.
// The number of non-zeros per row *is* dependent on the number of mesh
// vertices and handles.
//
// Inputs:
// V #V by dim list of vertex rest positions
// W #V by #handles list of correspondence weights
// Output:
// M #V * dim by #handles * dim * (dim+1) matrix such that
// new_V(:) = LBS(V,W,A) = reshape(M * A,size(V)), where A is a column
// vectors formed by the entries in each handle's dim by dim+1
// transformation matrix. Specifcally, A =
// reshape(permute(Astack,[3 1 2]),n*dim*(dim+1),1)
// or A = [Lxx;Lyx;Lxy;Lyy;tx;ty], and likewise for other dim
// if Astack(:,:,i) is the dim by (dim+1) transformation at handle i)igl_Qu8mg5v7";
const char *__doc_igl_local_basis = R"igl_Qu8mg5v7(// Compute a local orthogonal reference system for each triangle in the given mesh
// Templates:
// DerivedV derived from vertex positions matrix type: i.e. MatrixXd
@@ -851,6 +931,23 @@ const char *__doc_igl_readOFF = R"igl_Qu8mg5v7(// Read a mesh from an ascii obj
// N double matrix of corner normals #N by 3
// FN #F list of face indices into vertex normals
// Returns true on success, false on errors)igl_Qu8mg5v7";
const char *__doc_igl_readTGF = R"igl_Qu8mg5v7(// READTGF
//
// [V,E,P,BE,CE,PE] = readTGF(filename)
//
// Read a graph from a .tgf file
//
// Input:
// filename .tgf file name
// Ouput:
// V # vertices by 3 list of vertex positions
// E # edges by 2 list of edge indices
// P # point-handles list of point handle indices
// BE # bone-edges by 2 list of bone-edge indices
// CE # cage-edges by 2 list of cage-edge indices
// PE # pseudo-edges by 2 list of pseudo-edge indices
//
// Assumes that graph vertices are 3 dimensional)igl_Qu8mg5v7";
const char *__doc_igl_read_triangle_mesh = R"igl_Qu8mg5v7(// read mesh from an ascii file with automatic detection of file format.
// supported: obj, off, stl, wrl, ply, mesh)
//