Winding number and distances to Bézier splines (#2527)
* roots, cubics, tests and tutorial * Orientation to igl::, point_in_convex_hull, eyt_winding_number with func handle, fix bug in eyt_sdf, tutorial, tests * working spline winding number and demo * doc * better cm
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@@ -118,7 +118,7 @@ int main(int argc, char * argv[])
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};
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if(quantity == UNSIGNED_DISTANCE || quantity == SIGNED_DISTANCE)
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{
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igl::eytzinger_aabb_sdf(p,primitive_p,B1,B2,leaf,di);
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igl::eytzinger_aabb_sdf<false>(p,primitive_p,B1,B2,leaf,di);
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}
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if(quantity == WINDING_NUMBER || quantity == SIGNED_DISTANCE)
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{
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