Misc. typos
Most are non-user facing. Hope this is not too annoying of a PR. Used `codespell -d -q 3 --skip="*.po,*.ts,./.git,./external"` to locate typos
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@@ -22,11 +22,11 @@ F = igl.eigen.MatrixXi()
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igl.readOFF(TUTORIAL_SHARED_PATH + "decimated-knight.off", V, F)
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# 100 random indicies into rows of F
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# 100 random indices into rows of F
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I = igl.eigen.MatrixXi()
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igl.floor((0.5 * (igl.eigen.MatrixXd.Random(100, 1) + 1.) * F.rows()), I)
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# 50 random indicies into rows of I
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# 50 random indices into rows of I
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J = igl.eigen.MatrixXi()
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igl.floor((0.5 * (igl.eigen.MatrixXd.Random(50, 1) + 1.) * I.rows()), J)
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@@ -27,7 +27,7 @@ def pre_draw(viewer):
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for e in range(len(pose)):
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anim_pose[e] = pose[e].slerp(anim_t, igl.eigen.Quaterniond.Identity())
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# Propogate relative rotations via FK to retrieve absolute transformations
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# Propagate relative rotations via FK to retrieve absolute transformations
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vQ = igl.RotationList()
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vT = []
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igl.forward_kinematics(C, BE, P, anim_pose, vQ, vT)
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@@ -34,7 +34,7 @@ def pre_draw(viewer):
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for e in range(len(poses[begin])):
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anim_pose.append(poses[begin][e].slerp(t, poses[end][e]))
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# Propogate relative rotations via FK to retrieve absolute transformations
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# Propagate relative rotations via FK to retrieve absolute transformations
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vQ = igl.RotationList()
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vT = []
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igl.forward_kinematics(C, BE, P, anim_pose, vQ, vT)
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