add pyigl seam_edges
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@@ -1470,3 +1470,33 @@ const char *__doc_igl_readPLY= R"igl_Qu8mg5v7(// Read a mesh from an ascii ply f
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// N double matrix of corner normals #N by 3
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// UV #V by 2 texture coordinates
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// Returns true on success, false on errors)igl_Qu8mg5v7";
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const char *__doc_igl_seam_edges=R"igl_Qu8mg5v7(// Finds all UV-space boundaries of a mesh.
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//
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// Inputs:
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// V #V by dim list of positions of the input mesh.
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// TC #TC by 2 list of 2D texture coordinates of the input mesh
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// F #F by 3 list of triange indices into V representing a
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// manifold-with-boundary triangle mesh
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// FTC #F by 3 list of indices into TC for each corner
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// Outputs:
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// seams Edges where the forwards and backwards directions have different
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// texture coordinates, as a #seams-by-4 matrix of indices. Each row is
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// organized as [ forward_face_index, forward_face_vertex_index,
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// backwards_face_index, backwards_face_vertex_index ] such that one side
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// of the seam is the edge:
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// F[ seams( i, 0 ), seams( i, 1 ) ], F[ seams( i, 0 ), (seams( i, 1 ) + 1) % 3 ]
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// and the other side is the edge:
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// F[ seams( i, 2 ), seams( i, 3 ) ], F[ seams( i, 2 ), (seams( i, 3 ) + 1) % 3 ]
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// boundaries Edges with only one incident triangle, as a #boundaries-by-2
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// matrix of indices. Each row is organized as
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// [ face_index, face_vertex_index ]
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// such that the edge is:
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// F[ boundaries( i, 0 ), boundaries( i, 1 ) ], F[ boundaries( i, 0 ), (boundaries( i, 1 ) + 1) % 3 ]
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// foldovers Edges where the two incident triangles fold over each other
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// in UV-space, as a #foldovers-by-4 matrix of indices.
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// Each row is organized as [ forward_face_index, forward_face_vertex_index,
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// backwards_face_index, backwards_face_vertex_index ]
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// such that one side of the foldover is the edge:
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// F[ foldovers( i, 0 ), foldovers( i, 1 ) ], F[ foldovers( i, 0 ), (foldovers( i, 1 ) + 1) % 3 ]
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// and the other side is the edge:
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// F[ foldovers( i, 2 ), foldovers( i, 3 ) ], F[ foldovers( i, 2 ), (foldovers( i, 3 ) + 1) % 3 ])igl_Qu8mg5v7";
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