switched to MatrixXd for all wrappers, updated pybind11
Former-commit-id: 332266c090
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@@ -11,23 +11,119 @@ void python_export_igl_viewer(py::module &m)
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py::module me = m.def_submodule(
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"viewer", "Mesh viewer");
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/////////////////////// DATA
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py::class_<igl::viewer::ViewerData> viewerdata_class(me, "ViewerData");
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viewerdata_class
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.def(py::init<>())
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.def("set_mesh", &igl::viewer::ViewerData::set_mesh)
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.def("set_colors", &igl::viewer::ViewerData::set_colors)
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.def("clear", &igl::viewer::ViewerData::clear)
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;
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//////////////////////// CORE
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py::class_<igl::viewer::ViewerCore> viewercore_class(me, "ViewerCore");
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viewercore_class
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.def(py::init<>())
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//.def("align_camera_center", [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& V, const Eigen::MatrixXi& F){return core.align_camera_center(V,F);})
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.def("init", &igl::viewer::ViewerCore::init)
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.def("shut", &igl::viewer::ViewerCore::shut)
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//.def("InitSerialization", &igl::viewer::ViewerCore::InitSerialization)
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.def("align_camera_center",
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(void (igl::viewer::ViewerCore::*) (const Eigen::MatrixXd &, const Eigen::MatrixXi &)) &igl::viewer::ViewerCore::align_camera_center
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)
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.def("init", &igl::viewer::ViewerCore::init)
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.def("align_camera_center",
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(void (igl::viewer::ViewerCore::*) (const Eigen::MatrixXd &)) &igl::viewer::ViewerCore::align_camera_center
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)
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.def("clear_framebuffers",&igl::viewer::ViewerCore::clear_framebuffers)
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.def("draw",&igl::viewer::ViewerCore::draw)
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.def("draw_buffer",&igl::viewer::ViewerCore::draw_buffer)
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.def_readwrite("textrenderer",&igl::viewer::ViewerCore::textrenderer)
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.def_readwrite("shininess",&igl::viewer::ViewerCore::shininess)
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.def_property("background_color",
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[](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.background_color);},
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[](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
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{
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assert_is_Vector3d("background_color",v);
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core.background_color = Vector3f(v.cast<float>());
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})
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// // Colors
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// Eigen::Vector3f background_color;
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// Eigen::Vector3f line_color;
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//
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// // Lighting
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// Eigen::Vector3f light_position;
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// float lighting_factor;
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//
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// // Trackball angle (quaternion)
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// enum RotationType
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// {
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// ROTATION_TYPE_TRACKBALL = 0,
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// ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP = 1,
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// NUM_ROTATION_TYPES = 2
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// } rotation_type;
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// Eigen::Quaternionf trackball_angle;
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//
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// // Model viewing parameters
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// float model_zoom;
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// Eigen::Vector3f model_translation;
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//
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// // Model viewing paramters (uv coordinates)
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// float model_zoom_uv;
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// Eigen::Vector3f model_translation_uv;
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//
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// // Camera parameters
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// float camera_zoom;
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// bool orthographic;
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// Eigen::Vector3f camera_eye;
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// Eigen::Vector3f camera_up;
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// Eigen::Vector3f camera_center;
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// float camera_view_angle;
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// float camera_dnear;
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// float camera_dfar;
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//
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// // Visualization options
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// bool show_overlay;
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// bool show_overlay_depth;
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// bool show_texture;
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// bool show_faces;
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// bool show_lines;
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// bool show_vertid;
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// bool show_faceid;
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// bool invert_normals;
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// bool depth_test;
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//
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// // Point size / line width
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// float point_size;
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// float line_width;
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//
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// // Animation
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// bool is_animating;
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// double animation_max_fps;
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//
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// // Caches the two-norm between the min/max point of the bounding box
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// float object_scale;
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//
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// // Viewport size
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// Eigen::Vector4f viewport;
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//
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// // Save the OpenGL transformation matrices used for the previous rendering pass
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// Eigen::Matrix4f view;
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// Eigen::Matrix4f model;
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// Eigen::Matrix4f proj;
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///
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;
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///////////////////////// VIEWER
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py::class_<igl::viewer::Viewer>(me, "Viewer")
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.def(py::init<>())
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.def_readwrite("data", &igl::viewer::Viewer::data)
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